I was really hoping to hear anything from the team on this. Itsjustbuck? Toller? You guys want to chime in please? Can we hear a reasoning behind this? Are there plans to revisit this change? The consensus in the community is that this was an unneeded and ridiculous change. Please address the issue. At least tell us if this change is here to stay. Because the only way to compete anymore is for me to sink a bunch of mats and change my entire deck to play dougie as well. And I sure ain't doing that if you come to your senses and reverse this change.
I have thought about quitting before. I think this is seriously the straw that broke my back. You removed any chance of individuality in decks. You stifled creativity. And sucked a ton of fun out this game with one single change. The frustration is real. And honestly any game this frustrating right now isnt worth playing.
That would be much appreciated. This has to be an even more unpopular move than the massive rebalancing that took place a few months ago. That move made sense at least. There was a purpose. This has literally just made the game a gimmick based game and whoever gets dougie and card x to start in their hand wins.Originally Posted by Ubi-Toller Go to original post
Dougie is not that awesome. Just build up an army while they play him. Counter is Pope Timmy. While he gets one bar and dies, your built up army will kill two bars of his as you correctly time Hallelujah. Now THERE'S two broken cards.
This weekend, I think I saw Dougie in about 40% of my games. I saw Mystical in about 95% of them.
Dougies are always cast in the corners closest to the opponent. This buff can be countered by just making the time from when they cast to the time before they start moving a little longer so that a counter can be made. Leave the buff, but make them appear for longer before they can attack. a Dogpoo should be able to be cast and hit them once before they can run in if they are placed right at the front line.