Yeah that could be fun. You decide to equip your AK with that nifty Ambidexterous bolt. Then when you go to bring your rifle up to down some enemies it gets hung on your gear and you get hosed while trying to extricate it from your molle. Or assuming you do get it out of molle/clothes/tac-vest it hung just enough at some point to knock your bolt slightly out of battery. So you do a dynamic entry beat the bad guy to bringing your rifle up, only to pull the trigger and find out it is dead. Same end result, you get hosed. Eventually you decide that the extra quarter second that it takes to cycle the normal bolt isn't such a bad thing after all.Originally Posted by AI BLUEFOX Go to original post
Somehow I think that would only improve the gaming experience for a very niche group of players. Also equipment testing like that is typically done on training rotation not deployment rotation. You know, having your crabine hang on your gear is only slightly embarrassing in the shoot house. It will cost you and your friends their lives in the field.
The AR platform(M16, M4, HK416 ect) has a bolt that locks back and a bolt release so the odd bolts allowing you to cycle those "ambi" just seem silly.
For those interested, the ambi AK bolt example above is my own actual experience field testing that. It seemed like a really good idea when I first saw it. Then it got hung up on everything. That wasn't so great.
Yeah, you're probably right bone_frog, it would appeal to the niche rather than the general player.
Perfection for me is that games, especially Ghost Recon, can provide enough depth to satisfy the niche players but still leave accessible choices for the general population.
Here is another example. A couple of team guys discuss the FN SCAR 17(MK17 in the game). While in the game it is like the pinnacle carbine. You will see that it in fact has a lot of detractors to it, including a well documented history of persistent malfunctions. Wouldn't it be fun if you had to deal with those(at the rates they talk about) in game, especially in Ghost Mode.Originally Posted by AI BLUEFOX Go to original post
I can pass this on since there's some interest here in the thread, plus it feature in GRFS. However, this goes beyond the normal customization requests and into something that impacts gameplay, so I'd imagine it's a bit more involved. Are there any weapons that could end up overtuned with a higher fire rate/greater accuracy?Originally Posted by Vikk Damone Go to original post