🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #61
    Have the developers considered implementing unparryable attacks into the game? See one of the links for a full description.

    Official For Honor thread:
    https://forums.ubi.com/showthread.ph...RYABLE-Attacks

    Reddit thread:
    https://www.reddit.com/r/forhonor/co...yable_attacks/
    Share this post

  2. #62
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    I'm a bit late to the party but I might as well throw my questions into the pile.

    1) When is the next big balance patch planned to drop and what will be in it?

    2) When can we expect the next batch of reworks to happen and which characters will be reworked and updated? If possible please let us know the full list that the developers have in mind as well as the scheduled timeline.

    3) Are there any plans for a global increase to both stamina and health pools respectively across all heroes?

    4) Will the developers consider returning the minion kill animations to Dominion and Skirmish and making new ones for the Wu Lin?

    5) What are the plans for tweaking and balancing of perks?

    6) Will there be further feat balancing and are there plans to give us a better choice between feats rather than as it stands currently where our choice is between "the best feats" and "the worst feats", which is no real choice at all?

    7) What is the purpose behind keeping the price of changing cosmetic looks of an event gear/weapon piece more expensive than the normal cost of changing the look? Will prices for changing to event armour/weapon appearance be lowered so that they are the same as the normal cost of appearance change?
     1 people found this helpful
    Share this post

  3. #63
    Can we get this (stolen from reddit )
    Guard break counter should have a dodge property throughout the animation either that, or adding the whole armor thing to the counter animation as well. You shouldn't be punished for doing the thing you were supposed to do because there is no way to get out of GB other than CGB and that leaves you open for top heavy or hugs for way too long!
    Share this post

  4. #64
    FredEx919's Avatar Community Manager
    Join Date
    Oct 2008
    Posts
    2,984
    Hey everyone, just wanted to jump in and say thanks for posting some questions here! We won't be able to get all of these tomorrow, but we will be doing a Q&A on the show and have pulled some of the questions directly from this thread.
    Share this post

  5. #65
    Tyrjo's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    Sweden
    Posts
    2,100
    Not a question but my suggestion on how to rework Warlord:

    https://forums.ubi.com/showthread.ph...to-fix-Warlord
    Share this post

  6. #66
    If you remove the 400ms attacks, put the parry that garantee only a light (in all situations ) ,and make that block dmg of heavy attacks can kill, will make the game better ? Console players will love this for sure.
    Share this post

  7. #67
    Originally Posted by Vakris_One Go to original post
    4) Will the developers consider returning the minion kill animations to Dominion and Skirmish and making new ones for the Wu Lin?
    Lol this. When I returned from my break when Marching Fire dropped, I was pretty disappointed that the minion kill animations were gone. The animations were so dope, was pretty shocking to see that they'd actually remove it. Removing it from Breach is acceptable, but Dominion was weird to see.
    Share this post

  8. #68
    Ubiflowessence's Avatar Community Representative
    Join Date
    Oct 2018
    Posts
    602
    Hey guys!

    Just wanted to let you all know there another Q&A thread (https://ubi.li/raqj5) posted by FredEx919. Also, you can find the full Q&A highlight from today's Warrior's Den there as well!
    Share this post

Page 7 of 7 ◄◄  First ... 567