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  1. #1

    Compiled list of things that need to change in For Honor

    DISCLAIMER: I'm a high level player that plays the game everyday and has a very good idea of what's wrong with the game currently but I'm not a top tier competitive player so what I'm stating in this thread is not set in stone and is open to critique. Feel free to share your thoughts.

    MECHANICS
    -revenge in 1v1 fights should not be enabled; you could cap the revenge gain in 1v1 fights to 50% so that if a third person joins the fight and it becomes a 1v2 then you can gain the ramaining 50% and use your revenge; some heroes rely a lot on moves (bashes, GB, chip damage) that feed a lot of revenge and lose fights because all of the sudden their opponents gets revenge for just turtling up
    -CC moves such as stampade charge, sickle rain, shaman's bite should not prevent the victim from using revenge; it's extremely unfair when outnumbered and it doesn't make sense that some moves like lawbringer's long arm does not prevent revenge activations and other moves do
    -flickering attack indicators in ganks need to be fixed aswell as attack indicators changing direction as the opponent moves around you mid attack for instance when performing a dodge attack; external blocking/parrying in ganks often times does not work aswell even if you see your hero perform the block/parry animation
    -ledge magnetism should be fixed and you shouldn't be able to do an insta-kill jump attack from a height of 1,5m in maps like beach head for instance
    -bots need improvements because right now they react to everything you do but at the same time they are very unaware of their surroundings and can easily be killed by turtling or ganking them as they focus only one player at one time; also some of them do the correct max punishes for their hero some just do not even come close
    -unlock roll is still extremely strong even after its nerf so increasing the GB vulnerability window on startup by an extra 100ms or so would make sense; in ranked 1v1 matches there's also the problem of kiting and running around to not run out of stamina and use unlocked attacks; a possible fix would be to disable unlocking in 1v1 ranked matches
    - as of now assassin's have like 10 hp less than vanguards (not even a light attack worth of difference), they have higher running speed, higher attack speed, on average more damage output, deflect that can reward them even for an accitendal dodge, faster revenge gain, better dodges, they just outshine other classes in every single shape or form
    -heavy heroes have too low damage and not enough hyper armour

    MENUS, UI and HUD
    -menus are poorly thought out and often times unresponsive; a good example is the "player x left the session" messages queu after you leave a game that covers the chat and the invetory space
    -matchmaking takes too long: there's a wait time for finding a lobby, there's a wait time in the lobby for map voting, a wait time for hero selection and a wait time for loading; this makes it so that entering a game takes anywhere from 3 to 5 minutes; matchamking is also often unbalanced and random players get to fight againt premade groups that comunicate with voice chat; there should be a separate matchmaking for randoms and premade groups as the latter have a huge advantage and always win
    -in game UI and HUD are bad; here's a thread with pictures that show very well what the ideal UI/HUD options would look like (I highly suggest you check it out) https://forums.ubi.com/showthread.ph...ictures-Forums
    -the order system does not keep into account the faction/heroes you play as so you often times get orders for heroes you don't play and game modes you don't care about
    -the game takes no track of the match meaning that if you disconnect at the end of a 30 min breach game you get 0 reward; there should be a system that keeps track of a match in progress and gives the earned reward on disconnect

    HEROES
    REWORK: Warden, Conqueror, Lawbringer, Centurion, Raider, Warlord, Valkyrie, Shugoki, Orochi, Aramusha, Nuxia
    NERF: It's better to buff the weak than to nerf the strong to make gameplay more exciting
    BUFF: Peacekeeper, Gladiator, Nobushi
    FINE AS IS (even if they could use tweaks to their moves or feats): Berserker, Highlander, Shaman, Kensei, Shinobi, Tiandi, Jiang-Jun, Shaolin

