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  1. #1

    Pre-Made Groups, lets whip this dead horse some more

    Alright, Ubisoft, is there any way you can be bothered to make sure that both sides have premades if one does? getting tired of getting crushed by pub stomping clans who go out of their way to ruin any fun the game offers via meta spam.

    better yet, give me the choice to flat out opt out of playing with them? even if it makes MM longer.
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  2. #2
    What's worse are the premades that purposefully grab people far lower than them to tweak the matchmaking. It happens, I've seen it. That random rep 200 or 2 matched up with 2 people at like rep 20...and of course you lose because they are NOT equal skill with you despite what the game says. Although the game is usually ok about matching teams to teams, they usually are unbalanced. Like a 2 man and 2 randos vs a 4 man kill squad.
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  3. #3
    I can hold my own against pre-mades (they're not even great players, they just rely on ganks)
    But the problem is, the rest of my three random teammates can't hold their own. So that's a loss and me being MvP again wich happen about 99% of the time now.

    Doesn't matter if i disperse the enemy team or not. They just can't kill anyone. Was playing against a pre-made earlier. I lured a Conq away by using the Balista. The guy never attacked and used his allblock everytime i'd attack and ofcourse CGB everytime, so i used Valk's Shield Bash and used different mix ups. When he finally did attack because i was killing him, i used dodge block and made him bleed. The guy never came for me again unless his buddies were around.

    Unfortunately i saw my teammates just trying to hit him over and over again, no matter how many times he used his allblock and immediate heavy attack after that. There's simply nothing you can do with morons like that on your team. No objective play on my side. Atleast two extra decent players on my team and we would have won easy. Ended up with 1400 points, outscoring their top player and they all spam "good fight" Yeah that's right. Good fight on my part.

    Pre-mades aren't the problem. It's the terrible matchmaking system. Game will not live very long anymore.
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  4. #4
    UbiInsulin's Avatar Community Manager
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    Originally Posted by papa_joseph1 Go to original post
    Alright, Ubisoft, is there any way you can be bothered to make sure that both sides have premades if one does? getting tired of getting crushed by pub stomping clans who go out of their way to ruin any fun the game offers via meta spam.

    better yet, give me the choice to flat out opt out of playing with them? even if it makes MM longer.
    We've let the team know that there's concerns about pre-made groups having too much dominance. We'll continue to pass them this feedback.
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  5. #5
    Honestly, I am not sure anything can be done about it. Every game has that kind of issues but it is easier in FPS games. For Honor is melee game with face to face fight and despite Ubisoft best efforts solution is probably not feasible.

    Players are complaining for a reason when it comes to matchmaking however they forget that player base is pretty small and even with current matchmaking it 8s not easy to get 4v4 fight. So expecting to be matched vs simioar skilled players is maybe unrealistic.
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  6. #6
    Speaking of player base...I wonder what the current active tally is across all platforms combined these days. Last update was feb. I'd really like to know
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  7. #7
    Alustar.exe's Avatar Banned
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    Putting solo players and premade groups on separate queues will not diminish the deathballs. Just saiyan.
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  8. #8
    Originally Posted by Alustar. Go to original post
    Putting solo players and premade groups on separate queues will not diminish the deathballs. Just saiyan.
    Pretty much this. Death balling can only be discouraged by giving little to no value for kills in dominion point wise and heavily encouraging fights on points via making kills worth far more there.
    Basically there is almost zero reason to hold points when you can swing things back in your favor with just a few back caps. It would also be great if revenge wasn't obtainable outside two or more people locking onto you. And it worked as an actual stalling tool instead of enabling the person to straight up slaughter an even half way decent gank.

    But honestly feats play a bigger role in that than revenge at this point. I really wish feats were different.
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  9. #9
    Originally Posted by Knight_Raime Go to original post
    Pretty much this. Death balling can only be discouraged by giving little to no value for kills in dominion point wise and heavily encouraging fights on points via making kills worth far more there.
    Basically there is almost zero reason to hold points when you can swing things back in your favor with just a few back caps. It would also be great if revenge wasn't obtainable outside two or more people locking onto you. And it worked as an actual stalling tool instead of enabling the person to straight up slaughter an even half way decent gank.

    But honestly feats play a bigger role in that than revenge at this point. I really wish feats were different.
    I believe they're aiming to remoce revenge gain on 1v1 situations now (FINALLY FFS) 🙈
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  10. #10
    Originally Posted by Alustar. Go to original post
    Putting solo players and premade groups on separate queues will not diminish the deathballs. Just saiyan.
    Can I ask how? As it normally has this effect in most games it's implemented l. from my experience trying to get yourself and 3 randoms to death ball and communication well is impossible compared to a group of premade at least my experience from being on both sides it's so much easier for your team to overcome a death ball situation when it's a level playing field like premade vs premade with both teams on mics. I honestly haven't had a game of randoms vs randoms since last season so I would beg for either group only que or solo
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