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  1. #21
    Bone_Frog's Avatar Senior Member
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    Originally Posted by poku123 Go to original post
    "We"? Not cool buddy, not cool.
    I fail to see your point of contention.
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  2. #22
    I’ll have to disagree with you and agree with you sir.

    While you are correct there is no God weapon, but all weapons do handle and shoot very differently. Low level enemies drop with one shot no matter what weapon do you have but when you get into the higher-level enemies it does matter the weapon you choose. They’re are weapons that just don’t handle well or fire accurately but hit hard.

    Ubisoft Is just not putting all these weapons in the game just cause. Each weapon has different characteristics.

    I appreciate the weapon variety and I wish for Ubisoft to keep the weapons coming
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  3. #23
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Vikk Damone Go to original post
    I’ll have to disagree with you and agree with you sir.

    While you are correct there is no God weapon, but all weapons do handle and shoot very differently. Low level enemies drop with one shot no matter what weapon do you have but when you get into the higher-level enemies it does matter the weapon you choose. They’re are weapons that just don’t handle well or fire accurately but hit hard.

    Ubisoft Is just not putting all these weapons in the game just cause. Each weapon has different characteristics.

    I appreciate the weapon variety and I wish for Ubisoft to keep the weapons coming
    Some of it is about play style and some of it is about illusion of choice. If the coders did their jobs right, and left it up to "player choice" then all the weapons in any given class are going to be balanced in their abilities. Thus you have a certain illusion of choice that works around you picking the trade offs that best fit your individual play style. However, as Darkdally clearly demonstrates in his video, the P416 still works just fine at Tier 5. In fact it keeps up with other top notch carbines in the game.
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  4. #24
    V4MPiR1's Avatar Senior Member
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    Originally Posted by poku123 Go to original post
    "We"? Not cool buddy, not cool.
    Seriously, Poke. THAT was "not cool".

    What do you and the driver of the white car with cruise control on in the passing lane have in common?



    HINT: In the event that you have a white car, it isn't the white car.

    Know your environment and exercise some due diligence before making an accusation like that.
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  5. #25
    Power is only one aspect of the weapons though. You have to also take into account RoF, effective range, penetration( shooting through walls and other objexcts) accuracy, etc. Who cares if a weapon can kill an alerted target with just four rounds, if it takes you 20 rounds to hit them for times. But, like most options in Wildlands, it's more about cosmetics, than functionality. If you are the type of person that just loves the way the AR-15 platform looks, your not going to choose to use an AK variant, if it's equal to, or slightly better, than the M4A1 or P416.
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  6. #26
    Originally Posted by Bone_Frog Go to original post
    So you were in the 75th and used them downrange?

    Nobody in blue squadron ever deployed with one. We went straight from M4s to 416s, but our mission profile didn't have us doing a lot of patrols and engagements at distance. Though the Navspecwar book on them was thick and mostly unkind for the malfunctions and other problems.
    Originally Posted by V4MPiR1 Go to original post
    Seriously, Poke. THAT was "not cool".

    What do you and the driver of the white car with cruise control on in the passing lane have in common?



    HINT: In the event that you have a white car, it isn't the white car.

    Know your environment and exercise some due diligence before making an accusation like that.
    Environment is a gaming forum and I "accuse" with 100 percent confidence, rightly so. Guy claiming devgru on a f*cking forum? Wake up.
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  7. #27
    Originally Posted by Megalodon26 Go to original post
    Power is only one aspect of the weapons though. You have to also take into account RoF, effective range, penetration( shooting through walls and other objexcts) accuracy, etc. Who cares if a weapon can kill an alerted target with just four rounds, if it takes you 20 rounds to hit them for times. But, like most options in Wildlands, it's more about cosmetics, than functionality. If you are the type of person that just loves the way the AR-15 platform looks, your not going to choose to use an AK variant, if it's equal to, or slightly better, than the M4A1 or P416.
    You're exactly right, nothing is overwhelmingly powerful, all pretty much boils down to cosmetic preference, which actually isn't a bad thing.
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  8. #28
    Bone_Frog's Avatar Senior Member
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    Originally Posted by poku123 Go to original post
    Environment is a gaming forum and I "accuse" with 100 percent confidence, rightly so. Guy claiming devgru on a f*cking forum? Wake up.
    Someone clearly used to work for the CIA's Iraq desk.
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  9. #29
    Ubi-Lucipus's Avatar Community Manager
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    Back on topic guys and refrain from derailing or causing arguments, or I'll have to shut the thread down.
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  10. #30
    Bone_Frog's Avatar Senior Member
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    Originally Posted by non-exist-ent Go to original post
    For the most part this is true, but there are a few weapons that really stand out sometimes.

    SCAR and Mk14 for instance. These battle rifles have a unique (...twonique? since it's, you know, two of them? ...aaghh...) ability to perform well at a variety of ranges and give you a lot of versatility if you have all the accessories available. You want to snipe? You can snipe (except that the SCAR lacks the longest range optics). You want to unload mags into people at full auto? You can do that. You want high handling for CQC? Mod these weapons that way. The SCAR can match the performance of other 7.62x51 rifles (otherwise in the "sniper rifle" category), and the Mk14, while a bit heavy on the recoil and low on the ammo supply, can serve pretty well in a pinch as what the game classes as "assault rifles". Also while I'm not big fan of iron sights it's fun that Mk14 can have those when other "sniper rifles" cannot.

    Another outstanding example is the FiveseveN being hands down superior to every sidearm in the game except that Deagle or the Joker .375 magnum outdamage it. I've found this is more than made up for by FiveseveN's high ROF, high mag capacity, and high penetration though. And before anyone is like "yawn, sidearms, who cares", welp, maybe I'm just weird, but I use a sidearm rather a lot. The FiveseveN is actually my second most used weapon according to my game stats. XD

    There are a few other examples as well. Nothing is "magically" better than anything else, true, and you can do just fine with whatever you like, but there are certainly a few gems in the armoury crown that shine just a little brighter. ))))
    Well the MK14 is really just a reworked M14. The M14 was a great rifle, it was just out of its time, namely way too much weight to lug through the jungles of South East Asia. So while the M16 took over as the standard infantry rifle the M14 remained in use for designated marksman. The biggest problem with the M14 was that it had(and still has) and above axis action(like the AK47) which causes considerable climb in full auto. Though it was a great rifle. There were 9 spots on a T-72 battle tank where an M14, shot by a good marksman could punch through the body of the tank and harm the crew.
    The SCAR is like that. Even if you fix its upper receiver harmonic so it doesn't kill your optics(or put their special mounts on your optics to keep that from happening), and work out the feed issues, it is still a battle rifle and not a carbine. It will always excel at shooting at distances and situational anti-material. It really won't ever be a CQB rifle. It's just too heavy, and has too much stuff hanging off the sides that can get hung up.
    In this game it works really well for distances. You want to pop some dude 300m away, it will do that for you really well.
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