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  1. #1

    Shugoki, or DEMON EMBRACE IN A TEAMFIGHT OUTTA NOWHERE

    No, its managable 1 vs 1. When the guy doesnt hug a wall and uses gb with hyperarmor to oneshot you. Oh, but i can wait till he will give me a chance to parry his attack and finish him off right? Right?No, he wont,why?Or i can feint till he...GBs me into a wall. INSTAKILL, YEA. Or i can get parried and die. Nice balancing, did anyone playtest it? Oh, a guy with a 100 MS reaction time can handle it. Yea, thouse 100 guys in the entire playerbase.
    And in 4v4, in breach, in conquest...Its not managable. Attacks that instakill a full HP character have no place in a fighting game. Shugoki needs a complete redisign, his moveset is next to uselles, but he can instakill you with demon embrace from behind in a teamfight, or by wallsplating you with gb trough hyperarmor. Nice character. totally wasnt designed in 2 hours and never playtested. And by the way, why am i being matched against a full party of 4 dudes, when im playing solo or with a buddy?Matchmaking? Hello? Do you exist?
    Shugoki needs a redisign and a demon"s embrase needs to be trown out of the game. And take shaman's leap with you, while you are at it.
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  2. #2
    The move is fun to use and fun to see used, even if I'm the one getting owned by it. But I understand people's frustrations.
    I think it would be fair to remove the increased damage on critical health, and instead give it increased health gain on critical health, perhaps even a full heal. And make it so only 1 heavy from Shugo's ally is guaranteed on the person being "embraced", just like with what they're planning for Shaman's Bite.
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