The light dodge attack: Is not Dodging, at all, if you want to dodge you need to extend the a loot the attack (Inconsistent) the blocking mechanic of the light is on prediction is almost imposible to do it on reaction, if you fail you it will impact you because you can not dodge either. ( my suggestión is make the blocking mechanic work early in the dodge or make the dodge actually dodge something )
The heavy dodge attack: Is not Dodging either because the iframes are inconsistent whit de side heavys and side light ( it allaways dodge heavy and light coming from the top and all kind of bashes ) the dodge have a guard brake vulnerability from the beginning to the middle of the dodge (Consider that the dodge is super long) my suggestion is make the iframe work from the beginning to the end of the dodge , and the guard brake vulneeability just in the beginning, (like kensei dodge works )
The light dodge is fine; it's 500ms and undodgeable, and has a pretty lenient "deflect" window to land compared to the assassins
I do agree on the heavy dodge attack. The only i-frames you get are at the last 500ms of the attack, which makes it useless for dodging the initial attack or chaining heavy dodges to confuse the enemy as to which side you're committing to. This needs to be changed to the beginning 500ms of the attack at least, which would allow it to completely dodge the incoming attack. It would also help to speed up the dodge slightly, so that you are able to dodge the incoming attack successfully, not get hit out of it by everyone on the cast on reaction, and be able to punish the opponent with that same dodge attack after a successful dodge.
I have noticed that my dodge light doesnt dodge crap, but then I try not to use it terribly often since it almost always gets parried now. Unless I'm using it to tag someone who is constantly dodging backwards. It functions more like valks jump light attack than anything else, good for closing distance. Imo I dont think it should have the superior light function, and should actually dodge stuff like zerkers instead.