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  1. #1
    TeamAmerica.'s Avatar Banned
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    [Work In Progress] "Village Thunder" - A Map With Many Faces - DM/TDM

    So i figured since Vietnam and Blood Dragon was Released, and i saw a tutorial of 20 things i need to know about Far Cry 5's Arcade Editor... long story short, i wanted in on mapping and if you've followed other Topics here, i gave my info:

    16 Years Experience in 3ds Max and Photoshop
    15 Years Experience in Unreal Editor (2.x UT 2k3 and Ravenshield-UDK-UE4)
    Far Cry 2 & 3 Experienced

    So i put my skillies of Mapping to the test and decided i'm going to build a Ghost Recon-Like Map but definitely something unique, so i picked the Alps for my Theme, and it became the Pre-Alpha of "Village Thunder," a pun on Ghost Recon's Original Game Expansion: "Island Thunder." in In the YouTube Video the "Why?" Should become Apparent. [EDIT} Just Realized i still called it "Village Siege." [EDIT]

    All Footage is Pre-Alpha, Comments and Criticism Welcome. 2 Versions will be Published once the Map is Complete

    Update for ThanksGiving: Published an Alpha Release and played DM on it:


    Some Post-Effects Applied:


    Going Old-School back to Ghost Recon Days:


    Note: No Animals Were [Actually] Harmed During the Filming of This Video :P
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  2. #2
    I like.

    Criticisms: Flat. use the terrain tools. You know you can use raise/lower terrain and set the lower amount to 0.2 and just follow the whole road and it will look a million times better.
    Fences: I am assuming houses usually have some kind of fences or walls. They kind of determine who's land is who's.
    Detail: Add stuff around your houses and stuff. Go outside your own house, look around and add that stuff.

    Homework: Go build your own house using the generic pieces in the map editor. As long as you put a sofa where your sofa is and a picture where your pictures are - it will look realistic.
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  3. #3
    GenesisMD5745's Avatar Member
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    I like where this is going.

    But just like with what Sabotur said, the map is rather flat. Needs some hills and slopes. Agree with the other things that he has mentioned as well. Just be careful when adding furniture and other physics objects to not go over the limit. Use non-physics items when you can.

    I also noticed in the alpha test video in the very beginning that you had the score set to 38. Was I reading that correctly? I'd set the score by increments of 5 or something. 35, 40, 45, or whatever you want it to be. 38 just seems like an odd number to choose.

    I'd also be careful with how large you make your map. If it's large, then it may not be the best idea to put the spawn points on the far edges of the map. Maybe put a temporary objective marker in the center of the map as well so players don't feel lost the first time they spawn in. Doing DM instead of TDM, which I see you're doing so far, also helps.
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