How about a post campaign play mode option where you can play as a Unidad Special Operations unit.
It could fund itself with a DLC pack that included some Unidad stuff.
The key to this play mode is that all Unidad ignore you. You are effectively well known by Unidad field commanders to be operating in the region to undermine the Cartel.
Ideally (but not essential) Unidad bases become fast travel locations and you can freely roam Unidad bases and use their vehicles and ammo boxes. And maybe instead of requesting Rebel support, you get support from Unidad instead (just changing the soldier models would suffice).
I think it would be fun to not have to worry about the Unidad at every turn. Especially when going for Tier 1. Turn something that’s tedious and annoying into something fun.![]()
I'd totally play that if it offered additional story content and new characters and such.
Like as the Cartel starts to fall General Baro manages to get Unidad at least somewhat under control as he promised to do and then gets at least most of them doing their damned jobs and fighting SB again. And then we're able to play one such upright Unidad operator with a distinctive personality and backstory like Nomad.
We could have a latterday overboss type figure after Sueño to try to take down as well. Like El Invisible but less annoying. And then sort of do a whole Hugo Martinez/Search Bloc type thing.
So down. ))))
I hear that, though it would kinda break the story continuity(at least if you played the Unidad Conspiracy Theory missions). Baro is just a cog in the machine. When the govt actually wants in on the cocaine trade, and just wants to move the cartel out... You aren't going to get so much of a search bloc sort of thing, as you are just taking over of cocaine labs and distribution routes.Originally Posted by non-exist-ent Go to original post
It would be great to see Unidad VS Ghost game mode like Conflict. Here is my idea:
The map would be one large Unidad base and a team of six Ghost with infinite lives and respawn points have a certain amount of time to certain certain targets off. Setting off charges, rescuing hostages, killing VIP player on the other tram. Ect.
Next round the defending team turns into ghost team and they have to do their run.
I would also like to see the Bodark make a comeback in this one as a DLC.
Ghost VS Unidad VS Bodark. Three teams in one map fighting for objectives
Yes, The Russians invaded Bolivia! Lol
That would make a great DLC. My idea was basically just a setting to have Unidad ignore you and a pack of Unidad gear and cosmetics, but this would be even better.Originally Posted by non-exist-ent Go to original post
As I recall in "The Unidad Conspiracy" it's simply stated that El Commandante is the son of some minister in the government or something, right? And that some "big boys" in La Paz want him to use Unidad to get control of the cocaine trade.Originally Posted by Bone_Frog Go to original post
I think an attempt to evoke/reference the Search Bloc is still valid. Colombia in the '80s and '90s was of course also full of corrupt politicians. Not as bad as Wildlands Bolivia perhaps, but there was certainly some sympathy for Escobar in all strata of government and society. Or people on his payroll.
In any case no organisation or government is monolithically evil, and having the nominal head of Unidad on side with fighting the Cartel and opposing corruption in the government is certainly a good start! Yes, there's a temptation to presume from Wildlands' nondynamic worldstate that Baro can't make a difference because completing his missions does not change Unidad's behaviour across the map, but that might just be lazy game design rather than an indictment of Baro's efficacy.
In any case the fact that many Unidad remain corrupt and that many powerful politicians continue to support them and want to appropriate the cocaine trade for themselves need not conflict with the basic premise I was suggesting for an Unidad story DLC. In fact it would make things more interesting. As VirtualRain suggests our Unidad operator would be generally recognised as friendly by other Unidad throughout the campaign, but conflicts between "good" Unidad soldiers like Baro (and our new protagonist) and corrupt members of the organisation would be great narrative fodder and could lead to, for instance, a showdown at the end where, as in the main game, many of your erstwhile allies turn and attack you. "Yay, we killed the new SB overboss, what now? Oh, you're all going to try to kill me? Welp."
Somewhere along the way you could even have General Baro being assassinated to explain how his efforts ultimately failed and he is apparently nowhere to be seen by the time Fallen Ghosts rolls around. Ultimately our Unidad operator, like Nomad, would be given the chance to make a little bit of a difference and do a little good, but the story could ultimately conclude that Unidad are too corrupt to be saved and that Baro's attempt to get them under control has actually caused so much infighting and weakened them so much that corrupt government members respond by simply calling in Los Extranjeros who will just do what makes them rich and won't have any noble civically minded flies in the ointment like Baro or our Unidad player character in their ranks to resist.
Indeed the story could dovetail even better with Fallen Ghosts by having our Unidad operator defect to the US or at least getting vital intel to US forces that help in the Fallen Ghosts campaign.
Or, no, I've got it, the end of this Unidad DLC could be our Unidad operator showing up to protect, fight beside, and hide Karen Bowman to explain what happens with her throughout most of Fallen Ghosts when she is incommunicada but not apparently captured like Socrates. Maybe our Unidad operator even dies valiantly saving Bowman from the Extranjero hitsquads sent after her.
With a final dying request, of course, that Bowman and her "friends" cut this cancer out of Bolivia once and for all so that our operator and Baro and everyone else who stood up to government corruption or fell victim to Cartel violence or whatever didn't die in vain.
Arf, now I want to play this. I've done it again, I've gone and raised my expectations, halp. XD
I just started the Fallen Ghosts mini campaig, and the Los Extranjeros are pretty much what we are talking about here... A post Cartel Bolivian SOF working to mop up the Cartel, remove any foreign operations from the region, and secure the Cartel assets (prrsumably so the Govt can take over the drug trade). It’s a brilliant story line. And the variety of different missions is very refreshing after playing the main campaign a few times. I wish they had made this playable by your campaign character to count towards tier progression rather than a whole separate campaign.
True... and all of that would have been inherited as a matter of course if they simply made Fallen Ghosts an extension to the main campaign, rather than a separate campaign. I’m guessing there are some serious technical challenges that were too costly to overcome to do it as an extension but they seamlessly integrated the Peruvian Connection and Unidad Conspiracy into the main campaign, so why not this as an optional post campaign addition? Oh well.Originally Posted by non-exist-ent Go to original post