Originally Posted by
VirtualRain1
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I think Tier 1 was a missed opportunity the way it was implemented. I think the original intent was to offer advanced players, an extra level of difficulty and additional advancement beyond the original 30 levels. What it ended up doing, was not being difficult at all really, but forcing play that actually sours the games experience (explosive drones, helicopter gunships, and drone sync shots). In effect, you can reach Tier 1 without ever firing a shot yourself, and that's how most people do it.
There's three problems I have with Tier Mode:
1. The enemies become super human. We all want a challenge, but getting sniped by an uzi-wielding thug from a moving vehicle is just too much.
2. The number of tier points required is the equivalent of playing through the campaign about 7 times - that's too much.
3. The rewards are meh. Anything from Prestige crates offer similar appeal.
The first two force a play style that I believe is to the detriment of the game and it's lasting impression on your hard core gamers. What happens is you have smart gamers who realize if they play the high point missions that are fast, and figure out a way to do them quickly, they can reduce the grind. They just do these missions hundreds of times. It becomes about the goal, and not the journey. You have everyone using an explosive drone wherever possible to complete a mission. That's a total failure of the objective of this mode. Players are not putting themselves into harms way at all, so don't enjoy the added difficulty.
So what would I change? (Not now, but for a future game mode like this)
1. I think increasing enemy awareness and aim is good, but not to god-like levels. Most people agree that after Tier 25 it's just ridiculous. Other ways to increase difficulty would be to increase the range at which they detect you (during the day) and have them recognize where a dead body is (even if the game engine removes it) or add more bad guys. Fallen Ghosts is a great example of how to make it more difficult without aim-bots.
2. Make it so that you can complete the goal after one more play through of the game. Any more than that is going to inspire ways to cheat and spoil the whole thing.
As for the rewards... I think this was a huge missed opportunity. With a little bit of thought, a set of rewards that had a theme based on real-world Tier 1 operators would have been more appreciated. I would have picked something for Tier 1 like a custom Blackhawk with low noise profile, and for lower tiers maybe a custom motorbike or other vehicle, and then a special plate carrier and helmet with NVG, and a new weapon, but one that can be customized - another 7.62 AR like the HK417 would have been an awesome choice.
Consider Ghost Mode in comparison to Tier Mode: I believe the objectives were similar - offer advanced players a real challenge - but Ghost Mode achieves it's goal while Tier Mode does not. How does it do this?
1. It adds constraints that make it more difficult rather than turning enemies into aim bots and lets players choose the difficulty
2. It only takes one play through of the campaign to achieve
3. The rewards have a theme, are unique, and don't look like random items out of loot crates (although I wasn't a fan of that suit, I could appreciate the effort that was invested, and the thinking behind it).
4. Progression was tied to the story, and not just collecting points.