I fail to see your point of contention.Originally Posted by poku123 Go to original post
I’ll have to disagree with you and agree with you sir.
While you are correct there is no God weapon, but all weapons do handle and shoot very differently. Low level enemies drop with one shot no matter what weapon do you have but when you get into the higher-level enemies it does matter the weapon you choose. They’re are weapons that just don’t handle well or fire accurately but hit hard.
Ubisoft Is just not putting all these weapons in the game just cause. Each weapon has different characteristics.
I appreciate the weapon variety and I wish for Ubisoft to keep the weapons coming
Some of it is about play style and some of it is about illusion of choice. If the coders did their jobs right, and left it up to "player choice" then all the weapons in any given class are going to be balanced in their abilities. Thus you have a certain illusion of choice that works around you picking the trade offs that best fit your individual play style. However, as Darkdally clearly demonstrates in his video, the P416 still works just fine at Tier 5. In fact it keeps up with other top notch carbines in the game.Originally Posted by Vikk Damone Go to original post
Seriously, Poke. THAT was "not cool".Originally Posted by poku123 Go to original post
What do you and the driver of the white car with cruise control on in the passing lane have in common?
HINT: In the event that you have a white car, it isn't the white car.
Know your environment and exercise some due diligence before making an accusation like that.
Power is only one aspect of the weapons though. You have to also take into account RoF, effective range, penetration( shooting through walls and other objexcts) accuracy, etc. Who cares if a weapon can kill an alerted target with just four rounds, if it takes you 20 rounds to hit them for times. But, like most options in Wildlands, it's more about cosmetics, than functionality. If you are the type of person that just loves the way the AR-15 platform looks, your not going to choose to use an AK variant, if it's equal to, or slightly better, than the M4A1 or P416.
Originally Posted by Bone_Frog Go to original postEnvironment is a gaming forum and I "accuse" with 100 percent confidence, rightly so. Guy claiming devgru on a f*cking forum? Wake up.Originally Posted by V4MPiR1 Go to original post
You're exactly right, nothing is overwhelmingly powerful, all pretty much boils down to cosmetic preference, which actually isn't a bad thing.Originally Posted by Megalodon26 Go to original post
Someone clearly used to work for the CIA's Iraq desk.Originally Posted by poku123 Go to original post
Well the MK14 is really just a reworked M14. The M14 was a great rifle, it was just out of its time, namely way too much weight to lug through the jungles of South East Asia. So while the M16 took over as the standard infantry rifle the M14 remained in use for designated marksman. The biggest problem with the M14 was that it had(and still has) and above axis action(like the AK47) which causes considerable climb in full auto. Though it was a great rifle. There were 9 spots on a T-72 battle tank where an M14, shot by a good marksman could punch through the body of the tank and harm the crew.Originally Posted by non-exist-ent Go to original post
The SCAR is like that. Even if you fix its upper receiver harmonic so it doesn't kill your optics(or put their special mounts on your optics to keep that from happening), and work out the feed issues, it is still a battle rifle and not a carbine. It will always excel at shooting at distances and situational anti-material. It really won't ever be a CQB rifle. It's just too heavy, and has too much stuff hanging off the sides that can get hung up.
In this game it works really well for distances. You want to pop some dude 300m away, it will do that for you really well.