The JJ is attacking far to fast and has far to much feint ability for such fast attacks. The only possible way I can even defeat him regularly is to be on the aramusha and out feint him and use allblock…
The issue of his timing not being fixed yet along with the adjustment made to his animation is also of great concern. This should have been addressed immediately, as it makes blocking certain attacks in credibly difficult and more like a dice roll.
His stamina regen is FAR to fast. I was playing warlord against a couple of them tonight for a long while, and because of the loss of stamina due to blocked attacks and parries as a mechanic... he has a SEVERE advantage against all other classes, specifically tanks. As by the time his stamina is up, we are about 1/3 of the way through recovery.
Please reword this hero as he stands, and quickly... He is running around 2 and 3 deep in matches in dominion, and its forcing players to have to stick to certain counters only in order to deal with him.
No, no he does not. Both of his heavy attacks are 900ms. His zone is 600ms, which is slower than other zones and does similar damage. His heavies are slower then other characters while doing the exact same damage. His lights are 500ms and do the same damage as Kensei, Orochi's double, Shaolin's triple, Shaman's double, Warden's double, etc etc. Same stuffOriginally Posted by Skrzymir Go to original post
On top of that, not only is he the same speed or slower than other characters while doing similar damage, you can also negate his entire mixup from both his kick and his unblockable by dodging, and it'll negate the feint into gb, feint into light, feint into heavy, or feint into zone as well.
taht 900ms length of time you are talking about is actually two animations, varied attack. he has an unlockable that are so fast its insane. And I mean, to say "play defensive and only use light attacks." If thats the case... then the hero is broken. Any time you are forcing the rest of the heroes in the roster to take away half or more of their moves to deal with ONE hero... then you need to fix that hero.
More worrisome is the Stamina regen in his stance... its BROKEN as hell. Like. so so so broken. Doesn't matter what hero you are playing. He can basically hit you, create separation, get full health, and keep going while you are catching your breath.
All while we have to... use only light attacks and play defense??? Nah... FIX THIS HERO.
Warden, Valk, Shaman, Kensei, Orochi, Shinobi, Aramusha, and Shaolin all say hiOriginally Posted by Frank_calero Go to original post
(they all have lights that are either the same damage or guarantee the same damage at the same speed).
His lights are fine. His wallsplat is fine since any random person can easily dodge the kick and all mixups that extend from it. He has no openers aside from the easily dodged kick. Nerf the kick and JJ goes from the current B tier down to C tier