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  1. #11

    Good video

    Good guide and strategy I really think you did well..... I would like to offer just a few suggestion that I have found work for me.
    First what set are you running and how is it set up? What are the talents you have ? Ok now down to the nitty gritty..... I saw you were running the immune station and to me it looked like your burn res. Was above par and not really needed. I would change that to the ammo station just for farming this. At wave 8 I usually go to the other end of the hallway all boys will spawn by showroom door 2 with the exception of a few that will sneak up behind from out side.( not very many at all). And for the last thing I would suggest is put the talent on that adds 10 secs to your skills with every kill switch will make your skills last a long time considering that you do all the kills.
    If you have any questions or comments please feel free to let me know
    Originally Posted by XahRith16 Go to original post


    Level 10 farm guide.
    Basically stay in reward cache room until you reach level 15
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  2. #12
    XahRith16's Avatar Senior Member
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    Originally Posted by FaddishGorgon79 Go to original post
    First what set are you running and how is it set up? What are the talents you have ?
    I didn't make video,just found on youtube to help OP.
    But when I did complete Resistance Shield, I used 6k Stamina striker .
    Did run ammo Cache for most of it with sticky flashbang, Immunizer for Boss levels.
    Weapons MG5 ( Ferocious, Destructive and Predatory ) ,LVOA-C (Same 2 talents but Responsive instead of Predatory ).
    Also LWM4 ( Determined-free slot, Destructive, Predatory) on contamination levels with overheal .Eat can of food during contamination levels to help with healing.
    A pistol with Coolheaded active for quickly getting Alt back if it pops comes in handy
    Having full inventory of consumables will help, soda- 30% skill recovery, water-20% DTE.
    In the end Solo on WT5,not during a GE, I got to Lvl 20 ( which is Contamination Boss level) but died 1/2 way through
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  3. #13
    Rroff's Avatar Senior Member
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    I'm tempted to start doing it again solo but I'm more in this game for teamplay... 3rd group in a row to fail on the boss wave with 3 hunters as they just keep trying to do the same failed tactic of trying to out damage the hunter's healing when plainly the group lacks the damage output to do so and popping their support stations isn't an easy option.

    Despite my pleas (again not a language barrier as people were chatting fine earlier) no one moving back to pull them out of range of those support stations.
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  4. #14
    Bambihunter1971's Avatar Senior Member
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    If the OP or anyone else wants to join and play a few waves I can quickly show some tactics, tips, etc. for the ~wave 10 farming It is much easier if at least a couple people in the group have mic's. Just add me and send me a message when you are in game and we'll go run it a few times. I am not an expert, but have over 2k hours in the game so well versed in most areas not PvP: Bambihunter1971

    A couple of tips worth writing instead of showing is the earliest waves, use a non-preferred weapon; even a pistol for the first 2-3. I use pistol for waves 1 - 3, then shotgun for 4-6 (though I have to switch to longer range sometimes if I am securing the SHD station). The reason for this is that by the time the enemies are starting to get a little tougher you still have your full allotment of ammo without having to buy any. Depending on your build the ammo cache support station can supplement or replace this suggestion.

    To get the most SHD tech, don't kill the bosses until you have to. If there are more than one, you can kill all but one. The reason is enemies keep spawning until the boss is defeated. The more NPC's you kill, the more SHD tech you get. If you are going only for the number of waves, this may or may not be beneficial depending on whether you use reinforcements.

    This is a lesser tip, but I'd suggest also using the Mobile Cover in areas such as the long hallway in Pier 93. I never use it anywhere else in the game except sometimes in Stolen Signal to cover the JTF guy in the back, but here it allows you to have more cover for more people, or a place to move cover to cover if they throw a grenade.

    for non-solo play, I'd also recommend running a strong reclaimer in the group. In fact, I have created a separate 'hybrid reclaimer' build that has higher firepower than my normal one but it still retains all 4 support station mods. It works decent solo, and with 2 players. Above that, run a full 9k electronics reclaimer. You can also run fire turret with reclaimer if not needing the second ability. Firecrest and/or Reclaimer's fire turret in that long hallway is absolutely devastating.

