1. #11
    Most commons - a lot of people were pissed at the mass nerfing of commons, so much so that many quit the game. Commons should have been left alone, the other rarities could have received a bigger buff instead, and it would have pretty much worked out the same without causing so much of a backlash. Restoring most commons back to their former stats would go a long way toward mending those fences. There are some exceptions that are fine the way they are (BEB, PM, and T&P to name a few) as well as the ones that already recently got a buff, but the rest could use a little stat boost in order to stay relevant.

    Feel free to post any other suggestions.[/QUOTE]

    Uh, I'll quit if they restore commons stats. Epics should be stronger than commons and my lvl3 epic assassins always got mowed down by lvl5 adventure Ike and Sally. They even killed lvl3 dogpoo. Even though they were debuffed, I still use them. But feel free to debuff nun randy and nerf pope Timmy for real.
    Share this post

  2. #12
    Originally Posted by mitchconnor09 Go to original post
    Most commons - a lot of people were pissed at the mass nerfing of commons, so much so that many quit the game. Commons should have been left alone, the other rarities could have received a bigger buff instead, and it would have pretty much worked out the same without causing so much of a backlash. Restoring most commons back to their former stats would go a long way toward mending those fences. There are some exceptions that are fine the way they are (BEB, PM, and T&P to name a few) as well as the ones that already recently got a buff, but the rest could use a little stat boost in order to stay relevant.

    Feel free to post any other suggestions.
    Uh, I'll quit if they restore commons stats. Epics should be stronger than commons and my lvl3 epic assassins always got mowed down by lvl5 adventure Ike and Sally. They even killed lvl3 dogpoo. Even though they were debuffed, I still use them. But feel free to debuff nun randy and nerf pope Timmy for real.[/QUOTE]

    Yeah, now that I think about it, I suppose MOST commons are alright just the way they are, especially at higher levels. I guess it's just a handful that could really use a buff, cards that hardly see any play.

    Take Shaman Token, for example. How often do you ever see him played? He seems like he'd be pretty useful, but he's extremely situational. How about tweaking his ability so he affects the entire board, allies and enemies alike, including the New Kids? We could get some interesting scenarios, like what if you just buffed your unit's attack with a Master Ninjew, but the opponent's Youth Pastor just hit you with a spell block. Do you use Token's ability to purify your New Kid at the cost of your unit's attack buff?
    Share this post

  3. #13
    DarthCh3f's Avatar Member
    Join Date
    Apr 2018
    Location
    USA
    Posts
    130
    Shaman Token could be useful if his power was a warcry. Waiting for a charge to something you already need is pointless. All he ever did was deter poison being used. Which sucks now anyway, since they just outright made it's counter of regen stronger, instead of evenly balanced.
    Share this post

  4. #14
    If he just did a board wide purify, he's be pretty cool. Would be an interesting counter to ninjew and would finally help against mind control.
    Share this post

  5. #15
    Any time a card is good and people like to use it, there are people that cry it needs to be nerfed. You just have to deal with the fact that certain cards are gonna be better than others. Every single card on the game can not be equal. Overall commons should be the weakest cards,they are the easiest to get. I do not feel just because a card is good it should get nerfed. If it is crazy unfair then yes but not every time a card gets nerfed like Mecha Timmy, then ***** about Pope until he gets nerfed, then after he does pick out the next card that people use the most and nerf that and on and on it goes. I would rather see weak cards get buffed than good ones nerfed. People level up a certain card and build a deck around it cause they like it and it is good, Just to nerf it eventually after a couple months is a waste of time, materials ect. Makes much more sense to buff the cards people do not use or rarely use. Grand Wizard Cartman still needs to be buffed, he is a legendary card that cost 6 energy but does not feel worth it even with the recent buff. It helped but maybe making him 5 cost or raising the damage his ability does. Buffing his ability and raising his attack slightly is probably the better move but leaving him as is and making him 5 energy cost could work too. He should be better than Awesome-O Zen and Sheriff cause he is Legendary and cause he cost more but is not much better if he even is. Awesome-o cost 5 and has similar stats, a maxed out level 3 has about the same attack and HP but freezes for 4 seconds which is longer. The fact that he costs 1 less energy and is a epic should make it so he is not this equal with less energy cost
    Share this post

  6. #16
    Originally Posted by buddyguy88 Go to original post
    Any time a card is good and people like to use it, there are people that cry it needs to be nerfed. You just have to deal with the fact that certain cards are gonna be better than others. Every single card on the game can not be equal. Overall commons should be the weakest cards,they are the easiest to get. I do not feel just because a card is good it should get nerfed. If it is crazy unfair then yes but not every time a card gets nerfed like Mecha Timmy, then ***** about Pope until he gets nerfed, then after he does pick out the next card that people use the most and nerf that and on and on it goes. I would rather see weak cards get buffed than good ones nerfed. People level up a certain card and build a deck around it cause they like it and it is good, Just to nerf it eventually after a couple months is a waste of time, materials ect. Makes much more sense to buff the cards people do not use or rarely use. Grand Wizard Cartman still needs to be buffed, he is a legendary card that cost 6 energy but does not feel worth it even with the recent buff. It helped but maybe making him 5 cost or raising the damage his ability does. Buffing his ability and raising his attack slightly is probably the better move but leaving him as is and making him 5 energy cost could work too. He should be better than Awesome-O Zen and Sheriff cause he is Legendary and cause he cost more but is not much better if he even is. Awesome-o cost 5 and has similar stats, a maxed out level 3 has about the same attack and HP but freezes for 4 seconds which is longer. The fact that he costs 1 less energy and is a epic should make it so he is not this equal with less energy cost
    GWC is fine the way he is now after the buff. Once you get him to lvl 3 or higher, he's an absolute beast.
    Share this post

  7. #17
    Agreed, his blast at lv3 is amazing since it also affects the enemy NK. That and Marcus together are at least one bar worth of chip easily.
    Share this post

  8. #18
    DvL05's Avatar Junior Member
    Join Date
    Apr 2018
    Posts
    25
    Originally Posted by JR0MER0 Go to original post
    GWC is fine the way he is now after the buff. Once you get him to lvl 3 or higher, he's an absolute beast.
    Oh you mean after you spend a couple hundred bucks he's useful lol.

    Anyway, the problem isn't that a card is good so we want it nerfed. It's that it's so good that literally every second person uses the same exact deck.

    I would put money on the fact that if I played 10 matches, I'd see the damn SNR Pope Timmy, Zen combo 7 times. And I'd see BHK in 9 out of 10.

    And what's with BHK getting a bonus for hitting a player? Shouldn't it be about killing one? I can't believe that people are getting an attack bonus of +4 or 6 just for a HIT!
    Share this post

  9. #19
    The only people who want legendary buffs are free to play players because any lvl 3 legendary is a pain in the arse. Snr is only a pain when paired with pope Timmy. I just wish they'd slow down Snr attack speed. Pope Timmy shouldn't bring back anyone over 4 energy, being that the new kid has 10 energy bars max. PT cost 6, shouldn't be able to add more over 10. PT + Snr = 11. MBP + PT = 13. FUDGING stupid.
    Share this post

  10. #20
    Originally Posted by Ubi-Toller Go to original post
    Threads like this are always super helpful for the team when they start to look into balance changes. Please feel free to keep adding to this discussion, we'll make sure they all make it to the table.
    Are incan Craig and transmogrify in the scope of a future buff Toller? Please bring up to discussion the balancing of commons back to original, since many more people will have access to Lv 5 epics now due to the changes that you are making to the shops. I hope you guys realize that this will seriously affect rankings of exclusively free to play accounts that still play the game.
    Share this post