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  1. #51
    The_B0G_'s Avatar Senior Member
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    Okay I've read a lot of the replies but not all so forgive me if this is already answered, you guys are suggesting that everyone should have reflex guard, wouldn't doing that make assassins better at defense than all vanguards and heavy characters? On top of having the same reflex guard, assassins would have better dodges, deflects and even though dodge attacks aren't exclusive to only assassin's, all of the assassins have them, most non assassin's don't.

    Assassin's in general are already better at offense than the other characters, if you switched everyone to reflex guard there would zero point in taking anyone besides an assassin, they would have better offense and better defense.

    I'm not trying to say that I think 400 ms attacks shouldn't be in the game, I just think that the strategy is leaving in favour of lucky guesses and over using only the fastest parts of each heroes kit, or the unblockable feints that are near impossible to read that you have to react to.

    I personally just feel like it's becoming more of a guessing game, I have no problem having to guess on the odd attack here and there, but it's non stop now, you're always guessing on console. I just wish there was another direction to take the balance in this game, this direction isn't a fun direction.

    I guess next time the game is free on PC maybe I'll probably pick it up, seeing as the only reason I didn't before was all my gear on console, which was trashed by the perk system.
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  2. #52
    SpaceJim12's Avatar Senior Member
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    I'm not trying to say that I think 400 ms attacks shouldn't be in the game, I just think that the strategy is leaving in favour of lucky guesses and over using only the fastest parts of each heroes kit, or the unblockable feints that are near impossible to read that you have to react to.
    Ahh, lucky guesses. So many Valks and Tiandi this days, who just spam lights and do accident counter attack. Even if they not lock on you. Starnge that Orochi didn't get this mechanic.
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  3. #53
    All I'm saying is there is no direct counter for spam for the common man with some characters. When I played Pk many moons ago I would zone cancel if I was being spammed by another PK to reset the fight. Old val could use her shield tackle techs more in a fight if going against an assasin class because her zone was crap.
    This is the problem. There is no direct threat to spam for many characters. There should be a balance between the 🐢 meta and the spam/bash meta in this way. Instead it's all cheese which makes the game not fun.
    I don't care if they make everyone reflex guard.
    If you give heavies reflex guards you also need to give them a really fast zones reset button for spam. You can't just Nerf slow heros without giving them spam breakers of some kind. Not on prediction...during the spam.
    It's the nearly same in boxing. If your getting whaled on you get the ref to reset the fight.
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  4. #54
    Originally Posted by The_B0G_ Go to original post
    Okay I've read a lot of the replies but not all so forgive me if this is already answered, you guys are suggesting that everyone should have reflex guard, wouldn't doing that make assassins better at defense than all vanguards and heavy characters? On top of having the same reflex guard, assassins would have better dodges, deflects and even though dodge attacks aren't exclusive to only assassin's, all of the assassins have them, most non assassin's don't.

    Assassin's in general are already better at offense than the other characters, if you switched everyone to reflex guard there would zero point in taking anyone besides an assassin, they would have better offense and better defense.

    I'm not trying to say that I think 400 ms attacks shouldn't be in the game, I just think that the strategy is leaving in favour of lucky guesses and over using only the fastest parts of each heroes kit, or the unblockable feints that are near impossible to read that you have to react to.

    I personally just feel like it's becoming more of a guessing game, I have no problem having to guess on the odd attack here and there, but it's non stop now, you're always guessing on console. I just wish there was another direction to take the balance in this game, this direction isn't a fun direction.

    I guess next time the game is free on PC maybe I'll probably pick it up, seeing as the only reason I didn't before was all my gear on console, which was trashed by the perk system.
    If things were my way all characters would have some sort of dodge counter. So no assassins wouldn't be better defensively. As every hero would have reflex guard and dodge attacks.
    If my suggestions were done we wouldn't need to add many more 400ms attacks. And kits like orochi/nuxia would be redone so they wouldn't have to rely on them. etc.
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  5. #55
    Originally Posted by Knight_Raime Go to original post
    That's called conformation bias boyo. The guy doesn't know the game as well as he thinks he does.
    Eh, he has his ups and downs. It's all opinion, though I do agree with what he said concerning light spam.

    Off topic, but Valkyr is just the best.
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  6. #56
    Originally Posted by Rhyza. Go to original post
    Eh, he has his ups and downs. It's all opinion, though I do agree with what he said concerning light spam.

    Off topic, but Valkyr is just the best.
    Honestly Garuda will probably replace her as my favorite frame once she drops on console. Can't wait for that gore godess.
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  7. #57
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    If things were my way all characters would have some sort of dodge counter. So no assassins wouldn't be better defensively. As every hero would have reflex guard and dodge attacks.
    If my suggestions were done we wouldn't need to add many more 400ms attacks. And kits like orochi/nuxia would be redone so they wouldn't have to rely on them. etc.
    That sounds appealing, but can you honestly believe the devs will add 3 more dodge attack animations per character that don't have one? Cent, Shugo, LB, WL, HL and Aramusha would all need 3 brand new dodge attack animations, seeing how slowly this dev team moves, I just can't see that happening.

    The way you want to rebalance, is there any divide between heavy and assassin play styles, or will everyone be playing the same way now? Will they have better defense, or just 10-15 more health than assassin's? I just feel that the way the game is being balanced only around speed, how will the slower characters ever be a better pick than the faster ones, especially if the heavy classes all have reflex guard too.

    I'm not trying to say there's no way this could work, because I know that you know your s*** and know much more than me about the technical side of this and how fighting games work in general; so if there were any way to stop this game from being a mix of only 400-500 ms attacks, I'm down.
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