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  1. #1

    Some Questions about the "patch notes"

    "Predator's mercy will now use the regular break-apart reaction, this lets you only get one heavy in instead of a second free heavy. No longer a guaranteed death sentence."

    Excuse me someone could explain me that ? I don't get the point. Predator's mercy is her dodge attack right ? It always has been only one heavy. So is Ubi talking about her punish while landing an OOS Opponent ?

    "Shaman's bite now applies grab damage reduction if you are hit by two unique external attackers."

    What does it mean ? Don't get it at all

    "Tiandi/jiang jun can now properly dodge attacks with their dodge heavies. This is buffing from 300ms/400ms to 500ms both."

    Just lol Let's make them perfect without any weak points no problem.

    "fixed an issue that caused a 300ms delay when you backdodged on tiandi and aramusha."

    Then i understand better why i got caught often on my back dodge with musha.

    "Shaolin top feint directly into qi stance fixed."

    Well, overall the community wanted a slight nerf for Shaolin, but not this one.. only a very small sample of players have complains about this moove, while a lot have avout his light animation which looks incredibly faster than 500ms. Once again it looks players talk to a wall.

    "Jiang can no longer sifu's poise out of confirmed hits like highlanders superior lights.

    jiang jun can no longer cancel his finishers while out of stamina."


    Like, really ? JJ could feint while OOS and sifu's poise on guaranteed hit ? I wasn't even aware of this. Really i'm confused with this char.. This was an internal ubisoft challenge ? Let's makes an absolut broken char from a to z and see for how long we can handle the community ?
    Sorry to look rude as i love for honor but i can't stop myself thinking this idea would have been far better in another studio's hands.

    "Do shi's choke will be properly interrupted if the enemy is hit."

    When i read this i was like "oh finally a nerf"! But then i read again, you said "properly" which means it was a bug (again, and again for JJ) that his choke couldn't be interrupted.

    + No talks about his lights animation ? This is tiring
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  2. #2
    I hear you there and I have to agree with you 100%. I bet... no I guarantee the community could do a better job of balancing this game then ubi could ever dream about. I just found out that shaolin can also cancel his undodgeable heavy dash attack. What next a unblockable move with dodge tracking abilities?
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  3. #3
    Originally Posted by HighWithEagle Go to original post
    I hear you there and I have to agree with you 100%. I bet... no I guarantee the community could do a better job of balancing this game then ubi could ever dream about. I just found out that shaolin can also cancel his undodgeable heavy dash attack. What next a unblockable move with dodge tracking abilities?
    Yes shaolin can feint his undodgable side heavy from day 1. But, let's look at this situation.

    If a Shaolin feint it for a GB and caught you, it means you were dodging and would have be hit by more dmg with the side heavy than he can do after a GB, so this is at your advantage to get a GB instead of the undodgable heavy ^^ And anyway the Gb is possible to CGB on reaction.
    His ability to feint that only allow him to not be punished each time they use it against some good players which read properly Shaolin mooves

    My problem with Shaolin is not his QI stance but this is his Light/heavy chain. His lights animations looks really hard to read and if the guy is good at mixing it up, well this becomes pure guessing.

    At least on console, this is not that worst on PC (i have both).

    About the community, of course we could balance this game better in a single season, this is difficult to makes worst choices tbh..
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  4. #4
    Vakris_One's Avatar Senior Member
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    Originally Posted by Siegfried-Z Go to original post
    "Predator's mercy will now use the regular break-apart reaction, this lets you only get one heavy in instead of a second free heavy. No longer a guaranteed death sentence."

    Excuse me someone could explain me that ? I don't get the point. Predator's mercy is her dodge attack right ? It always has been only one heavy. So is Ubi talking about her punish while landing an OOS Opponent ?
    Predator's Mercy is Shaman's bite attack. It will now only guarrantee one heavy from an external attacker instead of two.

    Originally Posted by Siegfried-Z Go to original post
    "Shaman's bite now applies grab damage reduction if you are hit by two unique external attackers."

    What does it mean ? Don't get it at all
    Grab damage reduction was introduced in Marching Fire if I'm not mistaken. Basically it means that if one opponent grabs you or wall splats you and hits you but then a second opponent also hits you while you are unable to respond (i.e. CCed) then the 2nd hit will have a 70% damage reduction.

    Shaman's bite will now apply this damage reduction on the 2nd external attacker to hit you. Meaning only one external attacker will do full damage on you during a Shaman bite.

    Originally Posted by Siegfried-Z Go to original post
    "Tiandi/jiang jun can now properly dodge attacks with their dodge heavies. This is buffing from 300ms/400ms to 500ms both."

    Just lol Let's make them perfect without any weak points no problem.
    This hardly makes them perfect. It simply fixes their dodge attacks so that they can properly dodge attacks now. Tiandi and JJ can both be smacked out of their heavy side dodge attacks much more frequently than any other character with a dodge attack. This is basically akin to a bug fix or normalisation of dodge mechanics.

