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  1. #21
    Originally Posted by AzureSky. Go to original post
    There's no more turtle meta..... also the problem with heavies are that the system is very simple and rewards a lot more a 400ms attack rather than a slow one. The solution to this is frames (advantage and negative frames based on character move and situation, if the opponent blocked, got hit, etc) This in a general non personal sense. (something that should be done)

    In a personal opinion i think they should add command grabs into the game for heavies to use (also some simple ones for slower hybrids too) this game doesn't have them yet, except some moves but they don't count as command grabs cause they are not done after a grab (yeah im talking about shinobi and centurion "cinematic" moves, shaman one too)
    I would personally hate everything that takes away controle from me as a player. We are not in an 1on1 but in a team fighter. Hitting bashes for a free damage hit or going into a swift animation like nuxia on successful zone trap is ok, but first one isn't bad on damage, second is very hard to get. But getting a cutscene off a guard break would just plain and simple suck. I am not against buffs for some heavies, but keep in mind how people hate to be on the receiving end of a cutscene.
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  2. #22
    Originally Posted by Devils-_-legacy Go to original post
    Im all for heavys getting buffed but The unparribale heavys just sound cancerous for 4v4s
    Well area attacks and heavy unblockable would be cancerous which is where we are headed with JJ. With goki and law with their natural heavies are rarely area affect.
    All heavies need more health like 200 at least so they have lasting power or 170 with passive HA.
    Shugoki will probably keep his passive and the reason they debuffed his stamina is probably so they can give him JJs Sufi stance.
    I agree that light spam is too rewarding if heavy classes are to remain as they are. Adding active HA to them doesn't work. Because once people memorize their move set it becomes nearly useless.
    Adding unparriable chip damage heavies with passive HA would make it easier for a heavy to stay active in the fight and counter the light spam meta a bit.
    I think most of the community are against cut scenes thanks to centurion. Not that they are inherently bad but he did ruins their inclusion.
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  3. #23
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Well area attacks and heavy unblockable would be cancerous which is where we are headed with JJ. Why goki and law with their natural heavies are rarely area affect.
    All heavies need more health like 200 at least so they have lasting power or 170 with passive HA.
    Shugoki will probably keep his passive and the reason they debuffed his stamina is probably so they can give him JJs Sufi stance.
    I agree that light spam is too rewarding if heavy classes are to remain as they are. Adding active HA to them doesn't work. Because once people memorize their move set it becomes nearly useless.
    Adding unoarriable chip damage heavies with passive HA would make it easier for a heavy to stay active in the fight and counter the light spam meta a bit.
    I think most of the community are against cut scenes thanks to centurion. Not that they are inherently bad but he did ruins their inclusion.
    Light spam isn't a meta. I don't see aoe attacks or ub on a long range hero like jj as cancerous I don't mind it I rarely gank I tend to catch them on there own. The reason there heavys arnt area of effect like jj is Because there OG heros all of the original cast have poor kit design compared to the wulin or dlc heros (bar aramusha cent shinobi) they will probably increase the aoe on all heavys attack I just don't see adding in unparribale heavys as the answer let alone how the devs could balance other without breaking 4v4. My biggest fear is this would make a gank squad and even bigger threat with no counter with the added ha so you cant even interrupt it
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  4. #24
    Originally Posted by Devils-_-legacy Go to original post
    Light spam isn't a meta. I don't see aoe attacks or ub on a long range hero like jj as cancerous I don't mind it I rarely gank I tend to catch them on there own. The reason there heavys arnt area of effect like jj is Because there OG heros all of the original cast have poor kit design compared to the wulin or dlc heros (bar aramusha cent shinobi) they will probably increase the aoe on all heavys attack I just don't see adding in unparribale heavys as the answer let alone how the devs could balance other without breaking 4v4. My biggest fear is this would make a gank squad and even bigger threat with no counter with the added ha so you cant even interrupt it
    .
    If your an assassin you pop revenge and run. The fact that people think an assassin should stand a chance against two heavies that haven't taken damage is full hardy. It's not in their character class. Just like if a heavy is ganked buy two assasins he will probably die and doesnt even have the option to run. The only difference is the heavy would make the fight last longer to delay the enemy. Which is how it should be.
    And yes light spam is the new meta.
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  5. #25
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Well area attacks and heavy unblockable would be cancerous which is where we are headed with JJ. With goki and law with their natural heavies are rarely area affect.
    All heavies need more health like 200 at least so they have lasting power or 170 with passive HA.
    Shugoki will probably keep his passive and the reason they debuffed his stamina is probably so they can give him JJs Sufi stance.
    I agree that light spam is too rewarding if heavy classes are to remain as they are. Adding active HA to them doesn't work. Because once people memorize their move set it becomes nearly useless.
    Adding unparriable chip damage heavies with passive HA would make it easier for a heavy to stay active in the fight and counter the light spam meta a bit.
    I think most of the community are against cut scenes thanks to centurion. Not that they are inherently bad but he did ruins their inclusion.
    Increasing HP for heavies is a thing I proposed so often. Unparriable stuff is really the way to go.

    I personally don't want more cheese.
    And further, not the very same cheese for all the 22 Heroes.
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  6. #26
    Originally Posted by CRIMS0NM0NKEY Go to original post
    .
    If your an assassin you pop revenge and run. The fact that people think an assassin should stand a chance against two heavies that haven't taken damage is full hardy. It's not in their character class. Just like if a heavy is ganked buy two assasins he will probably die and doesnt even have the option to run. The only difference is the heavy would make the fight last longer to delay the enemy. Which is how it should be.
    And yes light spam is the new meta.
    No I feignt then deflect/parry and chip away at both enemies till either I die or they do it normally works because this is a game of skill not rock/paper/scissors next to every move has a counter that wouldn't.
    I'm on console if someone is just spamming lights there going to die unless they have a massive pingrate.
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  7. #27
    Originally Posted by Devils-_-legacy Go to original post
    No I feignt then deflect/parry and chip away at both enemies till either I die or they do it normally works because this is a game of skill not rock/paper/scissors next to every move has a counter that wouldn't.
    I'm on console if someone is just spamming lights there going to die unless they have a massive pingrate.
    The only reason you win against two heavies is because heavies are Nerfed to the ground in this game. It's not skill. And to say your on console deflecting/parrying light spam all the time like a badas is laughable.
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