First of all, the so called random traits are VERY much missing the traits that are obviously active.

For example; the current weekly quest with the valkyries show, that the first match is missing at least 3 trait indicators, so the enemy has actually 5 or more trats active, and NOT "just" two. From my personal experience I noticed:

-uninterruptable (my landed hits don't interrupt ANY valkyrie's action, played with warlord and one of his skills is being able to land heavy or light hit despite being hit, in this fight I feel like a raider trying to get a heavy hit), even more weird, Eir (the valk) standing in the fire and taking damage from it is still able to get somehow negate the succesful guardbreak - it just pushes me away from it, no light, no heavy, nothing works.

- increased revenge gain - I block a lot, I parry and counterattack (again, the defensive warlord) I get the fire damage from hits, I'm almost dead and somehow the valk pops revenge when I'm not even half the way to get revenge,

- reduced stamina cost - the valk is able to spam lights and zone attacks in 2-3 series in a row with half of her stamina left to use, really?

I've done some fights in regular arcade mode and also had some nasty surprises. It would be great (and more clarfied) to put the REALLY active traits into the screen, or just disable them, let the players match the difficulty shown on screen, instead of hiding and (in my case) making the game particularly unbalanced. FYI I beat the quest couple of times with my raider, but only because he does way more damage that the Eir Valkyrie, and simply outdps the bugs.

In this particular series of fights(weekly) the "Body-Tossing spear" bug is particularly annoing. I'm sure you are aware of the bug, as it is absurd in case of shugoki. The spear swipe after second light knockbacks the oponent, but when its done on the lying-down target it is just like shulffling pancakes with a spear. Now, use the shugoki in this scenario, how possible it is?