So since ive been playing Gladiator lately i decided to try and get the effect and take a breath and dive into arcade again to get the effect...
and find out this week is even more frustrating? phase 2? the shinobis kill you in 3 hits...and parry everything...so what are you supposed to do as a gladiator?
not even worth it this time. i already have it for my main.
why the huge damage buffs on the bots?
Here is my biggest issue though...
I accept the challenge...ok. But ive already earned the effect for Raider and HL...there is NO incentive to keep playing arcade each week. Bringing out 1 new cosmetic per season for arcade is NOT enough for the difficulty. Because im sure most agree we arnt doing it for fun...
If you read the last comment from one of our team, we're actually looking at the Level 3 bots difficulty right now as we see that people are struggling with them being too difficult. No need for the conspiracy theories, we're trying to make the game the best experience for everyone.Originally Posted by villianO__O Go to original post
I don't really regret buying Marching Fire, because For Honor brought me a lot of fun since release. But... by now I have to say there's really nothing in it for me atm.
Arcade is just a profoundly not-fun experience. I liked the concept at first, but in practice too much of it is just annoying and frustrating. Haven't even tried it lately.
And the new heroes just don't do it for me. Since the release of MF I gained a lot of Reputation levels for a variety of characters, but only got two of the Wu Lin heroes barely to Rep 1.
I would be fine with powerful bots if they were simply well programmed and not just because they read my controller inputs. However characters themselves need to have more diverse movesets to allow the bots to mindgame.
Example: I love fighting a Kensei bot as it uses a lot of feints and parts of its kit. I don't like fighting a Shaman bot however because all it does is auto-deflect bleed in auto-light-parry bite.
Speaking of Shaman's bite, she can bite an opponent who is not bleeding so long as she starts the tackle while there is even a single point of bleed left.