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  1. #31
    @NHLGoldenKnight

    "As I said, why bother? Because you are here to tell everyone how we are wrong and you are right. I was warned about you so long time ago, before I even joined forum and rightfully so. You are the cancer of this forum."

    If that's how you really felt then you shouldn't have even posted in this thread let alone ever engage in discussions with me. This statement only serves to tear me down instead of actually properly dispute anything I say. I don't claim to know the game in and out. But i'm probably 1 of maybe 10 people on this forum (that are regularly active) that actually have a solid grip on how this game works. So yeah. Excuse me if I come off a little arrogant. It's only because it's 100% justifyable.

    "You come as so arrogant and so wrong at the same time that is almost unbelievable. But you are loudest here so I guess devs listen to people like you which is why we have current issues in the game. Detached from reality is how they call cases like this if I am mistaken."

    Hate to break it to you but For honor had issues before I was a regular poster. And it would still if i'd never said anything. Though i'm flattered that you actually think I have any kind of impact on the game. The most influence you could say I have is whenever I point out bugs that get forwarded to the team.

    "Also, telling me how I shouldn't say something as if I am representing community while you are the one who is claiming how blocking is soo easy. For you or for community? Is that the same 1% players you are referring to? So we should balance game based on what, less than 100 players? Great business plan I must say. Those "elite" players who don't shy from cheating on tournaments and who have zero latency are perfect way to balance the game."

    I never claimed to represent the community. And you really should sit down and listen to yourself sometimes. If only 100 people could actually block most things then we wouldn't have several hundred videos on youtube showing just how turtle happy the game used to be. Nor would we continue to have content showing at best pub stompers (who are not even close to high tier) not only blocking consistently but fighting people who can as well. But I guess it's hard to see anything with blinders on. Already mentioned why latency isn't figured into balancing. People who play better than you are not cheaters. They're just better.

    "Because of people like you and poor dev decisions this game has turned from something very close to fighting simulator to complete hack and slash mindless type of game. Just keep doing great job, by the end of next year only you and your precious 1% will be playing this game."

    Not the first time a change happened where people said it would kill the game. It's not going to die out because no other game offers what For honor offers experience wise. If people could suffer a whole year where one player quitting would end the game for everyone i'm sure the game could survive people quitting over trivial nonsense.

    "I have been playing all kind of games games for more time than you for sure 3 decades so far."

    If you really are over 30 than i'm actually pretty appalled that someone who's older than me can behave like such a child.

    "your opinion is that I haven't played many fighting games. I guess not, if you take away 20 years of Tekken and number of years playing other fighting games."

    If you have that much experience with tekken alone then you should be more than familiar with how fighting games play. It's a mix of reactions AND reads. I never once admitted in this thread that the current way unreactibility as a concept is being handled the best possible way. I merely pointed out that it has to exist.

    Now i'm not going to derail the thread further. So unless you have any more big game changing suggestions about the core mechanics that we can actually discuss don't bother with a reply as i'll ignore it.
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  2. #32
    I was thinking on the block mechanics and the light attack not being stopped and I think they should add extra reactions on block so blocking a light (or if the medium attack is being considered) they don't stagger as much as blocking a heavy attack, like when you're OOS which (to my knowledge) is the same stagger for all blocks. On a side note I remember reading here that all heroes should have a modified version of reflex guard where you hold the position of the guard to prevent decay and I can definitely get behind that idea.
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  3. #33
    I've gone on hiatus from FH again for reasons. I've been playing other games and it got me thinking of what could be an interesting change to the parry mechanic. In the Mount and Blade series the combat is stance based, four stances with attacks that come from each. Blocking in that game works much like reflex guard in FH. Guard is not up until you tell it to be. The game doesn't use a block-on system admittedly, as you have to turn the camera to match stance while clicking the block button.

    Blocking is of course not the only defense option in the game however. In M&B you hold the attack button to get your weapon ready and release the button to swing. If you time your startup of your character readying their weapon to swing, it actually has block frames, which parries your opponent as they're now in a brief blockstun as you let your hit go. Removing "Parrying" as we know it in FH and simply giving all heavy attacks Superior Block during startup sounds like a potentially interesting change. An issue with it though is how For Honor has an UB system, and the fact that heavy attacks cannot be held indefinitely to create variation in timing.

    Just a little food for thought from how other games handle parrying
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