    XAH above has some great tips about using consumables. I can't believe how many people NEVER use consumables.
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  5. #15
    Rroff's Avatar Senior Member
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    Originally Posted by Bambihunter1971 Go to original post
    for non-solo play, I'd also recommend running a strong reclaimer in the group. In fact, I have created a separate 'hybrid reclaimer' build that has higher firepower than my normal one but it still retains all 4 support station mods. It works decent solo, and with 2 players. Above that, run a full 9k electronics reclaimer. You can also run fire turret with reclaimer if not needing the second ability. Firecrest and/or Reclaimer's fire turret in that long hallway is absolutely devastating.
    Full on Reclaimer is inefficient really on Resistance - if you are doing higher waves you really need the fortification once you get around 30 or so and for <20 wave farm a hybrid Reclaimer handles it fine as long as everyone is semi competent :s I usually run a 10K but that is using purple 4% DtE mods so Skillpower is a bit down - around 340K and use turret mods for max damage - Hybrid with Firecrest is another good option but you lose the ability to almost instantly redeploy the support station if it gets popped which can really make a difference if things go sideways should your crowd control fail - especially if a team opens doors too early.
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  6. #16
    Ubi-RealDude's Avatar Community Manager
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    When it comes to Resistance, what keeps you guys pushing through on to the next wave instead of throwing in the towel?
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  7. #17
    Bambihunter1971's Avatar Senior Member
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    Rroff, my hybrid reclaimer is maybe a misnomer. I am using all 6 pieces of reclaimer, but have about 5.3k on all stats. Solo it is a breeze for the wave 10 thing, but does start to become a challenge with not quite enough firepower starting around wave 19 or so. I normally use it and if I get past 20, then I switch to D3 (my preferred build for all content).

    Ubi-RealDude, honestly Resistance is mind numbingly boring. I often take new players out there and show them the ropes and share the dropped gear. We might run 2 or 3 times and then I am done until the next noob needs help. I like the 'style' of WSP, but overall I don't play it all that often. I like all the factions fighting together, but I dislike the near random re-spawns. Traditionally, I liked to play cautious and snipe from the back, but in WSP, they have spawned nearly on top of me so I end up running a different gear set. I do kinda like the 15 minute objective update. That gives something else to do while running around out there. However, I have never, ever gotten anything worth keeping from the contents of the WSP caches from doing those objectives.
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  8. #18
    UbiSc0ttie's Avatar Community Representative
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    Originally Posted by Bambihunter1971 Go to original post
    Rroff, my hybrid reclaimer is maybe a misnomer. I am using all 6 pieces of reclaimer, but have about 5.3k on all stats. Solo it is a breeze for the wave 10 thing, but does start to become a challenge with not quite enough firepower starting around wave 19 or so. I normally use it and if I get past 20, then I switch to D3 (my preferred build for all content).

    Ubi-RealDude, honestly Resistance is mind numbingly boring. I often take new players out there and show them the ropes and share the dropped gear. We might run 2 or 3 times and then I am done until the next noob needs help. I like the 'style' of WSP, but overall I don't play it all that often. I like all the factions fighting together, but I dislike the near random re-spawns. Traditionally, I liked to play cautious and snipe from the back, but in WSP, they have spawned nearly on top of me so I end up running a different gear set. I do kinda like the 15 minute objective update. That gives something else to do while running around out there. However, I have never, ever gotten anything worth keeping from the contents of the WSP caches from doing those objectives.
    @Bambihunter1971 ,

    What makes Resistance gameplay boring for you? Hypothetically speaking, is there anything that you would change to make your Resistance experience better?

    - Scottie
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  9. #19
    Originally Posted by Ubi-RealDude Go to original post
    What do you guys think of Resistance in relation to some of the other Division activities? I've only done it enough for shield, but I've been meaning to give it some more attention.
    For me it would have been better if it were laid out like the DZ with divtech crates, and NPC's and hunters scattered around. Not the endless hordes of enemies that offer little challenge and mostly annoyance. I've only been there just a handful of times.
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  10. #20
    Rroff's Avatar Senior Member
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    Careful what you wish for - the other week I had endless Hunter spawns (not sure if it was a bug or intended part of the feature) - trying to combat upto 6 hunters and contamination waves at the same time was challenging to say the least.

    It could possibly be interesting to break it up a bit after a set number of waves having some kind of DZ lite like experience every 10 waves or so with some kind of trigger to continue back to waves.
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