🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    breach 1st phase is a big problem UBI

    tickets need to be removed in the first phase and reduce the respawn time...i can't count how many times i won/lose on the first phase .

    The attackers needs a help
    Share this post

  2. #2
    Vordred's Avatar Senior Member
    Join Date
    Feb 2007
    Posts
    533
    well also i find damaging the ram in the first phase is kind of a waste of time, unless you get it below half health, all that progress is undone when the gate fall, so may as well ignore trying to destroy the ram and focus on just killing the attacks, as at least lowering their tickets well have an effect on the later phases.
     1 people found this helpful
    Share this post

  3. #3
    Originally Posted by Vordred Go to original post
    well also i find damaging the ram in the first phase is kind of a waste of time, unless you get it below half health, all that progress is undone when the gate fall, so may as well ignore trying to destroy the ram and focus on just killing the attacks, as at least lowering their tickets well have an effect on the later phases.
    unfortunately the first phase is very unfavorable to attackers who must not only conquer, kill and advance the ram, but must also take into account not to die.
    In addition, the long respawn helps a lot of defenders who have to do nothing but protect the bases, or outposts, and wait for the tribute while destroying the tickets of the attackers, in the end, after numerous deaths, the attackers are afraid to attack just for fear of lose another ticket.
    Share this post

  4. #4
    I do not ask to remove the tickets, but in phase 1 there should not be because it is too unbalanced
    Share this post

  5. #5
    Vordred's Avatar Senior Member
    Join Date
    Feb 2007
    Posts
    533
    problem with removing tickets in the first phase, is it would make that first phase a total waste of time. again damaging the ram is usually a waste of time as it gains about half its health back when the first gate falls.

    now you could help with that by giving the ram more health, but not regen. i believe the ram has 9000 health, so maybe give it 12000 but not get any health back, that way any damage does is worthwhile.

    you could take this further and make it all about objectives, by removing tickets, but do the above ram change and in the 3rd phase, reduce the amount of time the attackers have to kill the leader. to make up for the fact the attacks have no tickets to run out.
    Share this post

  6. #6
    Or increase the number of soldiers protecting the ram .
    Share this post

  7. #7
    SpaceJim12's Avatar Senior Member
    Join Date
    Aug 2017
    Posts
    1,218
    You know, when I play random team, I never win on first phase as defender. Yes, attackers got tickets, but when your team can't control objectives and be ready for teamfight, you'll do nothing with attackers. Even if you killed 10-15 yourself, you'll lost ram or banner. And attackers will revive half of your kills.
    Share this post

  8. #8
    Oh yeah maybe they should nerf warden his teleportation 🤔 why I didn’t think of that before
    Share this post

  9. #9
    and here I thought that breach was rigged in favor of the attackers. For defenders, targeting the ram is a waste of time because it has too much health to destroy in the first phase and it can destroy the gate despite the attackers not taking any of the 4 control points. Ive played games in breach where the attackers didn't take any of the control points and my team kept pouring the cauldron on the ram and it still broke the gate anyway. Once it breaks the gate it regains so much health and the attackers get to advance to the next area free of charge and a bonus of extra respawns. And if the attackers do take the control points the defenders cannot take them back. The only worthwhile path to victory for the defenders is to target the attacking players and get them to use up their respawns. Breach as a gametype is a good idea but the actual gameplay blows. Its more of a team deathmatch except the defenders have infinite respawns. the commander is a pushover 1 v4
    Share this post

  10. #10
    Originally Posted by atac56 Go to original post
    and here I thought that breach was rigged in favor of the attackers. For defenders, targeting the ram is a waste of time because it has too much health to destroy in the first phase and it can destroy the gate despite the attackers not taking any of the 4 control points. Ive played games in breach where the attackers didn't take any of the control points and my team kept pouring the cauldron on the ram and it still broke the gate anyway. Once it breaks the gate it regains so much health and the attackers get to advance to the next area free of charge and a bonus of extra respawns. And if the attackers do take the control points the defenders cannot take them back. The only worthwhile path to victory for the defenders is to target the attacking players and get them to use up their respawns. Breach as a gametype is a good idea but the actual gameplay blows. Its more of a team deathmatch except the defenders have infinite respawns. the commander is a pushover 1 v4
    If you keep the ram clear of minions, as defenders, it literally doesn't move and you can destroy it in the first phase. I've had it down to needing one more hit from the cauldron on the first gate by doing that, so it is possible, but it requires complete coordination to do it.
     1 people found this helpful
    Share this post