A Nobushi Suggestion
Good Morning everyone,
I would believe that most of us here would agree that Nobushi is in a pretty bad spot right now in terms of her viability, especially when you compare her to the Jiang Jun. As I'm sure most here would agree, seeing "Your character but better" is a bit annoying so I gave some thought to some tweaks to maybe help Nobushi out.
Hidden Stance
-Halve the stamina cost. JJ has no stamina cost to go into his and actually regens stamina while in it while the Nobushi uses about a third to half of her meter to go into the stance, let alone do anything out of it.
-Get rid of the 3 to 4 second stamina regen delay after Hidden Stance. Currently when you leave Hidden Stance by attacking or simply back to neutral, it takes about 3 to 4 seconds before your stamina will actually begin to regen, compared to JJ who again, will leave his stance with full stam most of the time.
-Allow attacks in chain to be feinted into Hidden Stance. This will allow for better mixups and mind games, meaning they won't have to speed her up to 400ms lights if they rework her
Top Light
-Normalize to 500ms. I'm not sure why they'd bother leaving it 600ms when lights seem to be trending towards 400ms (This should go for more than just Nobu, I know)
Swift Recoil
-It's a retreat move to get some breathing room. Actually give it dodge frames and have it break tracking as opposed to how currently opponents ice skate along with you to land a free heavy
Second Wind/Blissful Rest
-Either bring back Blissful rest or get rid of the animation for it and give her the shoulder shrug. If need be I'd be happy to fly up to Montreal so that way you can mo-cap me shrugging. Fair warning though, I have a body type more suited for Warlord.
Zone Attack
This one falls a bit more into rework territory than tweak territory but,
-Remove the second part of the zone attack and the stamina cost associated with it but allow the Nobushi to do "Viper's Retreat" (step back bleed poke) if she really wants to do a bleed poke
Bug fixes
-Make it so that way when people block or parry, it actually blocks or actually parries, this goes for all characters
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