    Knights
    Warden
    -weaknesses: weak swordsplay due to slow heavies and high GB vulnerability on heavy startup and slow recovery on heavy attack whiff, predictable mixups compared to vanguards like kensei and tiandi, high stamina consumption, complete lack of soft feints; due to these facts he is over reliant on his shoulder bash effectively making him an efficent but boring one-trick-pony
    -strengths: OP shoulder bash that grants either 18 or 40 damage and can be fainted even after he starts lunging at the opponent making it very safe, his thick blood feat is very strong, strong out of stamina throw/parry punishes
    Conqueror
    -weaknesses: he is the only heavy in the game that has no hyper armour at all (meanwhile an assassin like berserker has a lot of HA), he has low damage for a hero described as a hard hitter, 600ms side lights are too slow, very bad range and hitboxes on his attacks expecially his top heavy, bad punishes, no ability to hard feint for whatever reason, very bad soft feints beacuse the shield uppercut from neutral is very slow and reactable, does not wallsplat and cannot be chained if whiffed effectively granting a guaranteed guardbreak for the opponent and his full block is very slow at 400ms and is very punishable with a GB or bash, his charged heavy uses a lot of stamina has a 300ms guard switch delay and makes the player unable to counter GB making it an useless tool aside from option selecting, his superior block can be blocked and to add insult to injury all his mixups are very stamina intensive; for these flaws on his kit he is over realiant of his shield bash effectively making him a one-trick-pony that often times has to kill his opponent in slow fights where he shield bashes them into 13 damage lights to death
    -strengths: OP variable timed shield bash that has incredible out of stamina pressure, best defensive tools in the game
    Peacekeeper
    -weaknesses: very low damage, most of her damage comes from stackable bleed which is a bad mechanic beacuse she can be killed before her opponent bleeds out furthermore the thick blood feat makes her useless, lack of mixups, monodirectional light attack soft feint (shaman has omnidirecitonal), slow dodge attack, doesn't get a heavy attack from a guardbreak, uses a lot of stamina; she's is just a much much weaker shaman literally shaman has all peacekeeper has but better and then more tools
    -strengths: good zone
    Lawbringer
    -weaknesses: has the heaviest armour set in the game but only has hyper armour on shove and long arm which kinda makes it like he has no hyper armour at all, has no openers, he has no softeints, slow side lights and chained lights, low damage for a big man with a poleaxe, his neutral shove is too slow, his shoves guarantee nothing and feed a lot of revenge, his long arm is too slow, he lacks some basic chains like heavy-heavy for instance, his unblockable attack is hard to access to, he has very high GB vulnerability on heavy startup and slow recovery on heavy attack whiff; he is just a very very weak jiang-jun and has to rely on turtling to deal damage
    -strengths: good punishes, impale is a good ganking tool
    Centurion
    -weaknesses: no openers or mixups, super slow chained lights, short range, cannot feint his zone and his unblockable heavy for whatever reason, he feeds revenge like no other, his punishes are too slow to be performed in ganks, his punches is too slow to land, none of punches or kicks wallspat except his knee counter attack; the optimal way to play him is to turtle and try to perform his ridicolous punishes
    -strengths: he has the most damaging punishes in the game for wallspat, out of stamina throw and out of stamina parry
    Gladiator
    -weaknesses: worst reflex guard in the game at 500m despite being the only assassin whith a bloody buckler, super slow chained lights, slow dodge lights; overall a very slow assassin
    -strengths: OP zone that can be feinted if whiffed making it unpunisheable

