Could we get the commanders some uniqueness? I'd love to see the knights maps have Apollyon type commanders, Vikings have some sort of crazy Warlord or Valkyrie commander, and samurai have shugo or kensei type commanders, all of which are beefed up as needed of course.
Thanks for suggestions! I'm interested to know what everyone else thinks about having more unique commanders in Breach as well. I'd like to ask, what do you all think would be the purpose of adding more unique styles and features to the commanders?
Also, feel free to continue sharing more features you would add to the commanders!
It wouldn't even be exaggerated considering what a freakin giant he is ...Originally Posted by CRIMS0NM0NKEY Go to original post
I know right!?!Originally Posted by Illyrian_King Go to original post
I like this idea a lot. Even if it starts as just a reskin it would make the game more immersive, and if it eventually came with unique movesets it would put more players on their toes. I like this idea a lot!Originally Posted by Ubiflowessence Go to original post
Here's what I said about Commanders and Guardians in feedback on the Matching Fire Open Test:
Originally Posted by Soldier_of_Dawn Go to original postOriginally Posted by Soldier_of_Dawn Go to original post
Is there a reason why the defending Team has infinite respawns and the attacker limited? Why not both have equal respawns and if the pool of the defenders is empty the way to the commander is instantly opened and the attacker Team has a time Limit of 2min to kill him and win the round. Same the other way around, if all attacker respawn Points are gone, the defenders get 2min to destroy the siege maschine.
Right now, defenders can run in like maniacs and besides the respawn time Penalty have no downside to dying over and over again.
Last, why is there the same time Limit for the last stage when my Team manages to get to the commander within 10min compared to a Team that takes 20min to reach that stage? We had a game were my Team was able to stomp the defenders hard and we reached the commander very fast.....just to see we get 3min to kill him. Defender Team turtled hard and we lost (yes, of Course our own fault for not pushing enough and coordinating attacks but still it was Kind of a bummer to see that)