I can see why some players don't like the forced captures and the linear gameplay. To be fair, near every game used to be like this in the 90's and before that - before open world games like Far Cry.
For me, I just felt at home learning the route through and felt the challenge with the timer. For me personally, one of the best aspects of the game, but I think the younger players probably don;t get it since they seem to have expectations that everything should be fun and easy in games and also freedom of choice in games. When you get these forced captures, they are all up in arms haha,
I think its more to do with the being in an open world which is what players are expecting, and then being pushed into a linear level with added pressure. It kinda brings out a bit of negativity for players who don;t already really enjoy that kind of gameplay. I for one, loved it.
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