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  1. #21
    Originally Posted by dedric_branford Go to original post
    Dude remember the long stare downs player experienced during the trutle meta?
    playing duels seemed soo frustrating i would rage quit. the player that attacked 1st would usually lose in the trutle meta. thet would just wait for u to make a move.

    really thankful ti the devs for removing the turtle meta
    What you say is true. My concern isn't with duels but 4v4. Now in the spam meta its just a gank fest of spam bashes openers unblockables unreactables, charges (stampede/demons embrace) and freehits. One person who is good at turtling should not be cheesed out of his/her victory against a gank simply because he/she is bombarded by paralysing moves. It's not fun fair or epic.
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  2. #22
    Originally Posted by dedric_branford Go to original post
    In season 6 recap the devs explicitly mentioned they are hesitant in nerfing strong tools. like the shield Bash. As U r a ps4 player reacting to a shield bash may be harder because of 30 fps.In Pc it can be countered my making proper reads. A proper gladiator can cause a lot of problems for a veteran conc player and destroy him. JJ does not have a proper opener. simply side dodging can help any hero to avoid his mix up.
    Yes of course PC and Console are different and that's why they stuggle at balancing the game.
    About Glad, that's the point, i've already destroyed many Conq with him, but against fats attackers, he really have hard time.

    I would not say JJ can't open, he can. And he can bait dodge if opponents use to avoid things like that.
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  3. #23
    I'm glad that the developers decided to talk about this, I'll put some regulatory points that in my opinion can improve the overall game.
    please, what I am going to write is not even the absolute truth, so feel free to modify, disagree or agree with my ideas:

    1- Avoidance with blows should only be used by pure non-hybrid assassins, and this blow after lateral dodging has to be a light blow I say this to - kensei, valkyrie
    Kensei and a vanquardeiro that uses the lateral elbow followed by heavy blow and an exaggeration, never played a match that did not have a kensei amenos this shows that this hero stands above the others.

    2- No opponent should be overthrown if he still has resistance say this to - centurion, valkyrie, shaman, shugoki and justiceiro.
    Take down an opponent in a match of invasion or tribute domain and practically a death sentence.

    3 - All teleportation moves should be completely removed from the game I say this to - shaolin, shinobi.
    These movements, besides being unrealistic for the game's theme, bring great frustrations, especially in fights with more than one opponent.

    4- automatic feints I consider the ability to cancel a blow in one direction in another direction in another direction and should be withdrawn from the game all heroes will have to use the feint canceling their blow, automatic feints are a disparity factor for the game if not to remove them from all the heroes this ability, I say this to - kensei, shaman, beserker pacifier, aramusha in the monento just remember these!

    5- Quick strokes of 400ms in sequence should be only on the first stroke example first strike 400ms second stroke 500 and third 600ms say this to - orochi, aramusha.

    6 - all assassin heroes would have equal defense I say this to - gladiator
    The gladiator's defense is so weak that even veteran players do not get any consistent defense.

    7- I am not able to avoid the wu lin the blows of them mainly Shaolin persecute me even using the correct time.
    These are my initial thoughts, sorry for bad English.
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  4. #24
    Originally Posted by marcosouza50 Go to original post
    I'm glad that the developers decided to talk about this, I'll put some regulatory points that in my opinion can improve the overall game.
    please, what I am going to write is not even the absolute truth, so feel free to modify, disagree or agree with my ideas:

    1- Avoidance with blows should only be used by pure non-hybrid assassins, and this blow after lateral dodging has to be a light blow I say this to - kensei, valkyrie
    Kensei and a vanquardeiro that uses the lateral elbow followed by heavy blow and an exaggeration, never played a match that did not have a kensei amenos this shows that this hero stands above the others.

    2- No opponent should be overthrown if he still has resistance say this to - centurion, valkyrie, shaman, shugoki and justiceiro.
    Take down an opponent in a match of invasion or tribute domain and practically a death sentence.

