Originally Posted by VirtualRain1 Go to original post
True... and all of that would have been inherited as a matter of course if they simply made Fallen Ghosts an extension to the main campaign, rather than a separate campaign. I’m guessing there are some serious technical challenges that were too costly to overcome to do it as an extension but they seamlessly integrated the Peruvian Connection and Unidad Conspiracy into the main campaign, so why not this as an optional post campaign addition? Oh well.
Something is a bit odd about the way DLCs work in this game. Like they are all separate modules---including Ghost Mode---that have to be additionally loaded up, then when you exit them to go back to the main menu the whole game has to close and reboot.

Also a cornerstone of the entire vanilla campaign is how static it is with bases and territory never changing hands and enemies repopulating to full strength the moment you get like 2 km away. So perhaps Ubi somehow programmed themselves into a corner where they cannot just directly apply "geopolitical" changes to the map at a certain point in the main questline as would be necessary for Narco Road and Fallen Ghosts since many areas that were once SB are later controlled by Los Sin Alma or Los Extranjeros/Unidad in those DLCs.

The game's elegant in a lot of ways, but this seems like a fundamental flaw that other openworld games I've played don't have. Fallout 4's DLC Nuka World, for instance, added a new map area but also allowed the player to take control of raider factions from the eponymous theme park, bring them onto the main map, and conquer or enslave settlements there. And this could be done at any point in the main questline even because the Nuka World raiders and their quests were designed to perfectly complement the main events on the main map.

I've often said that between them Ubi, Bethesda, and Bioware each hold a piece of the puzzle for how to craft the perfect computer game, and in this case I think DLCs are something Bethesda and Bioware do really well that Ubi can't seem to manage. Looking at some of the Assassin's Creed and Far Cry DLCs I get this sense that Ubi just don't take DLCs as seriously as they deserve. They're often a bit phoned in and seem disjointed from the main games and don't seem to get continuing support. Also Ubi customers seem to play DLCs far less than Bethesda or Bioware customers do. For a Fallout/Elder Scrolls or Mass Effect/Dragon Age game there's a much stronger sense that the DLCs are integral parts of the whole works they belong to, and it's far rarer to encounter an FO4 player whose doesn't have Nuka World and Far Harbor than it is to encounter a Wildlands player who doesn't have Narco Road or Fallen Ghosts.

Fallen Ghosts comes close to matching the quality of a Bethesda or Bioware DLC, and the story and gameplay are of course excellent, but the lack of integration with the main campaign and the lack of continuing support will always hold it back from being all it could be.