MINE IS THIS:
Warden: Increase the stamina cost of the bash by 25%, remove the ability to feint the bash when starts moving.
Raider: reduce stamina drain of neutral zone from 55 to 35 but reduce dmg to 26.
Kensei: nerf zone dmg to 12 , neutral top light dmg to 17, neutral side light goes to 500 ms(idk if are 600 or 500, in case still are 500, increase the dmg of 2 points).
conqueror: neutral foward bash has 900 ms of recovery if missed,reduce the cost of the unblockable by 15%.
warlord: reduce the tracking of unlock shield bash, add H+H and L+L moves, soft feint of heavy into headbutt (cost of this headbutt increase by 25% from the neutral), full block heavy is garantee if enemy hit even with light ( unless they attack form their right side).
Shugoki: rework super armor, new moves and an opening.
PK: reduce the cost of her heavy mix-up (bleed attack, GB etc..) by 30%.
Zerk: he can activate hyperarmor only after he landed 2 attacks (feint is not counted), reduce stamina of attacks by 15%.
orochi: remove the ablity to deleay the lights on chain, he has to attack immediatly or he lost the combo.
LB: proper rework , buff long arm, new mixup and give hyperarmor on his heavies.
Valk: replace the old sweep sys (speed of sweep and heavy attack), reduce recovery if missed to 700 ms, full block has block property even when she advance and can again soft feint into foward dodge light.
nobushi: reduce stamina drain of all atttacks by 25%, no more kick garantee after heavy blocked,light attacks are all 500 ms,zone 500ms (idk if this help, tell me if is right ).
centurion: he can do the kick even after side dodges and back dodges.
Gladiator: he can't feint zone anymore, but guard timing increase to 800 MS from 500 MS, Toe stab don't kill.
Highlander: reduce dmg of OF heavies from 40 to 35, increase dmg of DF side heavies from 35 to 40. DF stance lights are 500ms, OF stance lights cost 20 stamina (from 24).
Shaman: bite dmg reduce to 35 dmg, she can't jump again if she fail or get interrupted (unless the enemy suffers another bleed attack).
Shinobi:range attacks have 2 meters max of range, lights deal 14 dmg and the garantee one, 5.
Aramusha: soft feint of heavies end chain into heavy neutral from another direction,or a kick (same of full block so deals only stun effect and stamina dmg), full block recvovery reduce to 600ms.
about the Wu lin heroes:
Tiandi: reduce zone dmg to 14 (first attack).
JJ: reduce light dmg to 17
Nuxia: reduce trap dmg to 23
Shaolin: remove the ability to feint the Qi unblockable heavies into Qi Stance, reduce light attacks dmg after Qi stance kick, to 15 dmg.
now put your ideas , where are better than what Devs think.
note: i'm bad on ENG, if there is something that you don't understand, tell me![]()
It pointless. They ask for feedback and they do little with it. It's more of a delay tactic then anything. I'm not saying they don't make changes via feedback. What I have saying is that it's like hoping to get a car for your sixteenth birthday and your parents get you a bicycle. It's just a reach around. YouTube's are just catching on to this. There is more than enough feedback out there for them
true, i know that this is a tattic to take time, still, i sense that we have to show that we want this game better again even after 2 years of contents, videos, suggestions, posts that are leterally infinite.Originally Posted by CRIMS0NM0NKEY Go to original post
If they want read our feedbacks 1 day (not only competive players that go on workshop),they will see how many times we answer to the call to help![]()
is normal,on season 5, increase a lot in 3-4 weeks (1700 to 4-5k players always in).Originally Posted by RoyalAhole Go to original post
on season 6 it has a boom thanks of the free buy but after 2-3 weeks, it start go down and still go down
I don't know the exact stats, but isn't 2 meters of range a bit too little? I mean, I never thought it was that strong, I don't see why nerfing it.Originally Posted by matt89connor Go to original post
Also, is the lights change a buff or a nerf? (I don't know the current stats, so that's why I'm asking)
thanks for having answered, in the case of Lights, is a nerf, because he with 1 light attack + one guaranteed, does a damage of 22 (which is too high), wanted to reduce to 19 putting however that if he delays the second attack , it becomes another normal attack (then another 14 of damage) but no longer guaranteed.Originally Posted by bhitrock Go to original post
about the Range, now they are about 4 meters and is a real problem in 4v4 especially in addition to the fact that he is a great turtle, of course this is a nerf that could absolutely be changed
I just stickied Candle's thread for this purpose, so for organizational reasons I'd like to encourage people to post there as well: https://forums.ubi.com/showthread.ph...-in-one-place) .
60-40k when it was given for free the 2nd time, after that it was on a steady 17k-20k for a while. Though after the expansion it just went downhill lol.Originally Posted by matt89connor Go to original post
It just shows that people don't care about new content as much as they care about the whole game being taken care of i.e. balanced.
One would think Rainbow6Siege was a good lesson for them.