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  1. #21
    I hope her incoming buff makes her powerful again, at least A tier to make up for that nerf sold as a rework. It is hilarious that they thought this character will be viable after overbuffing berserker.
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  2. #22
    Originally Posted by RieslingKiller Go to original post
    Can someone help me?

    I want to learn the Peacekeeper.

    In her specific moveset is written that she can do a stab cancel……….

    I don´t know what this means.

    After every attack I do, I don´t find a button which brings me back away. Or is it only possible between the 3 stabs after a guardbreak?

    But in this situation I also couldn´t find a button who brings me back away………. I Play on PC with Keyboard/Mouse...……

    THX for an answer………..
    To cancel stab, press the guardbreak button after the first or second stab and Peacekeeper will kick her opponent away. The kick is her guardbreak throw so you can pick the direction in which she kicks her opponent away. If you wall-splat the opponent with the kick, you can get a guaranteed Dashing Thrust (forward dodge heavy) but only if the distance is right. Remember to perform a Deep Gouge if the Dashing Thrust connects by pressing light attack. It will take practice.
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  3. #23
    Jazz117Volkov's Avatar Senior Member
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    I had a good chuckle when I ran through PK's "Hero Tactics". Like, half of them are variations of stab cancel, which invariably lead to less damage since she gets nothing confirmed off a wall-splat (fwd dash stab if the distance is right). And one of her "Hero Tactics" actually runs her out of stamina. Official PK hero tactics are to not do damage and to run out of stamina.

    And again, I keep seeing the issue with PK executions. I've seen it raised again and again, and even raised it myself. The only word I've ever seen on it from Ubi is "I haven't noticed that it's a concern".

    It's like that one time when Ubi was releasing a new game and the single best part of the prior entry was not only left out but the current team didn't even know what it was. I worry.
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  4. #24
    She is really weak over time. Totally agree the comparison with aramusha.

    I played her 3 reps now and in 4v4s she just does too little damage too slowly.

    I do maybe half the kills with her as with my aramusha. Over time.

    In a 1v1 i can land 4-5 hits and still get owned by a bashing 40 dam warden who gets in 3-4 good hits.

    You have to play really really well to beat mediocre players!

    She needs more damage.

    I find her a LOT OF FUN to play! She is fast and a good counter attacker. She just dont cut it damage wise.

    Maybe her feint costs could come down a bit. She is very stamina costy.

    A key issue too is crap feats. Most of the do well classes in 4v4 have a self heal. Her feats do not support 4v4 well at all.

    She also lack damage spikes ala cent knockdown. Shinobi on da knees, any knockdown or throw really.

    She is just a liability to her team in 4v4 and i always apologize to teammate up front if i play her!!
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  5. #25
    Unfortunaltely she is only good in Duels - in 4x4 she can´t be a good help.

    She must be customised for beeing stronger in Dominion.
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  6. #26
    I read the title as "when will Pk become god again" 😂...ubi please buff Pk to G tier.
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  7. #27
    https://forhonor.ubisoft.com/game/en...ch-notes-v2040

    I really don't like to be that person who says negative things, because your overall patch is the best since the Kensei/conqueror/berserker rework. However, I still have to point out, this "rework" is just a bad joke. If you would have done it back in September, as a temporary balance change until a full rework, I would have say it is okay, but the numbers are still low. As something given as a full rework, it is very, very bad, almost nothing (1-3 damage increase on some attacks, a very small stamina buff and guaranteed heavies on guardbreaks are nothing).

    Changes in practice:

    Parries:

    Her current heavy parry punish is 14 if you want a chain, 15 if you want damage (with the zone buff, a bit more useful). That is still one of the lowest. Giving a 1 damage buff on a light opener is just mocking the character though.

    Light parry punish is 34 now. Still the lower end, but a bit more- however, characters with this low parry punishes usually have insane offense options (gladiator basically gets guaranteed damage if you don't actively attack him for example).


    Overall, bit better, still not good.


    Offense, mixups:

    Judging from the stamina cost buffs on zones and dagger cancels, that's her supposed offense: spamming 400ms attacks nonstop. It will turn out as the orochi, you can either react to it and win, or not and die. See, the rewarding part of this game is killing by reading the opponent. On peacekeeper, there isn't much to read, she doesn't have 50/50s, openers, she will have options to spam, which will either be countered, or not countered. Right, 400ms attacks are not reactable, but the zone can be shut down just by placing a static guard there, and the dagger cancels are only 10 damage, you can take them without any major consequences, you can also block them.


    Summary:

    Looks like you don't care about this character, who was left as one of the weakests, but even after 6 months of monitoring, you did not give her any openers, any real mixups, her attacks are still broken up (nothing starts nothing, hitting with a heavy attack actually ends the chains, doesn't start them). I am not tournament level, but I don't have to be to tell she still won't be more than C tier, her only somewhat viable offense will be her zone spam, just like the good old days (with less effectiveness in turtling).
    Other than that, she won't be interesting to use (if I should tell what I love in her so much, I couldn't tell it), and if you rewatch a few season 1 tournaments, you will see how it is to fight against her. I still won't totally give up on her, but just tell me, how should she defeat a berserker in a fair fight with similar skills (I mean, how to make it even)?

    It was such a letdown, because she is completely ignored. I would totally uninstall if the Black Prior wouldn't be so cool. I wanted to still main my pk, but I think I will give her some rest.


    Suggestion:

    I wrote multiple suggestions about how to buff her, how to give her openers etc, so I won't go in details. Just play her in multiplayer, you will see she is still thrash tier. Better yet, set up a few matches against the following characters: Shaman, Lawbringer, Berserker, Warden, Jian Jun, Tiandi, Shaolin. The results will speak for themselves quite clearly.
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  8. #28
    EvoX.'s Avatar Senior Member
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    After tonight's stream - never, apparently. PK is dead, doomed to most likely stew in mediocrity forever. Unfortunately, there's always characters like her in every game: neither good nor too bad, never given proper work, the forgotten ones that are boring to play indefinitely.

    It's quite regrettable, honestly. If my Centurion received 2 damage buffs to attacks as a rebalance I'd uninstall instantly. Words cannot express how disappointing that ''improvement'' was, even for Ubisoft standards.
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  9. #29
    Yeah this will bring PK from D tier to C tier most likely. Not the bump she deserves, but I never expected her to get a second real rework (even though the first one wasn't a real rework either).
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  10. #30
    The worst part is the mentality I see behind this "buff." It is like saying: "Shut up, nobody plays nor likes this character anyway. Here, take this, 8% avarege damage buff, and some little stamina buff. You are viable now, if you don't feel so, git gud. We are working on more interesting/hyped characters, the interesting parts of her kit were distributed to other assassins anyway."
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