🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Warlords Crushing Tackle

    I do not understand how this move hasn't been addressed. It and the Crushing Tackle of raiders are possibly the most ridiculous and most frustrating things to deal with when in teamfights. Why? Because all you have to do is unlock and twiddle around in sprint mode for a few seconds and barrel rush your opponent. One on one Raider isn't as bad since it has visual cues, but the Warlords is pretty much a complete 50/50 on what he's going to do. I recently went up against a match with a Warlord dropping traps in front of areas and deliberately waiting to Crushing Tackle people caught in it because there was NOTHING that could be done to stop it, leading to free environmental kills. Add in the confusion and chaos of a teamfight and someone just rushing into your screen out of nowhere and carrying you ridiculous distances is just unfair when the only counter is to dodge, assuming they follow up the charge, and when grouped around with enemies sometimes that's not even possible.

    I've both done this easy strategy and had it done to me countless times and I think it needs addressing. No, do NOT take them out completely, but Warlord at the very least needs to have his carry distance butchered to the point that the moment it connects it becomes an instant knockdown. You still get the opener, but you can't be carried across large areas for free kills. If it HAS to be a 50/50, then at least let its primary use be damage and NOT CC, especially of this caliber.
    Share this post

  2. #2
    I disagree as a warlord player. Its one of the few moves he has that makes him fun. I think if you are better aware of your surroundings its not as bad as you make it out to be, including falling for his traps when you already know he has taken the feat for it. Its goal appears to be to isolate or move a hero out of range. Think about it from a 2v2 perspective where its 2v1 and I come rushing in to isolate the second target to fight me instead of my teammate. It works well in that situation. If you make the distance to short it doesn't accomplish that and that's really its main pull.

    I think they already said they are going to nerf it a little but I really hope they don't gut it. Otherwise realistically there is little reason to play the class who is already just a worse version of the conqueror. If they are going to nerf it they better give him some other tools to justify it.
     1 people found this helpful
    Share this post

  3. #3
    Originally Posted by WarlordOfSkulls Go to original post
    I disagree as a warlord player. Its one of the few moves he has that makes him fun. I think if you are better aware of your surroundings its not as bad as you make it out to be, including falling for his traps when you already know he has taken the feat for it. Its goal appears to be to isolate or move a hero out of range. Think about it from a 2v2 perspective where its 2v1 and I come rushing in to isolate the second target to fight me instead of my teammate. It works well in that situation. If you make the distance to short it doesn't accomplish that and that's really its main pull.

    I think they already said they are going to nerf it a little but I really hope they don't gut it. Otherwise realistically there is little reason to play the class who is already just a worse version of the conqueror. If they are going to nerf it they better give him some other tools to justify it.
    ^i agree. Good warlords are quite versatile, but his crashing charge is just fine. Im also fine with the dev proposed mild nerf to it tho. Environmental awareness is very important. Also almost all traps can be baited in multiple ways. Dodge rolling over where a trap may be (even if exposing yourself to a free hit after) can often trigger the trap without it touching you. If close to a ledge do the dodge roll into a position where they do not have a throw angle available.

    I will admit going up against a full teap team in dominion can be cancer tho haha.
     1 people found this helpful
    Share this post

  4. #4
    I kinda wish he couldn't ledge with it but could get a wallsplat. In fact I kinda wish every character had a move that would help to separate and isolate fights.
    Share this post

  5. #5
    I think they mentioned there looking at out of lock unblockables either last den or the one before as they don't like it
    Share this post

  6. #6
    I don't mean to be rude, but I'm not really concerned with what makes him seem fun, rather what would be fair for people fighting him and for the person using him. His GB is already the best in the game with his throw distance, and with the added charge that can bait either a free tackle or a free GB if your opponent guesses wrong it just seems a little too much benefit for the input. I don't mean to simply take something away without helping him as a class, and I agree that if they did nerf it that they should improve other aspects of him so it's not just a beating with the nerf bat, and I'm always conscious of my surroundings, especially when playing Centurion who needs walls and the environment to function at his best, it's the ease of use for the results that I think is unfair when you're on the receiving end of it. It's another mechanic that's fun to use, but not at all fun to be used on. I've used it plenty of times when goofing around with the character, no he wasn't my favorite, and I see what you think it's purpose should be, but that's what his GB and Raiders charge already does.

    Does Warlord really need more ways to drag you around the map? I don't think so; he can isolate targets with his GB just fine and that has reasonable counter mechanics to it that aren't someone showing up in your screen and tackling you instantly, especially in teamfights where you're likely focusing, attacking and being attacked by other players, someone showing up while you're blocking,parrying,grabbing or being hit just makes it completely impossible to dodge.I think Raiders is fine because there are cues that tell you it's coming, but that's not the case with Warlord when he can just stop and GB you for trying to dodge it. It's too much payoff for so little effort.
    Share this post

  7. #7
    Hormly's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    1,165
    Lvl 60 warlord here. Yes his charge move is a problem, along with the Shinobi slide. The devs have already stated that they are moving to fix this.
    Share this post

  8. #8
    you people complain about everything. at this rate every character is going to be identical and 1 dimensional. warlord is one of the worst characters in the game to the point where im surprised to see one in a lobby. I played against a warlord on dominion recently and his team was breaking with him being the final kill. The game still ended despite him self resurrecting lol the guy has been nerfed to the point where his feats don't even work. if youre getting slapped by a warlord its a personal problem. let him have his crashing charge, its all hes got left and it does no damage. be more aware of your surroundings if you don't like getting hit by it.
     1 people found this helpful
    Share this post

  9. #9
    I am very much with the general consensus here. The game needs be getting rid of unfun mechanics. And even if some classes suffer from it, they can be repaired. Besides, what do you think if they did leave old cent in game and devised new heroes after him? We would watch each others cutscenes and in the end, games would boil down to one or two succesful hits, baits or parries. Game would be dead by now. Its a melee fighting game game with weapons still. Not a lucky guardbreak- or funny shinobi-sliding simulator.
    Share this post

  10. #10
    Centurio is good,he has a lot of unblock and one Parry and you lose all your stamp, and waht has a Warlord? Wehn you lose to a Warlord you must learn to play, sorry waht you say is Bul.... he is the worst Hero in this Game.
     1 people found this helpful
    Share this post