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  1. #11
    Originally Posted by RoyalAhole Go to original post
    From my experience on PC, I get parried a lot if I just throw them 400ms lights...it's unbelievable.
    that might be due to your predictablity playing a major role in that. Also as Knight_Raime said it before if those attacks would be buffered they are somewhat slower and hence more likely to be parried (even though strictly speaking the buffered/slower ones have smaller parry window and are easier to block while the delayed ones have a bigger one but are harder to block -> source : freeze's latest video).

    Originally Posted by Tellahane Go to original post
    As a noob(see how easy it is to be honest) how does one delay a light are you meaning if you fire a 400ms light and buffer the next it's actually 467ms light? Unless you wait for the 400ms to finish and then fire another light?
    yes (only shaolin has this combo of 400 ms opener into 400 ms combo light btw and only for top in both cases).
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  2. #12
    When buffered, they are semi-reactable, when delayed, they're unreactable.
    I've fought a couple of very good players and streamers and I've seen them every time try to predict and parry my attacks, and as you can expect, some times they could parry me, sometimes they could not.
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