    Vikings
    Raider
    -weaknesses: has no openers or mixups, his soft feint is very reactable and is punished as a light parry, has super slow chains, very high GB vulnerability on heavy and zone startup, doesn't get a regular heavy on GB so he either has to throw or zone risking to go out of stamina, his zone is slow and can be interrupted by any light, has no hyper armour despite being a big man, uses a lot of stamina for everything he does; he is over reliant on his dodge into GB and on turtling
    -strengths: stampade charge is a strong ganking tool, his lock-tech zones are quite strong in ganks if they are not interrupted, has the fastest GB in the game at 200ms and is very effective when he dodges into GB
    Warlord
    -weaknesses: has no soft feints, has no good mixups, has very low damage, uses too much stamina, lacks very basics chains like light-light and heavy-heavy, his full block counter attack can be blocked; he is just a weaker conqueror and shares a lot of the issues that conqueror has
    -strengths: has good out of stamina pressure with his unlocked sprint, can easily ledge if he lands a GB
    Berserker
    -weaknesses: i don't know lol
    -strengths: has very high damage, way too mcuh hyper armour expecially for an assassin wearing leather and rags, very good stamina management, borderline unreactable delayed feinted lights, one of the best deflects in the game if not the best, very good out of stamina throw and parry punishes, good range despite having 2 short axes; overall I think he's fine but his hyper armour needs to be removed/reduced and his damage could be nerfed very very sightly
    Valkyrie
    -weaknesses: low damage, slow sweep, high GB vulnerability on heavy startup, lacks mixups; she's a plain hero and lacks variety and often times is used to light spam which is weak at high level
    -strengths: pretty good defense
    Highlander
    -weaknesses: he's fairly slow in defensive stance
    -strengths: probably the best turtle in the game with 400ms dodge recovery in offenisve stance, good option select with the superior lights, exagerrated damage, strong kick into grab soft feint but not invicible, very good range and he has weird hitboxes that allow hits lo land hits so far away that they don't even display right in the guard stance indicators (cannot be done on purpose), very good punishes for small mistakes; overall he is fine but he could use a very very slight nerf to his damage
    Shaman
    -weaknesses: her bash is somewhat slow but still viable
    -strengths: has a lot of i-frames, 50 damange bite that is easy to land and very strong in ganks expecailly if teamed with peacekeeper or nobushi, very strong dodge attacks, has a bash that wallsplats from neutral and a throw that guarantees an attack even without a wall, has good mixups and soft feints; she is a good character but she should not be able to get a bite by throwing an enemy without a wall so overall her throw needs a nerf

    Samurai
    Kensei
    -weaknesses: slow top heavy
    -strengths: a lot of i-frames expecially on his dodges, has good soft feints and mixups, great range that is better than lawbringer's even if he's wielding a poleaxe, has hyper amour as a vanguard, great damage, great mobility; overall he's fine but his hitboxes and amount of i-frames could use a very minor nerf
    Shugoki
    -weaknesses: very slow attacks, no mixups or soft feints, very high GB vulnerability on all he does, takes extra damage when his hyper armour is off effectively making his health pool comparable if not lower to that of assassin's, his embrace is super slow, it doesn't track and doesn't regenerate stamina as shaman's bite, very bad stamina management, poor mobility, the list goes on; overall trash tier hero
    -strengths: demon embrace is a guaranteed kill in a gank if he can land it
    Orochi
    -weaknesses: no openers or hard to react mixups; usually ends up relying of light spam which is very bad at high level
    -strengths: good damage
    Nobushi
    -weaknesses: doesn't have good oponers or any soft feints, slow neutral lights
    -strengths: good punishes for light and heavy parries and out of stamina throws, good damage (gets top heavy on GB), hidden stance is a very good defensive tool, good zone, great range and hitboxes (kinda broken actually but she's not very strong overall) she is very good in brawls and currently is probably the best mid lane clearer in the game
    Shinobi
    -weaknesses: no hate but why does a range hero even exist lol
    -strengths: sickle rain is a very strong tool in a gank, very high damage output and parry punishes, quite safe kick
    Aramusha
    -weaknesses: very predictable soft feints, easily evadeable "mixups", full block stance counter is not guaranteed; overall this hero is useless
    -strengths: good damage

