1. #11
    nik_lin's Avatar Senior Member
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    Yeah, just noticed. Someone double douggie:d me during the same game... First a level 4 that somehow managed to attack before getting hit by princess kenny, then a different douggie at level 5 and that was pretty much it. Not sure who the f**k thought this change was a good idea.
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  2. #12
    DvL05's Avatar Junior Member
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    I was really hoping to hear anything from the team on this. Itsjustbuck? Toller? You guys want to chime in please? Can we hear a reasoning behind this? Are there plans to revisit this change? The consensus in the community is that this was an unneeded and ridiculous change. Please address the issue. At least tell us if this change is here to stay. Because the only way to compete anymore is for me to sink a bunch of mats and change my entire deck to play dougie as well. And I sure ain't doing that if you come to your senses and reverse this change.

    I have thought about quitting before. I think this is seriously the straw that broke my back. You removed any chance of individuality in decks. You stifled creativity. And sucked a ton of fun out this game with one single change. The frustration is real. And honestly any game this frustrating right now isnt worth playing.
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  3. #13
    I guess now there are some exploits as well for lagging the game with a dougie so they take your bar and dougie survives and takes another bar while you can't do anything to counter it.
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  4. #14
    Ubi-Toller's Avatar Community Manager
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    We on the community team can absolutely let the rest of the squad know your thoughts about the changes made to the Dougies. It's no trouble at all!
    Right now there aren't any plans to change them back that I'm aware of, but I'll ask about it and double check when I pass this feedback along.
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  5. #15
    Doggies are not balanced, please fix that ASAP
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  6. #16
    DvL05's Avatar Junior Member
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    Originally Posted by Ubi-Toller Go to original post
    We on the community team can absolutely let the rest of the squad know your thoughts about the changes made to the Dougies. It's no trouble at all!
    Right now there aren't any plans to change them back that I'm aware of, but I'll ask about it and double check when I pass this feedback along.
    That would be much appreciated. This has to be an even more unpopular move than the massive rebalancing that took place a few months ago. That move made sense at least. There was a purpose. This has literally just made the game a gimmick based game and whoever gets dougie and card x to start in their hand wins.
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  7. #17
    Mind control is your friend. It's hilarious using their own Dougies against them. They needed the buff, they might have overdone it a bit, but I don't think they're that overpowered, you just have to be a little more resourceful in countering them. They're fine just the way they are.
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  8. #18
    Dougie is not that awesome. Just build up an army while they play him. Counter is Pope Timmy. While he gets one bar and dies, your built up army will kill two bars of his as you correctly time Hallelujah. Now THERE'S two broken cards.

    This weekend, I think I saw Dougie in about 40% of my games. I saw Mystical in about 95% of them.
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  9. #19
    Dougies are always cast in the corners closest to the opponent. This buff can be countered by just making the time from when they cast to the time before they start moving a little longer so that a counter can be made. Leave the buff, but make them appear for longer before they can attack. a Dogpoo should be able to be cast and hit them once before they can run in if they are placed right at the front line.
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  10. #20
    TAMISH2-ZN's Avatar Member
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    Thanks for the mind control tip!!! works very well...
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