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  1. #11
    Bone_Frog's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I take the point on the actual reality in the field @bone_frog and appreciate what you're saying. What I'd like though is to be able to adjust how a gun reacts in a game world, where controlling the weapon is via kbm or a console controller. I'd like to be able to adjust attachments to select a manouvreabilty vs stability setting that suits me. Exploring the post market mods and how they effect performance would also be interesting and informative if done correctly as would selecting ammo grains.

    I'd even accept wear on components as a penalty for improving performance. I was thinking something similar to the variety of choice and compromises you make on car racing games where you can improve engine power but suffer higher tyre wear for example. This would give players a lot more depth in their choice and selections in gunsmith and make for some interesting set ups and customisation.
    Yeah that could be fun. You decide to equip your AK with that nifty Ambidexterous bolt. Then when you go to bring your rifle up to down some enemies it gets hung on your gear and you get hosed while trying to extricate it from your molle. Or assuming you do get it out of molle/clothes/tac-vest it hung just enough at some point to knock your bolt slightly out of battery. So you do a dynamic entry beat the bad guy to bringing your rifle up, only to pull the trigger and find out it is dead. Same end result, you get hosed. Eventually you decide that the extra quarter second that it takes to cycle the normal bolt isn't such a bad thing after all.

    Somehow I think that would only improve the gaming experience for a very niche group of players. Also equipment testing like that is typically done on training rotation not deployment rotation. You know, having your crabine hang on your gear is only slightly embarrassing in the shoot house. It will cost you and your friends their lives in the field.

    The AR platform(M16, M4, HK416 ect) has a bolt that locks back and a bolt release so the odd bolts allowing you to cycle those "ambi" just seem silly.

    For those interested, the ambi AK bolt example above is my own actual experience field testing that. It seemed like a really good idea when I first saw it. Then it got hung up on everything. That wasn't so great.
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  2. #12
    AI BLUEFOX's Avatar Senior Member
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    Yeah, you're probably right bone_frog, it would appeal to the niche rather than the general player.

    Perfection for me is that games, especially Ghost Recon, can provide enough depth to satisfy the niche players but still leave accessible choices for the general population.
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  3. #13
    Bone_Frog's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    Yeah, you're probably right bone_frog, it would appeal to the niche rather than the general player.

    Perfection for me is that games, especially Ghost Recon, can provide enough depth to satisfy the niche players but still leave accessible choices for the general population.
    Here is another example. A couple of team guys discuss the FN SCAR 17(MK17 in the game). While in the game it is like the pinnacle carbine. You will see that it in fact has a lot of detractors to it, including a well documented history of persistent malfunctions. Wouldn't it be fun if you had to deal with those(at the rates they talk about) in game, especially in Ghost Mode.
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  4. #14
    AI BLUEFOX's Avatar Senior Member
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    Yeah, that would be good for me!! Choose the weapon, face the consequences; especially the ammo count and malfunctions.
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  5. #15
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Vikk Damone Go to original post
    Back in ghost recon future soldier there was an option to change the gas on each gun. This made the gun shoot either fast or slow. Slow or would increased accuracy and handling while faster will decrease accuracy and handling, as for Semi-auto guns this effected The follow-up shots with the same principles

    I would love to see this customization feature back in a wildlands. It greatly affected different situations. To be honest some guns can use a slower or faster gas chambers to make them more practical for certain situations
    I can pass this on since there's some interest here in the thread, plus it feature in GRFS. However, this goes beyond the normal customization requests and into something that impacts gameplay, so I'd imagine it's a bit more involved. Are there any weapons that could end up overtuned with a higher fire rate/greater accuracy?
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