    Wu-lin
    Tiandi
    -weaknesses: inconsistent i-frame on dodge attacks
    -strengths: 400ms lights, palm strike is quite safe, super safe feintable and soft feintable dodge attacks, his kick is pretty strong in ganks expecially if there's a wall and is unpunisheable; overall very safe hero, makes for a great turtle, strong feats
    Jiang-Jun
    -weaknesses: he is reactable at high level I guess
    -strengths: best feats in the game, great damage, very strong punishes in all scenarios, he is not very heavily armoured but he has hyper armour on several moves, his weak shin kick wallsplats a full grown man lmao and guarantees a top heavy, sifu pose makes his stamina virtually infinite, can soft feint his dodge attacks into 400ms light, very fast unblockables, has uncoordinated animations and hit boxes (it's a bug) check this video at min 4:30 to see it https://www.youtube.com/watch?v=kiGXWeCLg-o
    Nuxia
    -weaknesses: trap is useless in 1v1 as you can even emote out of it
    -strengths: trap is strong in ganks, very good damage, 400ms light, caltrops is an OP feat as it clears minions, deals a lot of damage over time and can guarantee a revive if you drop it on the body of your team mate and can straight out win fights if for example placed in the middle of the healing zone in breach as it drives the enemy team out of the circle while you can stay inside and heal; she's a very plain hero and often times is played as a light spammer
    Shaolin
    -weaknesses: can't think of any lol
    -strengths: high damage, can feint undogeable dodge attacks, has 400ms lights, very mixup intensive, has both a deflect and crushing counter, has a lot of options in qi stance, his teleportation feat are very annoying and don't belong in the game; overall he has too many options and makes old heroes obsolete
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  2. #2
    Can a mod move this thread to the "General Discussion" section? I think I've made some valid points and I would like to hear the opinions of other people and mods but this section seems quite dead right now.
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  3. #3
    "-strengths: OP shoulder bash"

    Opinion discarded.
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  4. #4
    "Shaolin
    -weaknesses: can't think of any lol"

    Even further discarded
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  5. #5
    @Atlas kiss off man. Shaolin is the new Centurion. And this is coming from a Shaolin Player. That hero is so broken its unbelievable right now. He literally counters everything, and hits so fast you can barely react. Its easy mode. Someone boot Atlas from forums pls.
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  6. #6
    No hero should have Hyper Armor if he's not heavy or heavy hybrid, just my unpopular opinion.
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  7. #7
    hyper armor on assasins is just wrong lazy design sorry dev team.and healing on hits needs to go!
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  8. #8
    Originally Posted by Atlas-D Go to original post
    "-strengths: OP shoulder bash"

    Opinion discarded.
    I guess you haven't fought against any ranked master wardens before. The shoulder bash is overly safe and it's overall a very very strong tool, really quite OP and this is coming from a rep 37 warden.

    Originally Posted by E.I.D.E.T.I.K. Go to original post
    @Atlas kiss off man. Shaolin is the new Centurion. And this is coming from a Shaolin Player. That hero is so broken its unbelievable right now. He literally counters everything, and hits so fast you can barely react. Its easy mode. Someone boot Atlas from forums pls.
    You know what you are talking about. I have nothing against shaolin being strong but his kit is so full of options and it's so well rounded that it's a shame to see how poor the kits of other heroes are in comparison. I wouldn't call for nerfs for him except for his teleportation feats but the level of other heroes must be brought up drastically.

    Originally Posted by FrozenWritter Go to original post
    No hero should have Hyper Armor if he's not heavy or heavy hybrid, just my unpopular opinion.
    I support this 100% even if I proposed HA for raider since he's so bad. There's no reason to give assassins HA.
    Originally Posted by Alienjf Go to original post
    hyper armor on assasins is just wrong lazy design sorry dev team.and healing on hits needs to go!
    I have nothing against berserker, I've even put him in the "fine as is" section but the ease of access he has to HA is quite disgusting and I would like to see it replaced by some other ability as HA doesn't fit the assassin class at all.
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  9. #9
    Can I have some feedback from a forum mod? The dev team asked for balancing suggestions and I've put a fair amount of work into my post. I don't expect a mod to read the whole thing but it would be nice if a mod were to foward the post to the team.
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  10. #10
    Ubiflowessence's Avatar Community Representative
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    Oct 2018
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    Thanks for sharing your feedback! This is well thought out and I'll move this to general discussion.
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