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  1. #1

    Lets talk a way to overpass the TURTLE meta

    Hello warriors i was thinking of a way to battle the greatest FOR HONOR problem ATM...

    How to deal with defencive meta in the game so i came up with an idea that i think will open up the fighting in the game!
    What if heavy attacks coulldnt be blocked at all? Heavy attacks though slower should be more punishing to block.. parry can remain
    the same but block attempts on heavy attacks should make the defender stample and lose balance and open to a free light attack.
    That way i think ppl will be pushed to play more openly and game will be much more enjoyable IMO. Whats your opinion on that?
    Could that help the current situation? Pls share your thoughts on this change!
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  2. #2
    46505 Centurions like this post.
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  3. #3
    IDD u are right but centurion is one out of 22 different characters, it isnt that bad to bring his heavies in the same speed with others , right?
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  4. #4
    Originally Posted by SangLong524 Go to original post
    Like the fight with Guardian?
    I think what make Turtle meta great is the player's capability to parry. There's guard switching delay, i don't think they can block all the time.
    I personally prefer an opener like Tiandi's Palm Strike. No damage but a guaranteed light. You can still dodge the raw opener, or guess and dodge the hard feint opener or dodge on reaction. Good thing is that such opener can't be feinted. it's fun
    The guardian only throws heavy unblockables and he does dmg if u dont parry.. im talking about stample when u block a heavy and only the chip dmg as it is will happen... stample though will leave u open for a free light
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  5. #5
    We already have a way with dealing with turtles especially on console. Its called light spam (of the 400ms kind) and its way worse than any turtle ever.
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  6. #6
    Nah. See it's not the tools that are the problem. it's the ease of use of them when combined with some poor offensive mechanics These changes would make defending against attacks difficult. But still possible to be as strong as we are defensively now. You'd just have to become a much better player:

    ~Everyone gets reflex guard and any reflex guard (if any exist at this point besides the buffer one) are fixed.
    ~Current standard guard heros get the decay rate of current assassins reflex guard. Assassins get the decay of shinobi's guard.
    ~all chain starting lights have the enhanced light property (preventing them from blocking an opening light and resetting the fight back to neutral)
    ~Light attacks now cause chip damage. Heavies cause slightly more chip damage than current, and drain a bit of stamina when you block them.
    ~Varied ms increments so people are forced to learn character speeds.
    ~Global stamina changes. Everyone gets a bigger stamina pool and stamina regens slightly faster. Stamina draining attacks get nerfed and only pause your stamina regen when OOS.
    ~deflect frames now take priority over I frames.
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  7. #7
    UbiInsulin's Avatar Community Manager
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    Originally Posted by BadBOO17 Go to original post
    We already have a way with dealing with turtles especially on console. Its called light spam (of the 400ms kind) and its way worse than any turtle ever.
    I do tend to hear this more often than I hear worries about defensive meta. What do you guys think is currently the case?
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  8. #8
    I tell you what is the case . Heavy attacks are useless . Way too slow way to predictable . No heavy attacks are not blocked that’s too easy they are parried 99% of the time . Why would you throw a heavy attack to lose stamina to get parried and then destroyed ? You see what is the problem ? I wish dodge is faster followed by heavy then I would never stop playing kensei but they ménage to screw they cry babies kensei is op jj is op .
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  9. #9
    Originally Posted by UbiInsulin Go to original post
    I do tend to hear this more often than I hear worries about defensive meta. What do you guys think is currently the case?
    Yep imo the defensive meta died after the parry gb was disabled
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  10. #10
    Originally Posted by Devils-_-legacy Go to original post
    Yep imo the defensive meta died after the parry gb was disabled
    Wow wow , I’m still getting blocked and parried all the time when I use my heavy are you playing For Honor game? What game is this maybe we have different games . Let me guess PC ?
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