It was covered in the book GRWOriginally Posted by Kane_sg Go to original postark Waters. The technology was unstable the batteries had a tendency to burst into flame. Not really something you want to be crawling around hostile territory with.
yeah the tech might be fine for limited field use but operation kingslayer is definitely too long of an operation to have that be issued to nomads teamOriginally Posted by Bone_Frog Go to original post
the maintenance for that tech must be crazy
Really? You need to know more about the franchise before saying such things.Originally Posted by Bone_Frog Go to original post
Every tech gadget is actually explain by Ubisoft and the military, the fact is that everything or something close to what is in game, exists in real life, it was in a time on development or it was based around a military project
This is not new since it started with GR2 and to some level it was on the first GR (in form of including weapons that didn’t exist but they were on development or research phase)
For example Ghost Recon Future Soldier is based around Future Soldier initiative which is a real life thing from the military. Ghost Recon takes place in 2024, 6 years from now, do you have enough knowledge to actually now what is going to happen from now to then? The game is realistic enough with what is trying to show, is not crazy like COD is with the futuristic stuff or any other games, that’s what is special about any Tom Clancy game, the “what if” mixing realistic stuff with what can actually happen in the future that actually has some research done by military or DARPA.
Making it to look alike other military games is boring, there are like hundreds like those on the market right now, there is no need to have another one, thankfully they added the crosscom and also they have the tech stuff as the main plot for special operation missions and Fallen Ghost’s expansion. I’m not saying the next GR has to be crazy with the tech (as long as it takes place before future soldier that is) but it needs to include some of it.
I do not believe there is going to be stuff like that with this Special Op, the tech was on a development stage (talking about optical camo ) on GRFS which takes place on 2024, Ghost Recon Wildlands however takes place in 2019, so it doesn’t make any sense. Ghost Recon Future Soldier is not separated from the main line LOL whatever you like it or not, it is part of the franchise. In timeline order:
GR, GR2, GRAW, GRAW2, GRW and GRFS all of them belong.
You can do research about what Ghost Recon as a whole is based around, but to make it more easier to you, here research from the Future Soldier initiative:
https://web.wpi.edu/Images/CMS/ECE/Scott_Ullery.pdf
https://www.wired.com/images_blogs/d...09_11641-1.pdf
GRFS info:
https://www.popularmechanics.com/cul...ldier/?slide=1
https://www.nowgamer.com/how-realist...uture-soldier/
I remember reading a file related to Bodark which are more advanced with their optical camo than the Ghost's as they can run and shoot without it being disabled unlike the one the Ghost's have.Originally Posted by Kane_sg Go to original post
The file show there was some communication between Bodark and Los Extranjeros and maybe that's how they manage to have the "prototype" of optical camo. If it isn't the case then we may see some info around this operation.
Anyway, i'm happy they actually listen and now captain Mitchell is coming to Wildlands, i ask myself who is he coming with? Joe Ramirez? Derrick Parker? Alicia Diaz? Kozak? or another Ghost member? Who knows...
This is what rescues the update for me lol
Diaz is now a CIA handler/agent. I say he should bring the original Ghosts, such as Jack Stone, Guram Osadze (this guy's cousin was in GRFS) and Astra Galinsky. However, Harold "Buzz" Gordon, Will Jacobs, Dieter Munz and Susan "Ice Queen" Gray are now too old for active service so they are out of the question.Originally Posted by LoneSpymaster Go to original post
Let me put it this way. How many actual concept cars have you ever seen actually put on the road?Originally Posted by LoneSpymaster Go to original post
Some form of exosuit/powered armor has been a concept that the military has been chasing since before Robert Heinlein wrote Starship Troopers in 1959. GR was released in 2001 with supposed future weapons. How many of those do you see in service today? Oh... right, none. XM29 was too heavy(It weighed 19lb) and ineffective. Its follow on the XM25 was the same. Then came the XM8, that almost made it but got beat out by the MK17, and then only for the Rangers. Turns out that Eugene Stoner pretty much developed pinnacle technology with the AR-15 platform so long as we are using cartridge ammunition.
I mostly like GR, I left the franchise because of the SciFi turn it took. For much of that time I was very much in a place to know what was actually in the pipeline for use within the foreseeable future. So yes I am quite comfortable saying that GRFS was by and large science fiction, and not at all a realistic milsim. In fact I'll go you one better, Tier 1 guys, CAG and DEVGRU would typically leave fancy gadgets behind because they hampered them more than they helped them. Body armor being one of those key things. In fact, as both have a secondary mission of developing new tactics that will eventually filter down to the infantry it caused the army to undertake this study
https://www.military.com/daily-news/...ort-finds.htmlThe U.S. Army should authorize commanders to allow combat troops to leave the service's heavy, over-designed body armor behind on certain missions to increase physical performance, according to a new report from the Center for a New American Security.
"Body armor provides increasingly advanced protection, but at a cost in soldier performance," according to "The Soldier's Heavy Load," part of the "Super Soldiers" series of reports that Army Research Laboratory commissioned CNAS to conduct looking at soldier survivability.
"Increased soldier load not only slows movement and increases fatigue, but also has been experimentally demonstrated to decrease situational awareness and shooting response times," the report added.
The document draws on past reports that have estimated soldiers routinely carried an average of 119 pounds apiece in Iraq and Afghanistan. As a result, one-third of medical evacuations from the battlefield between 2004 to 2007 were due to spinal, connective tissue, or musculoskeletal injuries -- twice as many injuries as were sustained from combat.
Sorry mate, but as neat as a lot of that stuff sound, until they can get a self powered exo-suit that doesn't need new batteries every 2hrs(or even every 72hrs) full body armor and heavier weapons are just a fantasy.
Invisibility camo is a fantasy too, because the image on the camo has to change depending on where it is observed from and that is impossible.
Imagine a soldier stood on a road. From the side, at a low level, his helmet needs to be blue because the sky behind him is blue. As someone observing then starts to climb a ladder the helmet needs to be green because the viewing angle means the observer is seeing it against the green of the tree line. As the observer then climbs higher the helmet needs to be grey because the background behind the helmet from this viewing perspective is the road.
The camo would have to detect where the observer is in order to know what image to show, and even if you could somehow do that (unlikely) what do you do when there are 3 observers all watching from those 3 angles at the same time? Can't happen.
Exactly.Originally Posted by AI BLUEFOX Go to original post
As a combat engineer and not a special forces operator, I have bare witness to many new technology deployments for military use that had a striking resemblance to "sci-fi tech" from ghost recon games many years prior.Originally Posted by Bone_Frog Go to original post
Cross-comm exists in various forms. Smart ballistic munitions that self guide such as Bullets, Mortars, and artiliary shells are real. Weapon platforms that can peak around corners without exposing the firer are real. Super quiet field reconnaissance drones that fit into an ammo pouch have just been rolled out. Active comoflage exists in development in large pannel form (not yet ready for practical application that is of public record). Finally the exoskeleton exists in many forms, digger works in Australia is currently trailing a non powered combat varient designed to allow a soldier to carry heavier loads, and reduce joint and muscle fatigue for soldiers during operations.
http://soldiersystems.net/2017/08/22...-exoskeletons/
Technological advancements and science fiction co-exist. (Optic camoflage excluded) The beauty of Ghost Recon games is that it usaully establishes a believable benchmark of near future warfighting