1. #1

    Game crashes if you have too many mods collected

    Seems like there is a limit to how many mods you can have before game crashes after collecting just one more.

    I did a count and had around [16454] mods total. If I collect one more from defeating an outlaw leader, cloning a mod, buying a mod at a shop, etc, the game would crash. Every time.

    Since you can’t get rid of extra mods, only way to lower is fusing 3 lower mods into 1 higher mod. Did that for several epic to legendary, and game finally stopped crashing when collecting additional mods.

    I encountered this on physical Switch version.
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  2. #2
    EDIT: According to the stats page on Ubisoft Club, I have collected 16K mods. I may have miscounted, it appears crashes occurred when I had reached at least 16K mods.
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  3. #3
    ubi--unicorn's Avatar Ubisoft Support Staff
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    Hi Dahvoo., thanks for the report. Do you get an error message when it crashes?
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  4. #4
    A black screen with a boxed exclamation mark appears, with message saying “The software was closed because an error occurred”. The only option is a box for “OK” which takes you to the Switch home screen.
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  5. #5
    Here is some more information as I was able to replicate the game crashes. I collecting a total of about 16454 mods and game was still running fine, then I received a mod delivery for an additional 134 mods, which brought my total to 16588. At that point getting just 1 more mod, whether by defeating an enemy, buying from a workshop, or cloning would result in a game crash.

    By my guess, the max limit for mods is somewhere in between 16454-16588 mods.

    The only way to bypass game crash, is to artificially lower total number of mods by doing a massive amount of fusing mods, 3 to1 each time. By doing this, I have been able to continue playing and always make sure to fuse mods if I feel I have earned to many. I also went to all 7 planets and replaced workshops so that I no longer received unwanted mods every 15 minutes.

    This is only a temporary solution, as eventually I will only have legendary mods which can't be fused further or I won't have enough nova to continue fusing. At that point the game may become unplayable without a reliable way to delete/sell unwanted mods.
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  6. #6
    UbiGabrinth's Avatar Ubisoft Support Staff
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    If possible please send in a video showing that you crash when you get a new mod but do not crash if you fuse a few mods and then get a new mod.

    That would help a lot in reporting this issue and reproducing it!
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  7. #7
    Sorry, I don’t have capability to record a quality video and upload. The problem is real and needs to be addressed.

    On the subreddit post I made, user u/Llodsiat pointed out the limit is probably 2^14 = 16,384. That number correlates well with the total number of mods I had when the crashes were occurring.

    Please use that information to verify crashes on your own. You obviously can’t let people have an unlimited number of mods; there has to be a cap for the data that is being used to keep track of everything.
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  8. #8
    Ubi-Gumdrops's Avatar Ubisoft Support Staff
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    Thanks for the additional information Dahvoo.!

    I've passed this along to the development team as part of the active investigation. Hope to have some updates as soon as possible
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  9. #9
    Yay, the known issues post has been updated to mention a fix for this crash is scheduled to be included in the next update.
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  10. #10
    UbiMorning's Avatar Community Representative
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    We appreciate your help Dahvoo.! Just to confirm, you were able to fuse mods as a work around for this issue, correct?
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