No, its managable 1 vs 1. When the guy doesnt hug a wall and uses gb with hyperarmor to oneshot you. Oh, but i can wait till he will give me a chance to parry his attack and finish him off right? Right?No, he wont,why?Or i can feint till he...GBs me into a wall. INSTAKILL, YEA. Or i can get parried and die. Nice balancing, did anyone playtest it? Oh, a guy with a 100 MS reaction time can handle it. Yea, thouse 100 guys in the entire playerbase.
And in 4v4, in breach, in conquest...Its not managable. Attacks that instakill a full HP character have no place in a fighting game. Shugoki needs a complete redisign, his moveset is next to uselles, but he can instakill you with demon embrace from behind in a teamfight, or by wallsplating you with gb trough hyperarmor. Nice character. totally wasnt designed in 2 hours and never playtested. And by the way, why am i being matched against a full party of 4 dudes, when im playing solo or with a buddy?Matchmaking? Hello? Do you exist?
Shugoki needs a redisign and a demon"s embrase needs to be trown out of the game. And take shaman's leap with you, while you are at it.
The move is fun to use and fun to see used, even if I'm the one getting owned by it. But I understand people's frustrations.
I think it would be fair to remove the increased damage on critical health, and instead give it increased health gain on critical health, perhaps even a full heal. And make it so only 1 heavy from Shugo's ally is guaranteed on the person being "embraced", just like with what they're planning for Shaman's Bite.