🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #41
    Originally Posted by dedric_branford Go to original post
    About 4v4 if U see charts vanguards and heavys dominate in that mode. whether its breach or 4v4 dominion. I play on pc rep 65 total and usually vanguards and heavy perform better in 4v4.


    U dont have to look far just look at kensei . he performs soo well in 4v4 with his range and ganking abilities. look at warlord with his unlock attacks he dominates in dominoin
    Area attacks and pins dominate like lawbringers bombs, shugokis opposite locked charged heavy or demons embrace.. raiders stampede. Heavies themselves only perform well as support groups not as heavies themselves much like shinobis distance gb.
    .
    Share this post

  2. #42
    Originally Posted by Ubiflowessence Go to original post
    It seems that everyone shares differing opinions on which heroes are strong and weak. In your opinion, which heroes do you consider to be weak or strong, and why?
    We need to punish the turtle players with a good game's mechanism.

    How about Increase the time of switch guard by 10ms everytime someone blocks a heavy and the guard switch only comes back to normal after perform an attack.

    How about turtle got bleed status after block 3 heavys without try to attack

    How about chip damage increase on each attack


    Or simple give unblockable or bash to orochi and pk, I'm tired of ppl got low health and starts to turtle waiting for help ou get revenge.
    Share this post

  3. #43
    Originally Posted by Ubiflowessence Go to original post
    It seems that everyone shares differing opinions on which heroes are strong and weak. In your opinion, which heroes do you consider to be weak or strong, and why?
    Jiang Jun: feels like broken
    . Huge hitbox
    . His attacks seems desynchronized making him very very hard to parry
    . Huge damage

    Warden: spamm
    . Shoulder bash feintable at any momment
    . Shoulder bash impossible to be guard broken
    . Shoulder bash is very convenient to spamm


    Conquer: spamm²
    . Shield bash op

    Shaolin:
    . Teleport wtf??? dbz feelings

    Nuxia:
    . Trap is very very annoying.
    And I know a lot of nuxias players will say "its possible to react"
    ... well, maybe with a lot of pratice, but today, what I see in the game is ppl suffering a lot with this, some ppl just try to dodge like a crazy or put a light everytime they recognize a heavy comming
    and Its not react, it's just despair.
    The thing comes worse in gank situations.
    At least for now this move should be a little bit slower, and became fast again after ppl get used

    Valk:
    . She is fast like a assassin, why not put a guard reflex on her?
    . The track of her "shield bash" is too strong.
    . Dash attacks with superior block makes deflect looks stupid


    Kensei:
    . very Fast Zone fast with a huge range... how ab turn it a light attack? (in case of someone get a parry)
    . Hilt strike is too cheap, we cant block and if we try to dodge he can simple feint into gb.
    . What about the feat unbloackable?? after rework he got fast lights, so the feat now is too strong, only heavys should became ub.
    . again, dash attacks with superior block makes deflect looks stupid
    Share this post

  4. #44
    Gladiator:
    . his zone is a joke but its not funny
    I cant even wonder how a developer could think it's fair
    Share this post

Page 5 of 5 ◄◄  First ... 345