I think the mods here do a good job forwarding information to the devs. I think the real issue is that the feedback is so varied and the devs own view on the game differing from both the casual and competitive crowd. They might be able to understand our complaints to some degree but their responses/changes almost never exactly line up with the issues they decide to discuss. Which just gives the impression that either we were not clear enough (possible but I doubt) or the devs don't actually grasp the issue entirely.Originally Posted by Czarnone Go to original post
I think you're right. I have no problem with the work of the mods of this forum, they are quite active actually. The issue is that, regardless of their opinion, players have been talking about the same problematic subjects since forever at this point but the dev team has made no changes that appeal to casuals or competitive players: they have not been implementing any changes at all.Originally Posted by Knight_Raime Go to original post
I felt compelled to give my feedback now that the team "officially" requested suggestions but at this point I'm not expecting them to do anything to be honest.
Yeah I actually just made a thread about the divided community and the devs biggest issue. It's very much why things are the way they are. Despite how good marching fire was for the game it's still more or less not a better game overall. And while some changes made might move us in that direction it's never going to get there if things stay as is.Originally Posted by Czarnone Go to original post
All in all the OP has made a good point, but talking about Lawbringer and other heavy heroes he just proposed the basic stuff to fix them.
Hyperarmour is logic, needed and fine but the rest is just unblockables, faster attacks and soft-feints (which are basically faster attacks) ... instead of new stuff like unparriable heavies to allow them attacking and still remaining slow, to fit their heavy role.
This game would be "fixed", but not fun, if all heroes just got the same shiit.
Weaknesses are pointed out well, but the suggested improvments aren't dope at all, speaking about heavies.
The goal of my thread was mainly to identify problems and inconsistencies within the game and I've suggested some possible fixes here and there but I didn't really go in depth since the post was going to be too long. I encourage everyone ITT to share their ideas so speak up your mind if you have any!
As I said, you pointed the problems out pretty well and also that health buff for heavies is legit. I proposed it often myself.Originally Posted by Czarnone Go to original post
What I fear about potential heavy reworks is that they might get fixed with faster bashes and soft-feints.
The difference between assassins and heavies should not just be if the 400ms light comes directly or guaranteed after a bash.
New ways (talking about unparriable attacks for Lawbringer, Shugoki and Raider) have to come. Allowing to profit a good portion from chip damage would open new ways of playing. Their heavy attacks are slow and parrying them is no challenge at all. So heavy heroes simply don't throw them out, which is ridiculous, because sheer outforcing is a valid strategy.
Lmao they said they are not gonna implement any changes before 2019, I'll just let this thread die at this point.Originally Posted by Illyrian_King Go to original post