I didn't agree with much of what he said and his boxing analogy was nonsense, but I do agree that you can't ignore the majority of the playerbase and expect the game to do well, or to survive. Having competitive aspirations for a fighting game is a good thing, but it has to be fun to play at more than just the top level if it's going to do well.
Saying all that, I'm not sure how unhappy the majority are. Sure, there's lots of stuff on reddit and on here that suggest that average players don't like certain aspects of the game but most people don't go on forums, they just play the game or not. The only metric for how well the game is doing are player counts and only Ubisoft have definitive numbers on those.
His suggestion of reducing the damage of light attacks wouldn't stop people from spamming them either, it would just increase ttk.
Do the light as real light, make it not count and you will get new, even worse turtle meta. I can't remember when I used heavy attacks more then lights. The main dmg now goes from light, and heavies are tool for feints. At least on the level area, where i play the game.
The problem with all this balance, light spam etc things came from poor game design from the beggining. Devs should fix defence, made it harder to do. But they choose easier way and speed up lights.
He didnt mention to not count lights at all.. but an overhaul of the damage numbers would reduce the brainless spam because you got to think before spaming if its worth to use light instead of a strategic prepared heavy attack or a cc move.. and that is way more quality play then just spam by chance lights over and over. Maybe increasing the stamina cost for lights would also help.Originally Posted by SpaceJim12 Go to original post
I dont mind light spam in a duel or in brawls where you fight 1v1 but in dom or breach light spam is just annoying and makes no sense. Some heros got very good capitalize potential with light spam others just risk an easy parry punish for the opponent, The balance should consider the different game modes. Decrease the damage of light by 50% in dom and breach.
Fix JJ and Monks and the inconsistency of block and parry. Since season 8 something is definetely not as usual with defense when blocking or parrying.
When i have my guard on the correct side and still got hit on that side something cant be allright.
I agree with most of what he said, I never heard of this guy before or seen his vids, but I agree with the majority of what he's saying in this video.
If the devs are balancing the game so average players on PC in an offline training session can't block consistently, how on earth are console players fighting online supposed to be able to come close to blocking any of it?
He also talks about something I made a thread about a week ago, balancing damage numbers by the speed of the attacks. 500ms would be light damage 11-17, so any 400 ms should be less than that.
Keep balancing for the 2% of the smallest platform and you won't have a game left in 6 months.
Didn't even remotely say that. But if you want content creators that actually know the game you should look at alernakin, freezeYT, mege, Zero_Craic, etc.Originally Posted by Mezetha Go to original post
Are you serious? I respect all content creators as i respect every skilled honorable player but Zero_Craic is actually moderate or maybe just a bit above average. Mege is good (I've met him several times in duels) and I can't say anything to the other both.Originally Posted by Knight_Raime Go to original post
The point is I didn't post a link of that specific content creator because I agree with all his content and opinion but in this case he is right. Stop acting like fanboy and reply to the topic so we can have a constructive dialogue to pass to dev team. ok?
Craic is a fairly good tournament player. Really don't know why you think he's above average.Originally Posted by Mezetha Go to original post