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  1. #1

    [FEEDBACK] Finally a game company that bothers to make it right

    Hi Have to say I've played games since the first computers came out. I've played most wargames and they were just ok. Ghost Recon Phantoms was the first game I really fell in love with. And Wildlands is the second of your titles I played and I fell in love with this too. The lengths you have gone to give us a rich, vibrant, detailed, interactive populace, polished game is SO DEEPLY APPRECIATED. The combat is brilliant. The terrain is brilliant. The terrain variants are brilliant. The populace is immersive. The audio is immersive (except squad chatter, delete that ridiculous nonsense, it's genuinely game ruining), the randomness of events and patrols is brilliant, a hard mode that is actually hard is brilliant! I could go on and on. There are things that aren't perfect but I don't even care because so much is simply brilliant.

    One thing I want to SERIOUSLY applaud you on is Tier Mode and Ghost mode. My biggest complaint about games is the baby proof everything and make any kind of achievement valueless. They rob you of the need to evolve as a gamer to overcome the odds. That's the beating heart of a real gamer. To be honest in all games I play where I can, I give myself just one life even when I can just respawn, to give the game value and excitement. If I die I restart the game. Ghost Mode gives me that joy. BRAVO for having the balls to give us a true, genuine hardcore mode where we have to rise to the occasion and evolve personal skills to make it to the end. BRAVO!

    It's nice to know there are still REAL developers out there who care about the quality of the product, not just the money. This was a home run and I hope you made a fortune from it so you'll make more. The world needs designers like you!
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  2. #2
    Virtual-Chris's Avatar Senior Member
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    Well said. I agree with everything you’ve said. Ghost Mode (even with backup saves in my case) has made me a better player.
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  3. #3
    Frag_Maniac's Avatar Banned
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    The only thing I will add is just make sure when you're enjoying the beautiful game world in Ghost Mode to be careful not to get too fond of the more rugged terrain when on foot. In some places you can get stuck or even fall through the map and die.
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  4. #4
    Klaymond's Avatar Senior Member
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    "It's nice to know there are still REAL developers out there who care about the quality of the product, not just the money. This was a home run and I hope you made a fortune from it so you'll make more. The world needs designers like you!"

    Lol to the highest decibel... Rofl until excruciating bruising... lmfao with exceptional fervor....
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  5. #5
    This is by far one of the most disappointing open worlds I've played. Pokemon gameboy edition had an open world more interactive and more immersive. its truly shocking how hollow of a map this is compared to other games. really disappointing that nothing really great was done with the canvas. I highly disagree with the interactive populace, the population is legitimately anything but. Again characters in a gameboy Pokemon game were more interactive and that was well over a decade ago. The lack of interesting a actually interactive components of the world is just an insult to the beautiful world they created. first person view makes combat utilizing FP absurdly clunky. Your appreciation for tier one mode makes me feel like you haven't had to grind to tier 1-5. It sucks. Furthermore this game is not polished, no, sorry, no.
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  6. #6
    Frag_Maniac's Avatar Banned
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    ^You're seriously comparing the extremely arcade game world of a kiddie game to that of a tactical shooter? Even translating the exaggeration it seems you want GR to play like Sunset Overdrive or something.
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  7. #7
    Originally Posted by Frag_Maniac Go to original post
    ^You're seriously comparing the extremely arcade game world of a kiddie game to that of a tactical shooter? Even translating the exaggeration it seems you want GR to play like Sunset Overdrive or something.
    The lack of interaction is literally staggering. You have a mission where general baro says he won't support sb anymore. no change to open world whatsoever. Despite conquering a region, there is no difference to sb or unidad. None of the actual population save a couple dozen for the entire map are intractable. At least there was a text dialog for each character separately in other games. This one most yell the same thing, with little to no variation in dialog. I don't even know what sunset overdrive is so you lost me on that one. Either way I simply believe that saying the world is interactive or immersive is debatable, and for me, extremely sad and disappointing compared to what other games clearly demonstrate is possible, i.e. an interactive world. if you want a better/more modern example take rdr2, literally nothing you do in wildlands changes the world. Nothing you do matters, it all stays the same
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  8. #8
    Frag_Maniac's Avatar Banned
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    And you also have many wanting to be able to replay all missions, including side ops, and some wanting rebels to take over conquered areas, while others want no rebels period. What you're suggesting is more akin to a full on RPG where you have linear story progression. What they decided on fits in the middle of what most want.
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  9. #9
    Originally Posted by Frag_Maniac Go to original post
    And you also have many wanting to be able to replay all missions, including side ops, and some wanting rebels to take over conquered areas, while others want no rebels period. What you're suggesting is more akin to a full on RPG where you have linear story progression. What they decided on fits in the middle of what most want.
    NO, what I'm suggesting is not a linear story progression. Please stop making assumptions about what I'm arguing. You can make in interactive world that doesn't follow a linear story line. Again general baro literally says he will stop supporting sb, then still does. Its the obvious ones that really make me go, "really?" Lets turn this around, in what ways do your actions at all impact the world in wildlands? Other than enemies, intel, and those explicitly part of missions, the most "interactive" thing I can do with the rest of the population is shoot them. YOU DONT EVEN SEE BOWMAN OUTSIDE A CUT SCENE. You actually have zero interaction with your handler outside cuts.
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  10. #10
    Frag_Maniac's Avatar Banned
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    Originally Posted by crowlecj Go to original post
    NO, what I'm suggesting is not a linear story progression. Please stop making assumptions about what I'm arguing. You can make in interactive world that doesn't follow a linear story line. Again general baro literally says he will stop supporting sb, then still does. Its the obvious ones that really make me go, "really?" Lets turn this around, in what ways do your actions at all impact the world in wildlands?
    Actually it very much IS what you're suggesting. You made it clear you're upset that a scripted NPC change doesn't occur after certain missions or interactions. News flash, that's linear story progression. The problem with large scale, scripted story progression regarding NPC behavior or placement in an open world game is many often don't like that it changes the game permanently until you're done playing it.

    What they've done with WIldlands is mix what used to be a linear tactical shooter with an open world and the spontaneity of tackling the mission any way you want and not knowing whether you'll encounter random Unidad and/or SB troops along the way or even at the mission objective sometimes. That's smartly a formula that although isn't perfect for most, is perfectly acceptable to most, and the ongoing popularity and support of the game prove it.

    You really can't make a game like this please a specific group of people without risking upsetting a larger group or groups. That's why they appropriately only implement a large scale scripted NPC behavior change when taking on the final story mission El Sueno, where all Rebels turn on you. I recall even in STALKER, which definitely had more RPG features, one of the problems with mods and even the stock game sometimes is a lot of people hated it if something triggered one faction to all hate you. There were marathon threads sometimes with people requesting help how to solve the problem without losing game progress, but the only real answer is to go back to a previous save and do things differently, and that's if you even remembered what triggered the problem.

    The point is, AI and NPC problems can get a LOT uglier than what you see in this game.
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