This is definitely a good compromise. I just want the world to not feel so static.Originally Posted by Hugo-FOU Go to original post
Agreed. It would be good to have a bit of ebb and flow between the rebels and SB/Unidad to get involved in.Originally Posted by non-exist-ent Go to original post
1. I personally don't want any more Rebel intervention period. I'd in fact rather they not force their interference in many missions. Madre Coca being just one of them where they often kill her before you can get to her.
2. I can't think of anything brilliant about FC5's AI. Sure, they can drive vehicles but often do so on their own without asking them to and kill stealth. They also suck at driving on dirt roads with lots of turns. Their dialog is constantly interrupted and repeated, are they're often slow as hell at keeping up on foot, and too often need reviving.
I've also had a lot of ridiculous moments where your AI companions when in a boat will get stuck in certain poses or fall out for no reason.
The only way I play FC5 anymore is with no companion AI, but even then, you still have all the drug zombie craziness. It's just a horrible game that had so much wasted potential. Honestly, I can't even convince myself to go back and play it anymore.
Speaking of rebel intervention, does anyone know what happens in the game if you don't do Rebel Rising; just ignore it, leave the province with La Yuri and El Polito still alive and pick up from another location?Originally Posted by Frag_Maniac Go to original post
I wonder if this is one feature tied to the game engine, as it might be in the Far Cry series in that you can't go prone.Originally Posted by BIG_BOSS_S. Go to original post
I seriously wanted to try skipping Rebellion Rising, but every time the game would load up Bowman would go into the spiel about that mission, and I was not willing to wait through that dialog before starting all my video gameplay. I'm pretty sure the Rebels are scripted to interfere in certain places anyway, so I doubt it would really do any good.Originally Posted by MikeWeeks Go to original post
One mechanic Wildlands desperately needs is NOT erasing bodies as soon as you look elsewhere. OR at least still enabling passing bad guys identify that there was a dead body there. This issue makes stealth way easier in many situations that it should be... kill someone, look away, evidence gone. WTF?!
THEN, it would make sense to have the ability to move bodies like Far Cry.
As it stands I have to pretend that my team is stealthily piling bodies in the back lot behind the fence. Don’t make me have to imagine this.
Previous comments on the subject have ranged from it being (basically) a system resource management tool to one of a means to move the game along when you're in free roam mode. Since bodies can remain in those "don't be detected" missions, it would appear to be a developer's decision of some type.Originally Posted by VirtualRain1 Go to original post
What I get a kick out of is when you knock out sleeping enemies, and the next guy will lay on this blood-soaked bed/cox. To say nothing of the patrolling enemy coming across a weapon and very noticeable pool of blood ...
I know the hunting lodge is a no-go zone if the mission hasn't been done - discovered that by accident in my first play through.Originally Posted by Frag_Maniac Go to original post
Yeah, I bet the only impact on increasing rebel skills is the "strength" of rebels when they spawn, not whether they will at a lower rate for example.