Hello warriors i was thinking of a way to battle the greatest FOR HONOR problem ATM...
How to deal with defencive meta in the game so i came up with an idea that i think will open up the fighting in the game!
What if heavy attacks coulldnt be blocked at all? Heavy attacks though slower should be more punishing to block.. parry can remain
the same but block attempts on heavy attacks should make the defender stample and lose balance and open to a free light attack.
That way i think ppl will be pushed to play more openly and game will be much more enjoyable IMO. Whats your opinion on that?
Could that help the current situation? Pls share your thoughts on this change!
The guardian only throws heavy unblockables and he does dmg if u dont parry.. im talking about stample when u block a heavy and only the chip dmg as it is will happen... stample though will leave u open for a free lightOriginally Posted by SangLong524 Go to original post
Nah. See it's not the tools that are the problem. it's the ease of use of them when combined with some poor offensive mechanics These changes would make defending against attacks difficult. But still possible to be as strong as we are defensively now. You'd just have to become a much better player:
~Everyone gets reflex guard and any reflex guard (if any exist at this point besides the buffer one) are fixed.
~Current standard guard heros get the decay rate of current assassins reflex guard. Assassins get the decay of shinobi's guard.
~all chain starting lights have the enhanced light property (preventing them from blocking an opening light and resetting the fight back to neutral)
~Light attacks now cause chip damage. Heavies cause slightly more chip damage than current, and drain a bit of stamina when you block them.
~Varied ms increments so people are forced to learn character speeds.
~Global stamina changes. Everyone gets a bigger stamina pool and stamina regens slightly faster. Stamina draining attacks get nerfed and only pause your stamina regen when OOS.
~deflect frames now take priority over I frames.
I do tend to hear this more often than I hear worries about defensive meta. What do you guys think is currently the case?Originally Posted by BadBOO17 Go to original post
I tell you what is the case . Heavy attacks are useless . Way too slow way to predictable . No heavy attacks are not blocked that’s too easy they are parried 99% of the time . Why would you throw a heavy attack to lose stamina to get parried and then destroyed ? You see what is the problem ? I wish dodge is faster followed by heavy then I would never stop playing kensei but they ménage to screw they cry babies kensei is op jj is op .
Yep imo the defensive meta died after the parry gb was disabledOriginally Posted by UbiInsulin Go to original post
Wow wow , I’m still getting blocked and parried all the time when I use my heavy are you playing For Honor game? What game is this maybe we have different games . Let me guess PC ?Originally Posted by Devils-_-legacy Go to original post