    Originally Posted by Siegfried-Z Go to original post
    "Shaolin top feint directly into qi stance fixed."

    Well, overall the community wanted a slight nerf for Shaolin, but not this one.. only a very small sample of players have complains about this moove, while a lot have avout his light animation which looks incredibly faster than 500ms. Once again it looks players talk to a wall.
    Well his top light is 400ms and his side lights are 500ms. On PC if you have a static guard hero you rest your guard up top and react to his sides. I haven't heard of any desynched animations for Shaolin.

    I'm okay with this nerf personally as Shaolin is far too much about guessing what move to make, both for him and his opponent. I don't see a problem in cutting down the guessing game a bit. However, let's keep in mind that Shaolin is a character without an opener so if you nerf his tools too much he will just become useless.

    Originally Posted by Siegfried-Z Go to original post
    "Jiang can no longer sifu's poise out of confirmed hits like highlanders superior lights.

    jiang jun can no longer cancel his finishers while out of stamina."


    Like, really ? JJ could feint while OOS and sifu's poise on guaranteed hit ? I wasn't even aware of this. Really i'm confused with this char.. This was an internal ubisoft challenge ? Let's makes an absolut broken char from a to z and see for how long we can handle the community ?
    Sorry to look rude as i love for honor but i can't stop myself thinking this idea would have been far better in another studio's hands.
    Frankly JJ is janky af due to all the bugs on him but he's not brokenly OP. Just feels like they didn't have enough time and rushed him out the door.

    Originally Posted by Siegfried-Z Go to original post
    "Do shi's choke will be properly interrupted if the enemy is hit."

    When i read this i was like "oh finally a nerf"! But then i read again, you said "properly" which means it was a bug (again, and again for JJ) that his choke couldn't be interrupted.

    + No talks about his lights animation ? This is tiring
    When Ubi say "properly" it doesn't always mean it was unintended. It could also mean they changed their minds about what should be intended for this character without explaining this change of mind to us. They're not great at communicating these things.

    And yeah, no talk about his desynched animations even though they mentioned last week they will patch them next. Transparency is at an all time low again.
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  5. #5
    1) it was possible to have an ally land 2 heavies while you were being bit. Which essentially killed most of the roster. Now you can only get the bite plus one heavy.

    2) CC reduction basically. It basically means things that would normally be guaranteed off of a stun are not if you've already been stunned by something. this means both bashes hitting you and attacks.

    3) the change from 300ms to 500ms means they can properly dodge things on reaction now. They can still be hit out with combo attacks. It basically just changes fringe scenarios.

    4) On tiandi this only happened on guard switch. On mushu his was just bad period and had been even after the normalization for whatever reason.

    5) Shaolin is by far and away from the only hero who has similar start up animations on his lights and heavies. The only real issue that most average players deal with is damage. Which can be adjusted by switching the triple light values around and nerfing the damage from the guaranteed light after kick to 18. this means he'll get 30 damage instead of his current 38. This nerf hits harder in the higher skill brackets. (the removal of this tech.) And I wish they didn't.

    6) His side heavies were considered zones by the game. Which let him sifu to avoid normally guaranteed punishes off of superior property options. Good bug fixes overall.

    7) could be they just decided to change it. No idea why though. person being grabbed is granted the damage reduction through the full choke. Also they mentioned the animation fixes last den. They clearly stated in this den that what they were telling us was not the full list as the person who does that was out sick or something.
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  6. #6
    Thanks both for your explanations on point 1 & 2. I understand it now. I had no idea about the meaning of these sentences before.

    When i say "perfect", well since i've start on PC i have to say i don't have much troubles with Tiandi, but i still have some little frustration from my console experience against him because, this is only an opinion, but i think giving 400ms light to a Vanguard was not a good thing.

    About JJ. Like you said, he is very buggy still and it is going to be better step by step, but overall he is just the 4v4 beast now and outshine even Kensei and Raider in this mode by far. I don't know if you have already experienced a Dominion against a team with like 3 JJ but, it's really really hard.
    But as i said in another thread, i've already destroyed many times some JJ in Duel without them scoring 1 single DMG points on me even while playing Gladiator. So i talk only from a 4v4 pov.

    About Shaolin, on my side i don't see much problem with his DMG. He is just difficult to read beacause as Knight said his light and heavy have the same animation start up which can confuse opponent a lot. But playing a lot Musha currently, BB is a very good answer and even punish to the Shaolin chain and it confuse them a lot.

    Overall i just have the feelings we aren't enough heard or it takes to much times to do some adjustments. Just have to see how many times we had to ask before having Valk and now Shugo rework while they do it for Warden and Pk before (while Pk one was a mess).
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