The Lawbringer specializes in defensive combat, so just charging in spamming lights, heavies, or the push, isn't going to work. Focus more on blocking, dodging, and most importantly: parrying. The Lawbringer has a least one move to play off of all of these defensive traits that have been listed, but parrying is the most important action for Lawbringer. The Lawbringer has 4 different moves to play off of parrying, a light attack to daze the opponent, a side heavy on either side to charge the opponent, a zone attack for gank sessions against you, and a top unblockable heavy. Use the light attack after parrying a top heavy for 15-20 damage, use either side heavy after parrying a side heavy for 20-25 damage, use the top unblockable after parrying a light attack in any direction for a minimum of 45 damage, and use the parry zone attack in gank fights for 15-20 damage to nearby enemies. Feinting for Lawbringer is a key part to fighting with him offensively. The popular way to go about it is feinting a heavy, and then a guard break, but most of the time, people aren't going to fall for that. So as an alternative, feint a heavy, then use the long arm to get a free heavy. After a heavy lands, you can play off the heavy by pushing them when the heavy lands. This push can be followed by a unblockable light attack, this light attack can be dodged, if the opponent is constantly dodging, use a guard break, or a heavy attack. The Lawbringer is also good as a ledging hero. The Lawbringers guard break throw has good distance, his running startup charge, has 2 different ways to push people, and his long arm his capable of ledging people while your back is turned to a cliff. The Lawbringers top heavy is capable of making the opponent dizzy, making your next move harder to see. The recommended perks for the Lawbringer are Bastion, Vengeful Barrier, and Rising Dawn. The recommended feats for the Lawbringer are Conquer, Rightreos Deflection, Protected Revive, and Regenerate.