Hi everyone I would like too say this game looks fantastic I was a huge fan of Black Flag and Rogue and the naval combat in AC 3.
I’m also a huge fan of Sea of Thieves which is a fantastic pirate game.
This in my eyes looks just as good I think the developers are doing a great job on this beauty of a game , the sea the world the characters the ships the music the list goes on all looks dynamic and beautiful and looks like a proper Pirate Adventure.
Give the developers time they know what there doing , I can’t wait too play this and sail the seas of the Indian Ocean in single player and in multiplayer it’s going too be such a great experience , I can’t wait too see more gameplay and updates in 2019.
Well done Ubisoft you’re a fantastic team , see you on the high seas in 2019.
I’ve recently came off fb where I enjoyed looking at all the new screenshots and features too come in Skull and Bones I can’t wait too play this.
See you all on the Indian Ocean.
Matt MacRae
Well hopefully. The games requirements have me worried thou.
2500K is fair cpu. I run AMD A-10 9700. Which is approximately 35% better FPS wise. But here is the issue.
R9 380 does not equal GTX 960. Not even close the min requirements are way of, after seeing the BS of what was AVX for OD the game may run like dirt. UB said it would run like syndicate but nope not even close.
Game UB get your specs right. You need to optimize for GPU according to their era,
Min spec should be
1) Intel 5fth Gen i5-5755R and up
2) AMD Ryzen, or A6-A10 series . Best is prob A8-6800 to target
R9-380 shows terrible optimization. UB still trearting amd rigs like garbage. It should be optimized for a R7-360X. That way everyone can play it. Or Intel HD 5700, or Nvedia GTX 550. Eg shadow of war which renders much more shaders etc had no issues with running game at 80 FPS at a normal rig.
UB either do better testing or take out your BS double layer aids protection, drm does nothing to stop piracy. Ppl will always find ways of stealing it. Don’t bother any more.
If a game studio the size of UB can not optimize a game and make accurate pc requirements, that is not a studio I want to support. This is basic 101 if game design. If a game engineer who code games are so bad at their jobs they can’t do something so simple. Perhaps it’s time to do a walk of shame with the pink slip.