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  1. #1

    [FEEDBACK][SUGGESTIONS] Small Bugs, New content for Spec Ops 3 and future updates.

    Hello everyone,

    As a veteran Ghost (Seriously, I've been part of the Ghost team since Ghost Recon 2 with Mitchell in North Korea), I want to thank the studio and the team behind this game for the magnificent job done so far. You've guys managed to make a platform that allows us the players to build our stories and operations in any setup that we can imagine and besides the ups and downs through the months I can't seem to stop coming back to bolivia for more action. Wonderful job and I hope to see more of this game and its sequels in the years to come. I understand the challenges of designing such a big system and how any small changes lead to new bugs. For this reason I don't tend to be bothered by some bugs as long as they dont brake the continuity and immersion of the game.

    Today I wanted to report the one bug that I've noticed since the last two patches: Most of the Bolt action Sniper Rifles are not able to attach the suppresor on the go. This is similar to the glitch with the HTI that was fixed with the last bugfix. Unfortunately the bug is still existing in some of the sniper rifles. The first one that I noticed was the M40 and others that I can't remember of the top of my head. Once the suppresor is removed it is not possible to attached with F as it used to be in the past. Since it is consistent across the bolt action snipers, I'm gonna guess that is the same code error for all of them. You might want to check the fix that was done for the HTI, that might pull the trick.

    As for suggestions I wanted to divide these in two categories: New Content and Corrections to the Current Content.
    (I'm not sure how many of these might have already been reported, I'm sorry in advance if I sound repetive but i guess it adds to the community's interests.)

    -Corrections to current content

    - Camouflage Colors and Helmets


    - The US DCU camouflage is in a smaller scale than it should and its too yellow. (I love this camouflage but being a fan of realism I havent been able to make any outfits with it since it doesnt resemble the kind of outfit i'm going for) It should look more like this:





    - The OD green is too light in backpacks making it impossible to match them with the vest or uniform.

    - The Coyote Brown is to dark compared to its real counterpart. As can be seen in the marines in this picture:



    - The helmets are all slightly too light when it comes to the Green and Tan. In the case of the ACH the colors are right they are just way to bright.

    These bring us to the accesories corrections:

    - Helmets

    Here, I have a suggestion towards the ACH helmets. As seen in previous pictures the ACH usually sits a little lower in the forehead, close to the eyebrows and right above the tatical glasses. Maybe the lack of a helmet cover makes it look higher or simply the model's position must adjusted. This brings me to the next suggestion which is to add helmet cover variants.This would allow for a more realistic approach and more customization options towards an unit.

    As for new content suggestions: (The items in this section are up to your discretion and the community)

    Given my playstyle, I would like to see more items that allow to simulate real, military units. thanks to the ammount of assets already in game, we can make pretty much any unit in the military, but there are some items that i feel are missing and I feel that the rest of the communityy would support me on this one.

    - First and foremost, we need a formal military uniform, let it be a BDU, ACU or MCCUU thats up to you. (You guys are probably up to something with that marine and air force costumes but I would like to see those models as customizables, with the respective camos) p.s pls consider the tucked in pants and rolled sleeves variants

    - I already mentioned the helmets and maybe consider adding the old capped variant of the camelback as well as a variant of the drone backpack without the drone cylinder.

    - As for weapons, I dont have many to suggest given that you guys covered pretty much the U.S and foreing aresenals, but the two weapons that i would love to have and I'm sure more people in the community too are the classic M14 and the M16A4 with the appropiate rail covers just like the M4 that we already have ingame. (Honestly, I wouldnt mind a US military/ Marines pack with the M16A4, the ACH with helmet covers and the uniforms (all customizable pls: as it would allow for more varied classes and gameplay and pls consider the three marpat variants (woodland, winter and desert)))

    - As my last suggestions, I would love to see the M16A2 from the predator pack, change to the round handguard when the M203 is removed.

    Well that is it for now, thanks for taking the time to read through this post and I would love to see some of my suggestions implemented in the close future. As always keep the good work and thank you for an amazing two years of Wildlands.

    Keep it up,

    drojas1

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  2. #2
    i like your suggestions good job
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  3. #3
    Ubi-Lucipus's Avatar Community Manager
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    drojas1 welcome to the forum!

    And also a huge thank you for all the feedback you've taken time to write up for us! Will make sure to forward your suggestions.

    Originally Posted by drojas1 Go to original post
    p.s pls consider the tucked in pants and rolled sleeves variants


    The request has been voiced heavily by our community, however we have answered this request where we communicate why we can't:

    ... if we could simply add it, we would! But it actually requires a huge rework of our Charactersmith, which is also something we can’t envisage right now. ...
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  4. #4
    AI BLUEFOX's Avatar Senior Member
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    Good work drojas1, great first post.
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  5. #5
    Ghost416's Avatar Senior Member
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    While I'd love a proper M16A4, I don't foresee it happening with the M16/SP1 added with the Predator Pack.
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