First things first i am trying to keep this thread as objective as possible, so pls keep that in mind when commenting.
==========Shaman is the DLC assassin character from the vikings clan, added in season 4, along with aramusha. Shaman has 120 health and 120 stamina, the average health for an assassin and the average stamina overall. Her real appeal is all the different moves she has. shaman has the same thing as warden's side lights, where if the first one hits the second one is confirmed. just like shinobi, the second one does more damage if you change the direction, while then not being confirmed. This is really good as getting one light already confirms 15 damage, which hads up after a while. shaman really shows with her heavy though, as it does 27 damage. it does even more damage as a chain finisher, it becomes unblockable and does 40 damage, the same as warden's top heavy. The comparisons stop when you find out that shaman can soft feign it into a GB, which is confirmed if the opponent goes for a parry. this is really good, because if the shaman soft feigns it into a GB it won't be punishable if you dont go for a light or something, which wouldn't make any sense. onto shaman's zone. Her zone is especially good because if all of the attacks land it will do 50 damage in all. now of course after the first two the others are easy to block. it is still 25 damage though. you can also soft feign it into a bleed attack, which does 26 damage with 4X4 damge counting the bleed. totaling in 42 damage. as ya boi Phil Swift would say "THATS A LOT OF DAMAGE!" it does more damage than her heavy. that's really saying something. she can also soft feign her heavy's doing 1+4X4 damage, the same as the bleed damage on her zone soft feign. I think it is safe to say that her bleed is really good. An even better aspect to her bleed is that if she hits you while bleeding it heals her. while it only heals her like 5 HP per hit, it still adds up if she zones you or double lights you. this is really useful as she can heal by simply attacking you. Shaman can also use bite while you are bleeding, which heals her around 20-22 HP. Bite is confirmed off any throw. you don't even have to be closed to a wall. only a throw will confirm it. This is extremely good, because while being reactable, (assuming it's not confirmed on a throw) it is still fairly fast, and feignable at the very begging. You can not feign it as reaction to your opponent dodging like warden's shoulder bash, but it is still viable in mix-ups. next onto shaman's opener, it has all the same aspects as bit except instead of healing it confirms a double light or a heavy. this is really good because you can then throw another heavy which would be unblockable, and can be hard feigned for a mix up. you can also chain a heavy after a missed bite, but it idn't as effective but still usefull. another thing about shaman's heavies, the unblockable finishers can be softfeigned into a dodge, which can be extremely useful. shaman's deflect is extremely good as it does 18 damage plus 4X4 bleed damage.
==========I think all of this evidence proves that Shaman is a very good and versatile character. My personal opinion is that shaman should get a damage nerf or something of the kind, without making her attacks do damage comparable to a pea shooter.
also please leave your ideas in the thread because i want to know what the rest of the community thinks.
please be kind tho. thank you for reading.
Bite should not be confirmed on a throw. At all, period, whatsoever. It does too much damage and heals and such. It needs a nerf. Speed or damage. It should be confirmed on wall splay, just like Demon Embrace, but not on a regular throw.
Shaman isn't the best. In fact she's considered rather weak now. This is partly because all of her mix ups if read properly net her being GBed by the entire cast. And there are exceptions for stronger punishes. Like Centurion can dodge her pounce attempt and get a fully charged heavy. The second aspect that makes her not as strong is the fact that she doesn't have any good match ups against S tier heros. Every hero that's placed in front of her on the tier list has better match ups compared to her.
In high tier play Shaman is reduced to flickering her unblockable bash from neutral, using side dash heavy to punish most committed to attacks, and deflecting whenever possible to apply bleed. Parrying a light also gives you bleed (heavy soft feint into top light.) She's actually rather balanced due to having a lot of tools but fair and strong counters to her play. Every strong thing she has offers an equal punishment if her opponent reads her. Easiest example is her bleed is risky to do outside deflect because if it's parried it's a light parry. Same with going for anything in her zone beyond the first two hits. And dodging pounce or wild cats rage nets everyone a GB.
The only semi OP thing about her is how she works in ganks. She's the best ganker in the game because if she bites someone that person is dead. This is because in optimal play you can get two heavies on her pinned target while shaman bites. Meaning the target dies. And shaman herself doesn't even need to proc bleed. Someone else can do it for her via their kit or feats. This requires a lot of setup though. And it's why you don't really see this setup outside skrims.
To keep it simple, you saying shaman is weak is insane. Her and zerker are the best assassin's. Not even sure how it's debatableOriginally Posted by Knight_Raime Go to original post
Weak in comparison to the heros who are higher above her in the duel tier list. There is a difference. And i very clearly explained that all of her mix ups have hard punishes.Originally Posted by iadvisoryi Go to original post
This makes her not a safe hero. And safety matters a lot for the tier lists.
If Im not mistaken, most of the FH player base is on console, right? Even in dual, she's safe, for console. Her match ups, insane. Her mix, dumb, her dmg and healing, dumb in both duals and even more in 4v4's. Like I said, I don't understand how it's even debatable that her and zerker are at the top of the assassin's food chain.Originally Posted by Knight_Raime Go to original post
That comparison makes no sense. And zerker has mix, armor, that's it, parry him or outrange him and your fine, not the same for shaman, her kit is triple his, damage roughly the same, more poke, fast unreadable mix, bleed, grab, heal, like whatOriginally Posted by CRIMS0NM0NKEY Go to original post
Take away her bite, or give it the same properties as Shugo's hug, i.e. telegraphed with a twenty minute windup that's only really viable on wall splat along with a huge punish (pretty much certain death) if it misses, and she's fine within the context of the rule set laid out by pre existing characters. Oh yeah, remove the heal on hit that comes from her blood trance because that's ******** too.
Some of the characters in this game are objectively so much better than the others it makes me wonder why the others even exist tbh.
I wish this IP found its way into the hands of a company with experience in this sort of game, I really do. The audio/visual presentation is excellent (for the most part) but the mechanics and the way the designers address the games issues are so ****ing amateur it's not even funny.