That's the most ridiculous request I've ever seen ever. Fast attacks already dominate the game, think about what you believe is fairOriginally Posted by Blitzwarrior771 Go to original post
i belief strong heros are the ones with a valid opener. for instance warden's shoulder bash forces a reaction . kensei has his pummel strike or guard break opener.
The conqueror can delay his bash which forces the opponents to make a read.
The shaman has her wide range of mix up tool for forcing reaction.
the weaker ones are the heros that cannot force the opponents to make a move .basically no valid openers. law bringer centurian and shokugeki cannot force their opponents to make a move . their opponents can just become a wall.
Originally Posted by iadvisoryi Go to original postI would not say no to chip damage except on parry. If each of the three classes has different reflex guard timings I would not say no to that either but I doubt that would help the game any. Even with reflex guard it's not hard to block most attacks. If parry was stagnant to original guard position...well that alone would break the turtle meta. Not that I agree with you but I don't disagree with you in this because it's unverifiable currently.Originally Posted by Blitzwarrior771 Go to original post
If defense is infact broken as you say then there is no reason to Nerf it. What I believe you mean is that defense mechanic is over powered. Correct?
Given that it feels like for honor is in a spam/bash/freehit/trap Renaissance period I would wager against the guard mechanic being overpowered...It is likely that the all block is over powered by its own nature though....so I'm sort of up in the are about this.