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  1. #11
    Ryo_Hazaki's Avatar Senior Member
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    Originally Posted by V4MPiR1 Go to original post
    I'm ok with adding appropriate effects.

    However,

    SF do not "shake off" water. Gear has an integral drainage system facilitating focus on combat, as opposed to flapping around like a duck only to get shot by a half-blind hungry farmer that mistakes you for one.
    I've thought of that and while it probably isn't feasible, it would be nice to have the animation as an option if you are far away from your mission and in no imminent danger. Great observation I'll do some missions in Odyssey to see if the animation kicks in if near enemies.
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  2. #12
    Ryo_Hazaki's Avatar Senior Member
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    Originally Posted by LoneSpymaster Go to original post
    Remember the previous Ghost Recon game? Future Soldier?

    If you haven't played it, you will see amazing animations and character model details that for some reason are missing here. Some example are related to the drone:
    1.No drone retrieval animation
    2.No drone appears on your character model.

    And we are talking about a 2012 game.

    They could add and update both the animations and character models. They did it with Siege so it can be done here if it is worth their money.
    1000 thumbs up! I mentioned the drone animations additions in a prior post some time ago. Hopefully, they will be implemented in future updates. *The following video is for those who haven't had a chance to play Future Soldier*
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  3. #13
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by BIG_BOSS_S. Go to original post
    I AM JUST TALKING ABOUT ANIMATION NOT GAMEPLAY. let me break it down for you i was implying they move around animation developers to save overhead costs. though i admit the standing idle animation for snake looked awkward. gameplay in metal gear sucked and was shallow but the animations are good, thats one of the main things that game got praised for. thats how people got immersed into the shallow gameplay. the way you slowly crouch down instead of plopping down like a bag of bricks. the fact you can dive out of danger. the way snake dynamically hugs the wall. its these details that create a bigger immersion in 3rd person shooters. even when snake hold his gun while sitting or prone you can circle the camera 360 degree and his body will respond dynamically to it, every animation in GRW is static.

    again nobody said divison is a good game. crappy game too, again i didnt mention anything about gameplay, just talking about animation. the wall cover animations and animations in general are so much better then GRW. also the characters have weight to them when you move around, unlike GRW.

    if you honestly think the animation is good in GRW, you need to go see an optometrist. your ai teammates and rebels have better animations then the player. wth
    Well in that case, good idea. I suppose I look beyond the character a lot of the time.
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  4. #14
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by RedCeII Go to original post
    ...I like The Division.

    .....


    I did to start, but I just went in wrong direction for me. Having played GRW there’s no way I could go back to stupid bullet sponge combat and hunting ridiculous gear sets and weapon talents.

    The map, the weather effects, the movement of the characters was so beautifully created in TCTD, that’s what kept me playing as long as I did. If they’d gameplay like GRW I might still be playing, but they saw how well Destiny was doing and decided to copy that instead.

    So as BIG_BOSS said, learn from the animation of the division and bring that across, but only that.
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