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  1. #11
    Originally Posted by RolandVermund Go to original post
    Fighting a heavy should feel like fighting a troll in LOTR: assassins should have the chance to easily hit them a few times, but a few hits shouldn't even lower his health considerably. Meanwhile, heavies should kill vanguards in a few hits, maybe two hit an assassin if the assassin is a careless idiot and trades with the heavy (for example, the orochi starts lighting the shugoki while the shugoki charging up a heavy, and it would result in a trade). It should give the "oh ****, I must dodge it" feeling to the assassin, not the "meh, he must be new, let's parry that oversized club from that giant with my extremely sharp and fragile weapon without ruining the edge, then maxpunish the fat idiot." I like the parry mechanic, but the ability to stand safely in the face of a guy a head bigger without actively doing anything is stupid.

    An assassin vs heavy fight should be fast: the heavy wouldn't stand a chance walking out of it unscatched, but the assassin should really move as much as he can without making bad reads.
    So me and you disagree on who is the rock and who is the scissors essentially. I'm fine with that. I very much disagree that a tank class should be taken down quickly cuz that make no sense and goes against their nature...Respectfully.
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  2. #12
    Tyrjo's Avatar Senior Member
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    The turtle meta is long gone. Hasn't been around for more than a year and with the new heroes out it was finally killed completely. Welcome the bash and light spam meta.
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  3. #13
    Originally Posted by Tyrjo Go to original post
    The turtle meta is long gone. Hasn't been around for more than a year and with the new heroes out it was finally killed completely. Welcome the bash and light spam meta.
    Tell that to Lawbringer, warlord, and shugoki. I don't know why you are stating this. And one could make the argument of a resurgence of the turtle meta given that gear score is gone and oos is more prevelant.
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  4. #14
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Tell that to Lawbringer, warlord, and shugoki. I don't know why you are stating this. And one could make the argument of a resurgence of the turtle meta given that gear score is gone and oos is more prevelant.
    Turtle meta died after a parry ment no gb
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  5. #15
    Forget the turtle meta and the new bash spam meta ... we need new mechanics to fix this.

    Thungs can't be fixed with more stuff like what we already have.

    We need stuff, that lets people do heavy attacks without fearing a parry.
    BUT
    without being a bash or just a fast spam.

    This is the chain we just all pull on as Community and give clear signals to the devs.
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  6. #16
    Originally Posted by Illyrian_King Go to original post
    Forget the turtle meta and the new bash spam meta ... we need new mechanics to fix this.

    Thungs can't be fixed with more stuff like what we already have.

    We need stuff, that lets people do heavy attacks without fearing a parry.
    BUT
    without being a bash or just a fast spam.

    This is the chain we just all pull on as Community and give clear signals to the devs.
    Im all for heavys getting buffed but The unparribale heavys just sound cancerous for 4v4s
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  7. #17
    Originally Posted by Devils-_-legacy Go to original post
    Im all for heavys getting buffed but The unparribale heavys just sound cancerous for 4v4s
    But there is not much of another way.

    You can still give them bashes, unblockables, 400ms lights and soft-feints ... but who wants more of that, when speaking about cancer?

    One could add the condition, that unparriable stuff is just unparriable when directly locked on. It's all programmable.
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  8. #18
    Hmm, If I just ignore all the crazy imbalance stuff like adding even more health and hyperarmor on different moves, I kinda like the idea of unparryable heavy attacks to some extent. Parry should be possible to avoid chip damage only. No chance to retaliate. Thing is only this property, maybe combined with hyperarmor if the attack is slow. But no unblockable property on top of this.
    In the end, when talking Dominion and breach, assassin's are not in the best spot. And look at JJ with high health sifu stance extended dodge frames on a feintable dodgeattack and 500 Ms omnidirectional lights. Make his hp 200, his heavys unparryable and tell me this still is even remotely balanced in the team modes.
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  9. #19
    Originally Posted by Illyrian_King Go to original post
    But there is not much of another way.

    You can still give them bashes, unblockables, 400ms lights and soft-feints ... but who wants more of that, when speaking about cancer?

    One could add the condition, that unparriable stuff is just unparriable when directly locked on. It's all programmable.
    You could buff there original kits or rework them from the ground up to be more on par with jj and Kensie
    I don't mind soft feints or lights unblockables even bashes suite a heavy
    We don't need unparribales if you want something similar then traps don't add a whole new mechanism I can see them working in 1 v 1 but the unparribales in a 4v4 situation there would be no counter but die
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  10. #20
    There's no more turtle meta..... also the problem with heavies are that the system is very simple and rewards a lot more a 400ms attack rather than a slow one. The solution to this is frames (advantage and negative frames based on character move and situation, if the opponent blocked, got hit, etc) This in a general non personal sense. (something that should be done)

    In a personal opinion i think they should add command grabs into the game for heavies to use (also some simple ones for slower hybrids too) this game doesn't have them yet, except some moves but they don't count as command grabs cause they are not done after a grab (yeah im talking about shinobi and centurion "cinematic" moves, shaman one too)
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