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  1. #11
    Originally Posted by Vakris_One Go to original post
    There is nothing OP about JJ's kick. You can avoid absolutely everything he can throw from his forward dash heavy with just a single well timed dodge on reaction. He can't even cancel and go for a GB in time to catch you. Just watch this video and you'll understand how to avoid it every single time:

    https://youtu.be/3sdiYwzkFK8

    And just to put this out there: Conq, Warden and Warlord can initiate their bashes after a dodge unlike JJ who has to dash forward and then throw out a heavy in order to access his kick soft feint. That's an inferior version of what those heroes have any way you look at it. Centurion's jab used to wall splat until the devs realised just how ridiculous it was to give a hero whose main shtick is taking half your life away in a cutscene easy access to wall splats, so they rightfully took it away.

    All 4 of those heroes also get a heavy from GB, which JJ does not. Giving JJ a wallsplat on an easily avoidable kick is nothing to write home about. If you're constantly getting yourself into a situation where a JJ kicks you into a wall then that's a mistake you are making.


    So an opinion that only one single person has expressed on this forum so far and which prompty got everything about it disproved and debunked is a "running theory"? Well dang, when little things such as facts get ignored in favor of feelings, huh. You should strive to be more critical of the things you read instead of taking someone's opinions at face value and then assuming those opinions as your own without question nor research of your own.
    Thanks for the video, most of these new heros kits are overwhelming with the amount of options and utility they seem to have especially with the addition of all these 400ms attacks is frustrating. Guess my reactions arent what they used to be but that video clears up most of it
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  2. #12
    Originally Posted by SangLong524 Go to original post
    How moronic. Its not funny to see the collective intelligence degenerate at monthly pace since “launch”.
    why not wallsplat? Did you eyes miss the stumbling back? Of course, if its near some obstacles, it will be wallsplat. Pure logic. Happen with every single moves that capable of sending the opponent stumbling back.
    And oh the move is sooooo telegraphing.
    I dont know if you are being serious or trying to troll. With your logic, all bash style moves that make you "stumble back" like from lawdaddy, conc, warden, warlord, cent, glad, and even shugokis sprint move should splat and they clearly dont. But "pure logic" says they should right? How moronic indeed
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  3. #13
    Originally Posted by Blitzwarrior771 Go to original post
    His kick is useless if he is gonna keep giving the revenge 100% to enemy . Another thing is his stamina is poor and only way to get stamina is going into sifu you can’t move u can’t defend .
    But he can easily go into a zone that can beat out most attacks.

    I find people that consistently get tricked by Sifu-Zone.
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  4. #14
    His zone is way to risky and expensive on stamina just keep pressure on him .
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  5. #15
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Vakris_One Go to original post
    There is nothing OP about JJ's kick. You can avoid absolutely everything he can throw from his forward dash heavy with just a single well timed dodge on reaction. He can't even cancel and go for a GB in time to catch you. Just watch this video and you'll understand how to avoid it every single time:

    https://youtu.be/3sdiYwzkFK8
    Yeah, there's a pretty noticeable divide between where the "comptetitive" community lands on JJ vs. some players on here. The tier list isn't official or anything, but he's down in B tier for 1v1 due to the problem with dodges escaping his offensive mixups.
     1 people found this helpful
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  6. #16
    One of conc cam wallsplat, you have to initiate a bash after a successful hit and if you hit the bash after it can wallsplat but the soft fainted bash or the regular bash cant wallsplat dude
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  7. #17
    The only option jj can use is his light attacks so he don’t get parried so often but then again there is other much better characters equipped and specialized for light attacks . Waste of steel .
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  8. #18
    Originally Posted by UbiInsulin Go to original post
    Yeah, there's a pretty noticeable divide between where the "comptetitive" community lands on JJ vs. some players on here. The tier list isn't official or anything, but he's down in B tier for 1v1 due to the problem with dodges escaping his offensive mixups.
    Think about this logically, he's one of the strongest in 4v4's. You took away tiandi's kick to wall splat even though it's insanely slow. But you'll let a shin kick that is mixed from an armored heavy wall splat? Take the wall splat on his kick away. It's ridiculous in 4v4s. And dual is null and void at this point unless your playing for a bit of fun. Dual doesn't offer as much xp as it needs to.
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  9. #19
    Originally Posted by UbiInsulin Go to original post
    Yeah, there's a pretty noticeable divide between where the "comptetitive" community lands on JJ vs. some players on here. The tier list isn't official or anything, but he's down in B tier for 1v1 due to the problem with dodges escaping his offensive mixups.
    Maybe he is average or a bit higher in 1v1, but in 4v4... he is absolutly horrible. He makes Kensei looks ridiculous.
    I'm only rep 3 with JJ and i already have a better KD ratios with him than with my Warden rep 12, my Valk rep 17, my PK and Zerk rep 11... And even on the point to do better than with my Shaman rep 17.

    So, i have better stats with my Kensei rep 30.. but not for a long time. That's not normal.

    As for Shaolin... i'm rep 133 and my best friend rep 140.

    We've made few duels, he pick up Shaolin he never ever play a single time and beat me with my rep 11 PK... Then i pick up my rep 2 Shaolin and absolutly destroy him with his Cent rep 24... That's not normal.

    JJ should not be able to lights spam.. on console JJ are already doing that due to weird animation which makes his 500ms lights hard to deal with. His second lights should be 600ms which would oblige him to go into mix up and not only doing : L/L - H/L - Zone/light ...
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  10. #20
    Originally Posted by UbiInsulin Go to original post
    Yeah, there's a pretty noticeable divide between where the "comptetitive" community lands on JJ vs. some players on here. The tier list isn't official or anything, but he's down in B tier for 1v1 due to the problem with dodges escaping his offensive mixups.
    https://youtu.be/lzO90PKd-kc

    2. Mins in the video Its probably due to his animations been a tad bugged.
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