I made a TDM map called Chop Suey, Its over 4 stars, better than half the crap Ubi choose to be Featured since they can;t be bothered to employ anyone to actually choose good maps.
Not played it in months so I start up a server and played a match on it with a few random players, In hindsight I thought the lighting was a bit off so went in the Map Editor which now tells me the map is over budget. Wanted to make a few changes to the lighting because after the Ubisoft updates my lighting is now nothing like what it looked like when I published the map.
I deleted a load of rocks and other stuff and its still over budget.
So my published map is over the new budget, I can still play it online with people but now unable to make any changes to it. I feel I should say that again. My published map is over the new budget, I can still play it online with people but now unable to make any changes to it.
Totally unfair. Morally wrong. In principle its just telling the mapping community to go and play other games. If thats the intention just say it so we can all move on because Ubisoft, you obviously do not care about us anymore, you have no interest in your fans sentiments and opinions and you simply choose the easiest way to keep people sweet instead of actually trying to promote the interests of the fanbase. That is as polite as I can be without swearing and getting banned. I feel very strongly about this and I expect Ubisoft to read this and if they have any moral fibre, actually do something about it.
Haha, they are not the devil, just some decisions people make seem ludicrous. I hope someone sees this and puts the budget higher for MP maps.Originally Posted by portal_JUMPER21 Go to original post
It’s also kind of weird that the consoles have a lower budget than pc, yet when the mapswappers port maps over, we can play them. But same problem: if you open one of those maps in the editor, you’ll be way over budget. So clearly the play engine and the editor engine have different memory requirements aside from the memory needed for the map assets. On consoles the editor likely drags if the asset budget is taxed.