This guy knows! Yea! He smells what I'm steppin in!Originally Posted by RexXZ347 Go to original post
Their last pre-announced q&a had questions solely from the list I had kept leading up to that point. If the argument is they could do more of them I agree with that 100% but while they don't have a personal presence here they have shown that they are kept informed when people do share feedback or ask questions.Originally Posted by EvoXTalhante Go to original post
And they have done more that either came from feedback or were already doing in any case than some people seem to remember, training mode, team shuffle, team swap vs ai, defensive meta, parry changes, currently they are looking at ways to either let us make custom swatches or turn off attacking and defending colours without affecting those who do use them, sometimes they don't go as far as some people want or things are not as high a priority as whatever else they are working on but it is there.
I don't think we will get solid answers, but still...it's worth the shot.
The only question I got is when devs plan to bring old characters on same level as Wu Lin are? I mean, when you see how much tools Wu Lin heroes have in their kits, you feel really sad about some old cast.
I don't think we need to nerf Wu Lin or something, but a lot of chars need full rework. Let's start from Lawbringer, Aramushi and Nobushi. It's chars I have on rep 8+ and can say clearly they need major changes. Add more softfeints, better stamina managment, dodge attacks and this stupid 400ms lights. Some old characters looks like old radio against new smartphones after Marching Fire. They don't need easy damange or speed buff, but compleat rework with new kit and tools.
I really think, that devs should take Wu Lin, and use it as example of how all characters should be like in terms of gameplay.
1. Do you have plans on tweaking more frequently (a few small changes in every two weeks)? At least some numbers like aramusha recently (like a temporary buff for underpowered heroes until they get a rework)
2. Do you use this platform, or should we make a reddit account and write there?
3. How should we imagine the phrase: "I will forward it to the dev team."? Do they speak about the topics their mods forwarded them? What makes a topic reacted to by the mods, and others left without modvanswers?
4. Are you monitoring how fun a hero is by following content creators? If you do, it will be clear which ones are your more liked heroes, and that either means well looking (lawbringer), or interesting in playstye (not lawbringer). You should then improve the less liked heroes (I can't recall when I have seen pk videos because she is weak and has a boring kit).
5. What will you do about the laggers whose attacks hit seemingly instantly? It's still a problem.
6. Will you speak about how easy/hard it is to get executions on certain heroes? Will you balance it by giving more chance to the ones with less execution chance?
I think these are the most important ones for me.
Would you consider adding unparriable stuff for slow heroes like Lawbringer, Shugoki or Raider?
Not talking about bashes, but about simple heavy attacks in chains or from neutral, that simply profit from maybe increased block damage.
It would let them attack without really cheesing.
1. Give raider hyper armour on heavys.
2. Look into the PK Orochi Warden and valk rework there's plenty of community feedback on these characters.
3.give zerker hyper armour only on heavys and not on feints.
4. Nerf conqs SB by 100ms
5. Make warden get a side heavy from a fully charged SB unless it's a wall splat.
6. Keep us up to date at least 2 times a month on current balance. Maybe even let the community vote on your balance ideas so you could see the majority votes on what we want.