    3 - All teleportation moves should be completely removed from the game I say this to - shaolin, shinobi.
    These movements, besides being unrealistic for the game's theme, bring great frustrations, especially in fights with more than one opponent.

    4- automatic feints I consider the ability to cancel a blow in one direction in another direction in another direction and should be withdrawn from the game all heroes will have to use the feint canceling their blow, automatic feints are a disparity factor for the game if not to remove them from all the heroes this ability, I say this to - kensei, shaman, beserker pacifier, aramusha in the monento just remember these!

    5- Quick strokes of 400ms in sequence should be only on the first stroke example first strike 400ms second stroke 500 and third 600ms say this to - orochi, aramusha.

    6 - all assassin heroes would have equal defense I say this to - gladiator
    The gladiator's defense is so weak that even veteran players do not get any consistent defense.

    7- I am not able to avoid the wu lin the blows of them mainly Shaolin persecute me even using the correct time.
    These are my initial thoughts, sorry for bad English.
    About assassins, they use 400ms lights but still most of them are in B tier except berserker. and shaman cannot do 400 ms attacks. I would assassins need some else rather than 400ms lights like they should improve orochi's storm rush so that hw cannot he hit while doing the attack.
    Automatic faints or soft faints are there to force a reaction. i think they work in the game and does not need buffing.
    teleportation move are just fun . i dont think they are broken like gladiator's super powerful zone attack. shinobi was made with the idEA THAT HE IS FAST. the shaolin can teleport but it does the same damage like the shinobis star attack.
    thirdly U said something about takedown attacks like demons embrace that shoguki uses.they exist for 4v4 purposes. in duel they do not provide a good offence. takedown moves are broken if used correctly . spamming this move will be futile.
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  5. #25

    Shugoki nerf

    I’m a rep 14 14rep shugoki main and I’ve been trying to deal with armor being close to useless but this nerf has ruined my character to the point where I can’t deal any damage or feint enough to win a match because of the stamina drain please buff this character he has be disabled unfairly why nerf low tiers????
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  6. #26
    Originally Posted by Liccmysticc Go to original post
    I’m a rep 14 14rep shugoki main and I’ve been trying to deal with armor being close to useless but this nerf has ruined my character to the point where I can’t deal any damage or feint enough to win a match because of the stamina drain please buff this character he has be disabled unfairly why nerf low tiers????
    Goki is gonna get a rework dont worry.
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  7. #27
    I can't stand the new spam meta. ill take the defensive meta any day! all they needed to do was add more openers.. not change the meta to spam crap ****
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  8. #28
    Originally Posted by dedric_branford Go to original post
    Strong heros usually have good openers which forces reaction . i would not like to see the old defensive meta come back.
    is a good thing, but, if you watch well, zerk,conqueror, was weak heroes , and after they was buffed they become too strong, and still are too strong.

    Me, like you, hate the Turtle , but this unblance is the conseguence to not have nerfing Parry sys for good on season 5.

    If parry, was nerfed for good on season 5, 400ms attacks, super safe moves,shouldn't be needed in this game (there will be still other problems but not this unbalance between heroes)..

    That's why, i think they should nerf Safe moves of Top tiers heroes, and buff the "weak" heroes
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  9. #29
    There needs to be a balance between spam meta and turtle meta. If you just have a spam meta you might as well just play a hackandslash game..cuz that is exactly what for honor is becoming.
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  10. #30
    Originally Posted by matt89connor Go to original post
    is a good thing, but, if you watch well, zerk,conqueror, was weak heroes , and after they was buffed they become too strong, and still are too strong.

    Me, like you, hate the Turtle , but this unblance is the conseguence to not have nerfing Parry sys for good on season 5.

    If parry, was nerfed for good on season 5, 400ms attacks, super safe moves,shouldn't be needed in this game (there will be still other problems but not this unbalance between heroes)..

    That's why, i think they should nerf Safe moves of Top tiers heroes, and buff the "weak" heroes
    do you mean a damage nerf . or mechanical nerf
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