Playing Arcade mode I knew it would be hard.
I was ready for:
1) Level 3 bots and their insane defense
2) Impossible odds
3) Needing to use the environment to win
4) The puzzle like nature of buffs and debuffs to figure out how to win
Im actually okay with all those.
However, playing the weekly trying to beat the three Shinobi I found things that just make Arcade that much worse
1) Bot glitches and bugs: Such as ignoring my buff of heavy makes them fall down. I have watched multiple heavys land and the Shinobi ignores the buff and keeps attacking.
2) The hidden debuffs. Such as reduced damage. Playing Warlord my side heavy should do 30 dmg, its doing 23. Why do I have a 25% damage debuff, and nothing telling me that my damage has been reduced.
3) Bots breaking rules of the game: Such as blocking and/or guard breaking while visibly on the ground still.
4) The random catapults that some maps have. The community didnt complain enough about catapults that you decided it was a good idea to just add unlimited random ones always targeting you in arcade mode. How is that fun or skillful. They are even the short timer ones that you nerfed from the players.
5) Some bots have all undodgeable attacks while nothing reads that they have that buff. However i see the blue swings and cant dodge no matter how perfect i timed it. love the unknown, unwritten bot buffs!
6) Oh and when you nerf 1v1 revenge you better make sure the bots follow that rule too because they just happen to get revenge at the perfect time just a little too often.
I could handle hard, ive beaten all levels of the random quests... but the untold debuffs and bot benefits. Just bloody unfair and fully unfun!!!
1) I agree the occasional weird glitches or failures to apply buffs is very frustrating. hyper armor, and etc.
2) Im not sure but I think the hidden debuff stems primarily from gear score, as gear score seems to play a direct role in damage dealt and received, making having max lvled gear still import slightly to arcade mode.
3) I have not personally experienced this issue, but I don't doubt it exists.
4)The random catapults are to your advantage as much as the opponents. Staggering with a catapult meant for you usually gives you a free heavy while the enemy is recovering. This demands mobility and awareness, but the catapults are IMO a good part of the puzzle on some stages.
5) I'm not sure about this one, but tracking does seem a little strong on the enemy part in my experience.
6)I think the revenge thing is kinda confirmation bias. With how professionally defensive most bots in high arcade modes are they block a lot of hits. Again I could be wrong but I didn't feel frustrated about this, just another thing to keep in mind... avoid feeding revenge.
If this is true, they need toOriginally Posted by Vendelkin Go to original post
A) show us the scaling. "Gearscore 150 = -23% dmg given, -23% dmg taken". (im guessing there is a debuff on defense as well if what you say is true.
B) Make the threshold the recommended gear score... Not max gear score. Recommended was 162, I had 167. I shouldnt have a debuff.
How are you going to have (no guard ui,
gains health when killing enemies) for me and (respawns,regenerate health,regenerate shield, on a Berserker and a shaman?!!! And when you kill one ans have one low on health they turtle so bad you cant do anything they know exactly what your going to do! And the rewards are not worth even trying to play this bs. every weekly I do I get crimson conquest for other characters wow from this and the light that you have to be a mind reader to block i dont want to waste any more of my free time being pissed of a a game.
I just wanted to add. Yesterday on console I finally attempted this weeks shinobi/aramusha arcade fest.... and I probably died at least 20 times each of the 4 phases before a success. probably even more on phase 2.
But today I re attempted it and I made it through to phase 4 without a death and then died 4 times before finishing. They I played it again died once on phases 1, 4, but about 6 times on 2 and 10 times on phase 3.
They are all absolutely doable if you learn the bot behavior patterns and learn to use everything you are given to beat them.
In short I know they are getting easier soon, and im totally okay with that, but I still appreciate the difficulty as it is.
*the above was done as aramusha, and what follows is my strat guide.
Phase one brute forcing it while properly building revenge is the easiest way. if you have a shover there is a great pit to utilize to the left.
Phase 2, hadnle each shinobi quickly to avoid build up. Run through the first explosion to engage as fast as possible, you will avoid the barrage. Time heavies correctly and you can keep that first shinobi down till he is dead (heavy opener feinted into another heavy, cause the AI doesn't react to the first when you feint it and readiess a counter GB most of the time) . Single light on the ground, then strongest heavy after a pause to floor him again. repeat.
Second shinobi again dodge roll through the explosion to engage as fast as possible. Hes trickier cause he drains your stamina hard. This is where most of my deaths occur, but keep at it and youll make it.
Before engaging the third shinobi kill the adds to regenerate health as necessary, then engage as fast as possible because of his health regen.
Phase 3 bait the first aramusha into the shack to avoid archer fire. parry once then take two heavies or a heavy/light(depending on your hero and speed) You will often trade the second blow because of his uninterruptible stance. interestingly enough being uninteruptible makesthis particular aramusha kinda stupid. he will swing more wildly. capitalize on this and use your health regen to get through with at least 50% hp.
Then clear the bridge and kill the adds to fill your health. Then engage the shinobi and aramusha TOGETHER. this is important cause it allows you to utilize revenge to take down the healing shinobi quickly. I recommend taking out the shinobi first but its your choice.
To deal with the remaining ara/nobi manuever around him and back up into the buff zone. Take attack, then back up to the sweet spot between health and shield. If you back up early often you wont get the attack cause hes standing in it. Finish him like phase 1 aramushas and your in the clear.
Phase four stay back, the two shinobis will agro you. PLay defensive till you get revenge then take them as close to death as you can (both of them, dont kill either) then the moment you get a second or third revenge take one down and execute utilize revenge super armor. Likely by now the aramush will engage. do the same thing for the other shinobi with your next revenge.
Then instead of fighting the aramushe dodge past him and run up the left channel of the far area. the guards there will mess with his pathing giving you room to continue to the big bleed bomb at the north of the zone. You will be tempted to stop in the shield buff... DONT. continue running past and circling the bleed zone. The aramusha will run straight into if you do this. Then play defensively till he bleeds out and the win is yours![]()
Once again not saying it isnt supposed to be hard and it is a puzzle to figure out but even a puzzle has rules and you get all the pieces.
Here is my vent about the hidden debuff that i can only guess as previously stated is about gear score. Devs take away gear stats and give us a mediocre perk system. Worse, they make it pointless to level gear. Once you get the gear to the point of 3 perks there is no need to get to 180, nevermind refine it. Also the transition to perks was garbage giving us nothing at the proper level. I had full inventory and i couldn't even experiment as they gave the same 2-3 perks acroas all gear. So my 180 gear was pointless cause it had the base perk at like 1200 pts.
Now that my 180 gear is gone and i have the gear/perks i want at a gear score of 167 im now being penalized in arcade mode because of this even though im above their recommended gear score for the level.
D!CK MOVE DEVS.... D!CK.... MOVE
Even at the epic level it’s insanely hard. I had a harder time beating the “Most wanted” quest which was rated for epic (Yellow gear level) and it was harder to beat than the weekly arcade missions, despite being two levels lower. Me and my friend literally could not beat it when it was the shaman with fire damage and all attacks and peacekeeper attacks drain stamina and i think attacks do more damage.
I beat it now that they switched the peacekeeper out for the beserker (Which one makes no sense and two it was still one of the hardest levels I’ve ever played)
I just don’t understand what is the system being used to calculate how hard a quest is supposed to be?