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  1. #1

    Balance suggestions

    I'm so glad developers want to hear our condiderations about the game and that the lives are taking this path.
    -I like shugoki design, but he is not good, my suggestions to make him better are: add new chains (light to light heavy to light); give him an opener like a punch; he can't do
    anything if people back dodge, his attack should track better; he can't do pressure on the opponent, i'd say that a stance similar to the shaolin one might be a solution, immagine this big guy with his big weapon on his shoulder ready to attack ( it would be good either for his design either for his balance).
    -i like that aramusha's soft faints are smoother than before but he has not openers, i would be good if he could soft faint even with his first heavy like kensei; during his chain he can't track the opponent when this back dodges, his attacks should track better, adding a dodgind tracking attack that can start even after other attacks might be an idea; the heavy punish after the blade blockade should be garanteed and deal less damage while the light one should drain stamina like Jianng Jung's Dou Shi's Coke.
    -I think shaolin and shinobi 24 light damage is too much
    -Peacekeaper's amount of stamina should be increased, it became too difficult to kill an opponent, she should deal a little bit more of damage
    -I dont play raider but i think he needs a buff, he is too preadictable
    I hope these suggestions will be helpful, i love you're game and that you're constantly working on making it better, if i'll come out with other ideas i'll let you know
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  2. #2
    I'm glad that the developers decided to talk about this, I'll put some regulatory points that in my opinion can improve the overall game.
    please, what I am going to write is not even the absolute truth, so feel free to modify, disagree or agree with my ideas:

    1- Avoidance with blows should only be used by pure non-hybrid assassins, and this blow after lateral dodging has to be a light blow I say this to - kensei, valkyrie
    Kensei and a vanquardeiro that uses the lateral elbow followed by heavy blow and an exaggeration, never played a match that did not have a kensei amenos this shows that this hero stands above the others.

    2- No opponent should be overthrown if he still has resistance say this to - centurion, valkyrie, shaman, shugoki and justiceiro.
    Take down an opponent in a match of invasion or tribute domain and practically a death sentence.

    3 - All teleportation moves should be completely removed from the game I say this to - shaolin, shinobi.
    These movements, besides being unrealistic for the game's theme, bring great frustrations, especially in fights with more than one opponent.

    4- automatic feints I consider the ability to cancel a blow in one direction in another direction in another direction and should be withdrawn from the game all heroes will have to use the feint canceling their blow, automatic feints are a disparity factor for the game if not to remove them from all the heroes this ability, I say this to - kensei, shaman, beserker pacifier, aramusha in the monento just remember these!

    5- Quick strokes of 400ms in sequence should be only on the first stroke example first strike 400ms second stroke 500 and third 600ms say this to - orochi, aramusha.
    another alternative to fast punch sequences could reduce damage to 5 so a full sequence would only give 15 damage the player will have to use other techniques to win, he can still win using only fast blows but the risk will be much higher.

    6 - all assassin heroes would have equal defense I say this to - gladiator
    The gladiator's defense is so weak that even veteran players do not get any consistent defense.

    7- I am not able to avoid the wu lin the blows of them mainly Shaolin persecute me even using the correct time.
    These are my initial thoughts, sorry for bad English.
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